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It is such a shame that this game only got one English release and on a fairly obscure hardware. So unless you got it then and still have your 3DS in working order it's the only way to play it in English. It's such a fantastic game though. Peak 90's cyberpunk. People still rave about Strange Journey but I don't think it comes close to holding a candle. SMT 4 is probably my other favorite of the series but this surpasses it for actually having some challenge.

Has anyone else here played it?
>>
The 3DS family sold 75 million units, while the game may be obscure, the hardware is not. World building is pretty unmatched, even among other SMTs, overall it was tough but I had a really good time with SH.
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>>12010942
>3ds
>obscure
You can emulate it anyway
>better than SJ and 4
Yeah no, demons don't level up, fuck it
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>3DS
>obscure
And yes I still have a working 3DS and the copy I bought at release with the arranged soundtrack CD
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>>12011050
>Yeah no, demons don't level up, fuck it
I also didn't like that ar first but then I appreciated it because it encourages you to keep summoning different ones throughout the game. Also, you can customize them, being level 99 or 50 doesn't mean as much as skills.
>>
Is not SMT but Devil Summoners.
>have your 3DS
Bitch nigga thought you we were sharing a Saturn's translation or something.
A 3DS thread baka
You can't shitpost about GoldenEye but you can discuss fucking Xbox One (Halo MCC) and 3DS (Soul Hackers remake). Damn.
>>
>>12010942
>implying fatlus isn't working on modern SMT pc ports as we speak right now
The SMT renaissance is coming brah.
and don't worry, if they also start doing deluxes, they'll make it more hardcore like your precious Nocturd.
>>
Did anyone used the streetpass features? Was it worth it?
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>>12011041
That's less than half of the PS2 though. It just seems a shame it wasn't a bigger release to me.

>>12011050
Actually the demons not leveling up is one of the things I like the most about it. You have to be more dynamic and always switching and fusing them which is super fun
>>
>>12010942
>3DS is obscure hardware
lol
>Slop Hackers is peak 90's cyberpunk
lmao
>better than Kino Joutney kek
kek
>more challenging than IV
jajajaja

Slop Hackers is a 6/10 game (7/10 if you really dig the aesthetic)
>>
>>12011208
Was there any actual feature only locled behind street passes?
There was the Nemichi stuff which required coins from the 3DS system but you could farm them by just walking. I remember evolving the Nemechi and also getting exclusive demons or alternate versions of them.
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>>12011342
It feels obscure these days to me since most people I know don't have one anymore, but whatever.

If you'd like to name what you think was a more cyberpunk game from then go for it. I think it's easily up there with anything in that regard but would be interested to hear your take.

I find the dungeon designs and story more interesting than Strange Journey, but that game does have a real creep factor Soul Hackers doesn't.

As for SMT4 being harder... there I just have to call total bullshit. Unless you mostly ignore or are bad at fusions, it's piss easy by wid way through. By the end of the game my party was loaded with demons that either absorbed, reflected or nullified pretty much anything and any weakness on one demon was easily covered by at least one other. I fucking love SMT4 for it's atmosphere, world building and story but it just gives you way too many options that can nullify any semblance of difficulty.
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>>12011432
>barely anyone today owns a PS1 this means it's an obscure console!!!
this is how retarded you sound
>name a more cyberpunk game
SMT 1 & 2, Kyuuyaku 2, Majin Tensei 2, all of them are better than Slop Hackers
>better deungeon design and story
you mean the same looking bland corridors sometimes with a cliche gimmicks like teleporters, SJ dungeons were far more interesting and had actual stuff to explore and optional secrets to find (hidden doors, quests, secret areas, forma scanning, demon scanning including rare fiends, challenging puzzles, complex layout....)
and the story lmao Slop Hackers story was ruined by Manitu what a boring villain
>Unless you mostly ignore or are bad at fusions, it's piss easy by wid way through. By
in Slop Hackers you don't even need to pay attention to fusion, just picked the ''sexy'' choice et voila you will break the game with Nemissa electricity spells an later on with her almighty spells, the game is so piss easy it is by far widely regarded as the easiest out of the 8 SMT games on the 3DS and fot that it's always reccomended by posers to newcomers to the series meanwhile IV is a game that requires strategy at least when it comes to preparing a party that deals damage to what the boss is weak to, something you never do in Slop Hackers because you will always cast ZIO on every boss you face
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>>12011498
>SMT 1 & 2, Kyuuyaku 2, Majin Tensei 2,

Are they significantly more cyberpunk though, that's the question.

>SJ
I found the dungeons in SJ far more samey and boring feeling. I liked he gam well enough am finding Soul Hackers far more engaging than it ever was.

>meanwhile IV is a game that requires strategy at least when it comes to preparing a party that deals damage

Maybe if by the end of Soul Hackers my party will be full of demons that literally can't be hurt by anything I will agree with you. Till then, meh.
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>>12011530
>Are they significantly more cyberpunk though
yes
in Slop Hackers the only futuristic technology widespread in the city is that glorified Second Life MMO everyone treating it something revolutionary that will change the world lmao and what's funny is the actual Second Life came out few years after Slop Hackers and it was just a fad only coomers are still clinging to it
other than that the city in Slop Hackers looks like your average late 90's Japanese city
>if by the end of Soul Hackers my party will be full of demons that literally can't be hurt by anything
the only thing demons are good for in Slop Hackers is healing an buffs/debuffs, use them buffs and your party is untouchable
>b-b-but you'll have to do fusion autism to make a party with these skills!!!
yeah just like in IV, try fighting any boss of IV with only the fresh demons you just recruited from demon negotiations you'll get obliterated

actually now that i remember in Slop Hackers some demons have that special skill dealing fixed damage to certain percentage of the enemy (including bosess) health, it's more gamebreaking than anything in IV
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>>12010942
You literally could have left out your buttfuck retarded notion of "obscure hardware" and people may have actually discussed the videogame in question in your dogshit thread. Kill yourself.
>>
>wow worlds representing humanity's sins against earth? Boring!
>HOLY SHIT IS THAT A WAREHOUSE!?!?!??
>>
>>12011565
>yeah just like in IV, try fighting any boss of IV with only the fresh demons you just recruited from demon negotiations you'll get obliterated

Ohh yeah, if you don't make any use of the systems the game gives you to be more powerful then of course it's going to be hard. Try beating FF1 with only starting equipment and you'll have a similarly miserable experience. Any game that lets you make a party of essentially invulnerable characters by mid way through has balance issues. As I say, there's a ton I loved about SMT 4, but you trying to make it seem not piss easy is pretty funny. I rank it as one of the easiest RPGs I have ever played and feel like I barely put any effort ibto trying to exploit the systems, it just hands you everything on a platter.
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>>12011724
>if you don't make any use of the systems the game gives you to be more powerful then of course it's going to be hard.
that's why Slop Hackers is easy, unlike IV you CAN beat the game without fusing demons
the only time you will really be obligated to grind and spend lots of time on fusion making the perfect party is in preparation for the Ex-Dungeon, a shitty dungeon with shitty bosses only 6 or 7 people bothered to beat it without cheating
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>>12011754
>soul hackers sucks because it's too easy, 4 is way better
>except in 4 you can fuse pretty much invulnerable demons removing any hint of difficulty
>try playing it without any fusing you will be obliterated! OMGZ!
>of course a game is harder if you limit using the systems it gives you, that's why Soul Hackers is a better balanced game
>actually no, you should play SMT4 without fusing demons, it's not that you get obliterated it's that it's the real true difficulty
>SLOP HACKERS!!! REEEEEEEEE

lol
>>
SJ > Nocturne > DeSu > DeSu2 > IVA > IV > SH > IF . > SMT1 > SMT2
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>>12010942
>download rom
>emulate on old citra ex from tabris
>play...
Nothing prrsonal fag!!
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>>12011849
>IFaggot
>better than anything
it's a glorified fan romhack of SMT 2
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>>12011859
2 is backtracking hell
I prefer IF... for being more straightforward
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>>12011848
>every enemy encounter gets raped by Nemissa magic single handedly

You're acting like that's not also the case with anything you can fuse in 4. The difference is that you can't easily make a whole party of Nemissas that not only wipe out anything with ease but also absorb, negate or reflect literally any attack possible.

Hate Soul Hackers for whatever reason you like, but at least you have to pay attention to combat. In 4 unless you want to recruit something it's just hit auto battle to win because nothing is a threat.
>>
>>12010942
I stopped near the end for no particular reason but it's not a very stand out game to me. They traded pure good dungeon design from Devil Summoner for short simple gimmick dungeons which I do not like. Well the quiz dungeon was pretty amusing I guess.
>>
What's everyone's favourite obscure console? Mine is the Microsoft Xbox 360, I don't even know anyone who owns one!

>That's less than half of the PS2 though
If this is your metric for "obscure hardware" then that means that the GBA, PSP, Xbox, Xbox One, NES, SNES, N64, Genesis and Gamecube all count as "obscure" consoles. No offense man but you really sound like a fucking retard, and I'm beginning to think you're an ESL who doesn't understand the meaning of the word.
>>
>>12010942
I fucking love Soul Hackers.
It has the best atmosphere in the Megaten series, IMO. I love the cyberpunk world.
It's a real shame they never made a Soul Hackers 2.
>>
It's a shame SMT: Devil Summoner (PS1) never got translated
>>
>>12013103
>SMT: Devil Summoner (PS1)
It was a Sega Saturn game first, same as Soul Hackers
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>>12011050
Demons shouldn't level up in my opinion. It makes fusion more important and valuable.
>>
>>12013193
>>12013103
The PSP version should be the one getting translated
>>
I've played through MT1&2 and SMT, meaning that I'd still have 2 more games before even getting into Devil Summoner.
Considering how the encounter rate at the end of SMT burnt me I don't think it's going to be before a while
>>
So now we're pretending that the 3ds was a failure?
>>
>>12016196
SMT II kind of sucks compared to MT2 and SMT I, you could skip it.
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>>12016174
It is but its in spanish
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>>12016284
Cool, I'm brown
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>>12016284
ooh interesante
>>
What is the practical right way to do Zoma fusion
there are people that talk about it on the internet but it's always about some shit at level 99 that they put 500 hours into to make a Zoma that can destroy the game with a sneeze. I just want to know how to make baby zeed consistently as useful as possible in every stage of the game
>>
>>12016196
just use estoma bruh
I played SMT 1/2 and If by skipping all encounters after I saw what demons were in each area and recruiting stuff I wanted. Unlike the later games Estoma is just hardcore no encounters at all.
>>
>>12016237
I like how they improved basically everything over SMT I but then the actual game design involves doing random shit you just have to know about and backtracking. It's like Paper Mario TTYD.
>>
>>12016320
Absolutely; I gave it a good 15-20 hours or something and just couldn't do it.
>>
>>12010942
Why people always act like at this stage the 3DS is usually defective?
Mine still works up to this day. Play thing I need is a new charger since the original one is starting to show oxidation.
>>
>>12016351
I have a few and they're all healthy. The screens start to yellow eventually, but there's not much you can do about that.
>>
>>12016357
>start to yellow eventually
Have not noticed on mine at least.
Guess I will try to get a new one with the charger just in case.
>>
>>12016369
If you look at the bulk OG 3DS models on eBay you'll see a lot with nasty screens. DSi and Lites are worse though. 3DS is recent enough you can still get tons of healthy ones.
>>
>>12016391
Damn maybe its related to the 3d stuff?
Well we still have emulation but sad hardware is so fragile nowadays.
>>
>>12010942
the 3ds is in no way obscure hardware. learn moonrunes if you want to play it on a TV.
>>
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>>12016369
Mine started to go about a year ago so I had it replaced and looks great now. I have played the hell out of the system though.
>>
>>12010942
I wish that era of the 90s had lasted just a little longer into the 2000s before we got started on the cel shaded ~minimalist~ era and followed by the gritty brown shooter era.
Soul Hackers is completely unique even inside its own series.
Devil Summoner feels a bit more like a SMT spinoff in a small city, but since both games have a huge effort to redesign and update demon assets, they really feel like new directions in the series. The crazy conspiracy theory Hackers-esque plot is great, I only wish the game was a bit longer. Plus the post game content is awesome with a whole extra dungeon with tons of bonus bosses to unlock NG+ as a feature you have to really bust ass for.
The only downside I'd say is that the characters are somewhat weak outside of Nerissa and Spooky. A few hours longer to give some of them more meat and add a few more crazy cyber-era shenanigans would have made the game 10/10.
>>
>>12016314
IIRC even a basic Zoma is useful since they don't cost any MAG. But in my experience MAG was never an issue.

>>12016237
Do not listen to this advice. SMT II does have backtracking, but it is a pretty great entry. The setting and story get pretty bonkers and I would recommend just exercising some patience just to experience it.
>>
>slop posting
go back to /v/ you faggots
lmk when the ps1 version gets translated
>>
I WANNA BE NEEEEXT TO YOOOOUU MY LOVE
>>
>>12017062
>Saturn
FTFY
>>
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>>12017028
That's so much of what I love about it as well. There was a fascinating time that I feel kinda started in the early 80's and was really gone by theend of the 90's where culturally computers and the internet were becoming prevalent but it still felt up in the air as to what it all was. The thought that "cyberspace" was this sort of real other dimension you could get sucked into if you spent too much time in a VR art museum or something. Pretty soon everyone would see the internet was really just blogs ny soccer moms and ads for beanie babies but it all felt mystical and amazing for a while.
>>
>>12018878
surely this will save the Saturn!
>>
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>>12018878
Brother
>>
Man I just finished the haunted house dungeon and that was fucking boring even though I started using estoma a quarter of the way into it and I didn't speedread past the hint about the lights. This is coming from a guy that's finished 1, 2, and If.
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>>12019184
>I turned a dungeon crawler into a walking simulator and it was boring

Gee you don't say
>>
>>12019360
You can't be serious anon, you think hitting the same encounters for an extra 2-3 hours would make it less boring
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>>12019184
That's where my second playthrough ended, I forgot wtf I was supposed to do
>>
>>12019370
There are three teleporters you enter, leading to three separate boring wormtrack mazes where about 50% of the doors will teleport you into the basement and force you to walk back to the same maze; the hint you get is that the correct door will have a light in front of it, but since you have to traverse a lot of doors in the maze no matter what it only helps you rule out doors you know are dead ends from the shape of the maze. At the end of each maze is cutscene, after you do all three cutscenes you can go fight the boss to end it. There's an easily accessible healing room so it has no attrition element at any point.
>>
>>12019364
Why are you playing it if you don't like going through dungeons amd testing your resource management vs exploration? It's the whole game, it's the whole genre. You can just read a plot synopsis if you don't like these games.
>>
>>12019416
Because I don't make up a fake game to play in my head, I play the one the game actually contains. There's a healing room there, there's an estoma spell. Plus I like Strange Journey and SNES SMT, it's a matter of this dungeon I'm talking about being boring not the genre.
>>
>>12019360
>>12019416
Anon this is sad. Really does how shitty the dungeons are in this game if you have to split hairs this hard.
>>
>>12019438
I mean sure in theory, but in FF2 you can start right off hitting your own guys to get super strong real fast then walk to Mystadia to buy Holy and rape the whole game, but that makes it boring and pointless. The question isn't why don't you like Soul Hackers, it's why are you playing it if you don't like it? Sega Genesis is probably my favorite console ever, but I think Sonic is boring and shitty. So I easily side step that ny not playing any Sonic games. Except Spinball. Spinball is actually pretty rad.
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>>12018878
>let's translate it to the console with worse emulators because I can't get over the fact sega lost 20 years ago
Fuck off
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>>12019067
A western release of Devil Summoner and Soul Hacker would have made a difference
>>
Man I didn't realize how much money you can get by selling magnetite in the bottom shop. You should really never not be wearing the latest equipment and be loaded up with anything you want from the consumable shops. Even creating very basic low level demons from the compendium to fuse them into whatever is effectively like 50,000 yen, as expensive as the endgame shop items. And I finally remembered to try the casino and it seems broken too.
>>
I really like the idea of SMT but in hind sight over the years I don't think deliver overall
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>>12022467
High highs, low lows, sometimes at the same time.
>>
I think that trekkies autist is working on the saturn translation and some random dude is possibly working on the ps1 port
https://segaxtreme.net/threads/translating-shin-megami-tensei-devil-summoner-soul-hackers.25342/
>>
How did the map work in Soul Hackers originally compared to the 3DS port?
>>
https://www.youtube.com/watch?v=PiSMLaSh0vA Saturn
https://www.youtube.com/watch?v=98QC3-DPNj4 PS1
https://www.youtube.com/watch?v=9sKecYqOX4M 3DS
Which sounds the best to you?



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