I'm playing Silent Hill 2 OG For the firs the first time on Hard. It's Enhanced Edition. Any tips for me to survive the horrors of Silent Hill and not wandering around like an autist getting killed by monsters all the time?
>>12010169Just quicksave often nigga
>>12010169Did you play the first one? If yes, then just do the same thing
>on Hardfound your problem
>>12010169Should have gone normal combat and hard riddles because the combat isn't remotely fun or hard regardless of settings but it's whatever. Just enjoy the game and take it slow to soak in the atmosphere.
>>12010169>Enhanced EditionDelete and play the original
>>12010169just play the shit on normal difficulty if it is your first time playing. unless you meant first time playing hard after beating it. and play the regular game. stop fucking with this game, it was fine on ps2 and the greatest hits / xbox restless dreams version isn’t even necessary. og game with gritty filter that is default on first playthrough.
>>12010169hard combat is the better experience for most of the game. the enemies on hard while not truly challenging are more conducive to a stressful, draining atmosphere of a horror game at a basic level. the issue is a few problem areas where the game's balancing falls off a cliff. a hospital chase section that is frankly legitimately broken, and then a late game boss that's absurdly spongey. if you need some amount of struggle to get into a horror game it's probably worth trudging through those sections but if not you should probably just put it on normal and be done with it.
>>12010169you made this same thread on /v/ a couple of days ago you faggotkys
>>12010169play ps2 version
>>12010169>I'm playing Silent Hill 2 OG>It's Enhanced Editionbrainlet
I actually was just playing the Saigo No Uta version yesterday.Can't get over how genius the opening couple of minutes are. >starts you out in a serene, calm location with comforting music and a bit of fog>Slowly, as you proceed farther the fog becomes denser and the music more ambient>the ambient music becomes more ominous as you hear unsettling noises off somewhere to the left, right, and potentially right in front of you letting your mind make up any kind of horror it wants adding to the genuine spooky factor>finally get a bit of a reprieve when you hit the graveyard of all places>get a cutscene with two characters awkwardly feeling eachother out for a moment before both realize they are desperate to find a similar thing >proceed even further into the unknown after that hearing even more unsettling noises but never seeing a hint of anything>so foggy you can't really get your bearings until a dirt road just dumps you right into the iconic town itself showing you just how lost you really are>finally you find something>a trail of blood>game doesn't hold your hand and you are just naturally drawn to following the trail>find it leading to some blocked off tunnel>in the cutscene that follows it never hides the monster but places them in a spot James naturally doesn't see allowing us to really take it in and build the dreadIt's juat genius. The amount of thought that went into the beginning is insane and at no moment does it jumpscare you or use hyper violence/gore to get a cheap thrill. None of it is even traditionally scary and it relies way more on the sound direction, ost, and your own imagination to build the horror. There really is nothing like it. Makes me sad F misses the point so damn much.
>>12012437Nah, the opening is so boring it turned off most gamers.
>>12013018This is why you don't deserve to enjoy anything worthwhile.
>>12010547this>>12010169kys
>>12013018Most gamers are lame and gay.