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The eternal debate
>>
>greatest arena shooter ever made versus CliffyB's nigger-filled ass baby with soggy biscuit gunplay
not much of a debate
>>
UT for me
>>
Turok: Rage Wars
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>>12011153
Tribes
>>
>>12011153
what is the background image on the quake box supposed to represent? some kind of motherboard?
>>
>>12011340
it is literally a motherboard, yes
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>>12011347
ok, why?
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>>12011349
because your mother is like a board, always laying flat for some dude.
>>
>>12011349
because it looks cool.
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>>12011349
Quake 1 is medieval fantasy, Quake 2 onwards is sci-fi? Why? Who the fuck knows
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>>12011349
It's to remind you that Quake III is for intelligent white men. It's subliminal advertising. Notice that the UT box features niggers and gold.
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>>12011153
I played both back in the day and honestly they're both whatever
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>>12011270
You don't know or care what "gunplay" means, so why say the word?
>>
>>12011153
right defiantly had the better soundtrack
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>>12011153
UT99
>>
Quake III's gunplay and movement feel better. But UT's insane amount of features are truly impressive.

>>12011976
Nah they are on par. The Quake III victory track is GOATed.
>>
Why the fuck is it impossible to get smooth mouse movement in UT? You load up quake 3 on any modern PC and mouse and it just werks.
>>
Quake 3 was, let's say, playable over dial-up. UT was not.
>>
quake 1. why would i waste my time with multiplayer slop?
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>>12011153
Quake III is better for hardcore competitive deathmatch.

UT99 is better for team-based game modes and casual play.
>>
UT has cooler weapons
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>>12011974
funny words coming from a UT fag that thinks those shit weapons are acceptable
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>>12013165
>UT's insane amount of features
UT doesn't have anything that Q3 doesn't have, especially with the Team Arena expac. Arguably, you can do a lot more. The difference is that UT just uses a visual menu for mutators and such, where Q3 lets you enable things by typing commands and modifying config. For the average golem, this is too much work, ergo UT's reputation of having more features even though it doesn't.
>>
>>12011354
Sounds like someone around here never played the FIRST FUCKING LEVEL of Quake1.
Why talk if you don't know?
>>
>>12011976
>defiantly
I genuinely can't understand how people make this "spelling" mistake. It doesn't even read like "definitely"
>>
I felt really bad for Quake 3. They genuinely tried to make a good game but then UT came wiped the floor with it from every possible angle.

More interesting weapons with secondary firing modes, more diverse levels with much cooler setpieces, different modes, better bots with many difficulty levels, great single player campaign, the redeemer... and so on

id had same bad luck with Doom 3, was not a terrible game on it's own, but when put it's next to HL2 it's painful...
>>
>>12013551
This.
UT'99 is for fun and QIIIA is for sweating, I'd go so far as to say that UT'99 is one of the most fun multiplayer FPS ever.
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I like playing games with bots and UT99 is one of the best games out there for that.
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>>12011153
the obvious winner is unreal tournament but the hipster fag homo cult will always say quake

theyre both good but unreal won
>>
UT99 is actual garbage for anything but casual FFA. None of the custom content and eleventy gorillion maps and mutators that UTfags love to wank off to in YouTube comments have actually caught on in the long run. The movement feels nice enough but is pretty basic, UT3 would run laps around it. The spawn system is ass, guns are unbalanced as fuck, you can't do shit off-control against a half-decent aimer with a sniper rifle. The only gamemode that still has some kind of serious following online is instagib CTF and it should speak volumes about an AFPS game if for it to be competitively viable, all of the items have to be gutted. I also grant it the award of the worst server browser ever, because I somehow end up with a new server list each refresh.
>>
>>12014578
Imagine ridding cliffyb's mean in 2025 kek just kys my man
>>
I’m probably biased because I grew up playing q3 and never even tried unreal until years later but I think q3 just feels better and more polished. the menus are better, the maps are better, I like the weapons more, the UI is better, i just like it more. It also has a much better art direction honestly.


Unreal sort of felt like a bunch of random people threw a bunch of random shit in a blender and made a really rough fan game or some kind of weird mod. I didn’t like it but I should probably put more time into it before I say that definitively. it just felt like a bootleg game though.

This is just my honest opinion I’m not a q3 fanboy or some ID fanboy. i like the experience offline or online more in q3 from the moment I start the game up.


unreal seems like it has more mod support though and I will probably experiment with that over the coming years. Are there people who still play either online at this point? Wouldn’t mind hopping on to play with people in either game.
>>
>>12011337
This. The men have spoken.
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>>12011340
Braille for some blind mafuckah
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>>12011352
Lmao
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>>12014713
too much text man @grok what is this nigga talking about?
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>>12014747
I’m saying youre retarded it’s just hidden deep in the text and you need a cypher to recover the hidden message
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>>12011153
quake is far better. for anyone who has played them both, there is no comparison. quake had better guns, movement, maps, etc. unreal was a fun game to goof off in, but it does not hold a candle to quake.
>>
>>12011153
UT99 was easy to pirate and Q3 uses a CD key
So UT99 wins
>>
>>12014782
the key is 2222222222222222
>>
>>12011153
UT has better guns and music
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>>12013248
I don't fucking know and I've never been able to figure it out. Anything with id tech always has pristine mouse input and Unreal consistently fumbles it. It's a shame because I fucking love UT2004 but that shit hates modern hardware.
>>
the moment to moment movement in quake just feels better even without bunny hopping and shit and that's what matters most to me. unreal has some amazing music and levels but a lot of secondary fires are just gimmicks (gangster enforcers) or trying to do way too much shit at once (linkgun chaining, rocket launcher grenades with shitty ut99 'physics'). at the end of the day it comes down to which one had the cooler bot models and i have to hand it to q3a there, UT only caught up with 2k4 but at the cost of the nali warcow and stuff. q3a's bots just felt more unique with the full-body reskins instead of just the head and all their unique chat lines. also hunter and slash were hot as fuck
>>
>>12014858
If you can't strafejump, UT99 absolutely feels better desu because of the allowed modicum of midair movement. But what kind of retard are you if you don't know how to strafejump? There are QuakeWorld, Adrenaline Gamer, CPMA (a Q3A gameplay overhaul!) and Painkiller if you just don't like it.
>>
>>12014893
nah even then, i just don't like UT movement. mashing dodge is annoying and lame and without that, it just isn't smooth. i hate to say 'clunky' but that's the best way i can describe it, something about the friction and acceleration just isn't as satisfying as any quake
>>
>>12014858
Secondary fires were overrated.
The weapons in Quake are all distinct from other and swapping between them is much faster.
So for Quake players secondary fire is just switching to whatever other weapons you have available.
>>
>>12014935
UT2k3 had very fast weapon switch speed, you could combo guns like crazy in that game. Lightning gun->shock primary->lightning gun was faster than waiting for it to recharge. UT2k4 was a massive downgrade in regards to base gameplay.
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>>12011153
I couldn't get into Q3, it was the most boring game possible, only appealing to autists
>>
>>12014967
Unreal Tournament botmatchfags are the Sonicfags of PC games. Literally all are deformed retards like LGR.
>>
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>>
gameplay-wise: UT
legacy-wise: Q3A due to how popular its engine was
>>
UT is an arena shooter for normies, it's that simple. It's a game you play versus bots, or online in a very casual manner. It has a lot of maps, cheesy modifiers and gimmick weapons. It has nothing else. It's shallow, sluggish, uncompetitive, and quite frankly, I find it insultingly ugly. There is a weird prevalence of niggers and robots wearing neon armor that doesn't sit right with me. I can completely see how the tone of this game was led by Clifford "Transgender Bathrooms" Bleszinski. The kind of people who think UT looks cool probably had a juggalo phase in high school. It's like the game's aesthetic was dictated by a focus group composed of WWE fans, lesbians and ex-con forklift drivers.

Q3A, on the other hand, is the first person shooter distilled to its purest elements. It is a true test of skill and intelligence -- and it's really, really fucking fun. The movement is smooth and nuanced, the weapons are purposefully generic because they each occupy a specific niche that incentivizes mastery of each, the maps are immaculately balanced, and the game has a cohesive look that's easy on the eyes and is basically just an amalgam of id's previous DOOM/Quake worlds.

UT faggots will never understand Q3. They look at it and go, "but dude, there's no mutators and wacky maps duuuude!". Yeah, instead, we had good gameplay. We had communities of guys who would log on at the same time every night, get wasted and talk smack for hours on end while chainsmoking and spilling ash on the keyboard, only to become best buddies by the end. The UT juggalos will never know the feeling of going from a 0 frag loser to the guy who can mop up a 10 player match and nudge out some other godly poopsocker for the last kill at the last second.

UT has no gameplay, no community, no soul. It's a series so shit that even its own creators have disowned it. It's a sterile take on the arena shooter genre made exclusively for faggots and women. This is the hard truth.
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Shoutout to my CROM FFA bros. q3dm0 forever.
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>>12015030

TRVTH NVKE
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>>12015030
unreal gays are officially on suicide watch
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>>12011153
I played them both on Dreamcast. I played Quake 3 instagib alot online mainly but when Unreal Tournament came out on DC, i never played quake again. UT was just way more fun.

On Dreamcast you can use Autoaim (meant for controller) with mouse and keyboard. Those 56K online matches were insane back in the days
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>>12015030
>uhm ascksually the weapons in q3 are le supposed to be bad!
lol. lmao. UT has better gun variety and gunplay, this is an objective fact.
>>
Flak cannon > shotgun
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>>12011352
epic gottem
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>>12011153
>UT is a really solid shooter
>Q3 is a literal icon of gaming
The only compliment I can give to UT is that as a franchise it had solid entries in early 00s (2004 is easily the peak of the franchise), while Q4 was a mishandled mess.
>>
>>12014309
>but then UT came wiped the floor with it from every possible angle.
Q3 still has a competitive scene and tournaments to this day while UT competitive scene has been dead for decades. There might have been a debate on which better around release, but it has been settled for a very long time now.
>>
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>>12011153
UT is aimslop with the head shot and shock combo mechanics, but all Q3A gametypes are degenerate collectathon tag modes. The real answer is UT2004 Onslaught mode.
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>>12011153
Quake 3 is like Tekken: More popular now because of tryhard competitive faggotry which is popular these days
Unreal Tournament is like Soul Calibur: Less popular because it's seen as less competitive, but it's actually the more fun game out of the two
>>
>>12011153
Quake 3 is a nordic girl with tight pink pussy
UT is a brown southern european girl with a less tight outie and bigger clit but lets you put it in her ass
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>>12011270
CliffyB didn't work on UT99. It was made by Digital Extremes.
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>>12015871
>but it's actually the more fun game out of the two
lmao
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>>12015871
retarded nigger take
>>
>pro-UT posts are all giving reasons for preferring the game
>pro-Q3 posts are schizo ramblings and ad hominems
>>
>>12016159
it's actually the exact opposite of that but you're angry
>>
>>12016159
see >>12015030
UTrannies on suicide watch
>>
>>12011153
I loved both but I played UT99 more. Assault was the most fun shit and the custom maps were fun. still remember CTR bedrooms.

I loved quake 3 when it came out, it was amazing seeing it at 60fps with just a voodoo 2. I would join matches and spectate often because I wasn't that good at duels.

I like quake 3's gameplay more and the movement is more fun as well, the weapons also feel better but ut99 was just really fun to fuck around in.
>>
>>12016159
Let me translate it to you: Q3A is straight bussin' ong. Movement's fire on 125FPS, guns are fire (don't forget cg_truelightning 1), no redundant and only illusorily different 8 hitscans and 8 explosives to spam behind corners fr, the TTK is just right, the vibes are immaculate, music is some shit to bump in the whip iykwis and it was the first AFPS to show a round timer and team overlay on the HUD. It's open source and Quake3e makes it feel smoother than any modern multiplayer shitgame. Bundled maps are mostly filler, but that is true of UT99 as well. What isn't true of UT99, is that its community content has actually stuck around: post-launch pro maps and Almost Lost have had greater longevity than all of the UT99 GOTY junk; Blood Run, OSP maps and 3wave CTF maps are regularly played; Freezetag caught on; CPMA and its maps are legendary; Rocket Arena 3 has a much greater influence than Rocket Arena: UT, despite the latter being officially sanctioned. And much of it carried into Quake Live, that is still the most popular AFPS of all, despite all of its historical hardships and being a downgrade over Q3A.
>>
>>12016212
And Urban Terror was the best game of its kind too. Does anyone even know Tactical Ops existed?
>>
>>12011153
quake 2 >= quake 1 > unreal gold singleplayer > quake 3 == unreal 2k4 > unreal tournament
>>
>>12013551
what the fuck does team based gamemodes matter anymore? you can't find players in either of these games anymore. at least in quake 3 there is a duel gamemode. the comparative in unreal is boring as fuck
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>>12014950
>UT2k4 was a massive downgrade in regards to base gameplay.
FINALLY someone gets it. I hate how people act like the inferior 2k4 made 2k3 "obsolete" when all of the movement and gunplay changes were terrible.
>>
>>12015030
UT has a cool late 90s cyberpunk aesthetic. Quake 3 is ASS ugly and you're out of your mind if you think that brown gray orange aesthetic is "easier on the eyes".
>>
>>12016415
It's kind of weird that duel tryhards unanimously jumped over to the game that was shittified for Onslaught casuals. Not that Onslaught was bad in the lack of vehicle big team battle options on PC in 2004, but U2XMP was already one of them. Warfare would mog it too.
>>
>>12014950
>implying combos weren't a thing in 2k4 too
if that isn't your point, then i think you are just a shitter. slower weapon switch speeds is a good thing because it makes weapons more strategic. instant weapon switch in for example, quakeworld, just enables free spam. there is no incentive not to lob grenades or rockets down a hallway because there just isn't a commitment. which is poor gamedesign
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>>12016431
>>
>>12011153
Q3 is better for community content.
Q3 server management is better and way easier to expand with custom tools, Radiant (especially more modern forks) is infinitely better than the horseshit UT ships with, custom gamemodes are also easier to make, Defrag alone just puts Q3 into a class of its own in terms of community content.
>>
>>12011270
>a-am I fitting in on /vr/ yet?
>>
>>12016485
Combos aren't a thing in 2k4, yes, because everything but the SR has been devalued with straight up nerfs, the weapon fire delay and no dodgeboosting to close distance. It's a game of dodgejumping backwards into cover and plinking your opponent with the shock primary from across the map.
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>>12016529
Look up "UT2004 Duel Cup" on YouTube and click on any video for proof.
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>>12016918
>>
>>12015910
Despite finding Warframe okay, id kill to get DE a chance to make a new UT on their own, anything Epic makes on their own would lack any of the right stuff that made UT what it was
>>
Unreal Tournament without a second thought. Still play it now and the online is still fun in places, mostly the coop mods. Monster Hunt is hilarious, especially deus ex's liberty Island, shooting loads of deus ex enemies as well as Ed209's
>>
>>12016982
The mythology around Digital Extremes feels like Tomokazu Fukushima worship to me. UC2 and UT3 were great games.
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>>12017083
>mythology
If not for Warframe, DE would be gone and no one would even remember them. Just like with UT. Everyone thinks it was made by Epic.
>>
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>>12016918
>>12016492
Q3 looks cool by default, but that's not how anyone is playing it.
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>>12017146
so?
>>
>>12017136
I don't know the autistic details about U98's and UT99's development, but the credits are pretty much split between Epic and DE for both. UT2k3 is more complicated, because at the same time, Epic was working on Unreal Warfare (class-based team shooter) and DE was working on Unreal Championship (a perfectly boring shit-fi UT99 HD with vehicles). When UW wasn't coming together, Epic took over UC and started adding goofy twaddle like adrenaline, shield gun, link gun, bombing run, double jumps etc, DE followed suit by adding goofy Egypt twaddle. UT2k4 had no DE involvement, as all of the new maps for core gamemodes were done by contracted community members, Onslaught was done by Psyonix (of future Rocket League fame) and all of Assault was cobbled together with what usable assets were left of UW, completely scrapped for Gears of War.
>>
>>12017146
this is what we call a "you problem"
>>
>>12011153
Q3 & UT players are not enemies
>>
>>12011153
Ultimately I enjoyed UT99 more and I go back to it more frequently since it's easier to pick up and play for an hour or two, but it's insanely close.

Quake 3 has amazing mechanics, it's probably the first time I looked at a game and thought it could legitimately be a great sport. Unfortunately that ended up killing the entire genre further down the line by driving the community toward derangement over what makes a good arena shooter.

I think UT2k4 onslaught mode was a good compromise for evolving the genre with something that was fun but still casual friendly. It's just a shame halo ended up winning over the console kids blandifying every good precedent UT set. Then the PC chads devolved back to quake 3 nostalgia and gradually shed most of its own casual fanbase to counterstrike as things became too autistic. Now look where we are.
>>
>>12011153
UT is more fun imo
>>
>>12011349
To signify the only way to "git gud" at that piece of shit is to have the best hardware. 75% of """skill""" in Quake 3 is your internet connection, your monitor refresh rate, and your config file

>>12015030
>q3 retard has to use chatgpt
Shame.
>>
>>12011153
UT was hero shooter slop before hero shooters were a thing.
It will always be the inferior arena shooter to the deity that is Q3A.
>>
>>12014685
>instagib CTF
instagib is kino and it's all I play in Sauerbraten.
Quake weapons are fine but railgun only CTF is just a universally good gamemode.
>>
>UT is a hero shooter
The absolute fucking state of these LARPing zoomers
>>
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>>12011153
I like the gunplay and movement of Q3 better but the overall variety and gameplay of UT99 better. Just depends on my mood that day, both are amazing games.
>>
>>12017327
>UT faggot is so brain damaged that he thinks everything is chatgpt
You are mad.
>>
>>12016159
kek this post sure was proven right
>>
>>12011153
Unreal anyday.
>>
>>12011153
UT99
>>
>>12017472
>replying to yourself
>>
>>12017315
I blame years of retrospective baby duck syndrome from Rock Paper Shotgun and other wankers on the genre's current obscurity. Newfags think AFPS started and ended with UT99 and Q3A, not the best games of their respective design lineages, and certainly the least lively, and everything else that happened with the genre is hidden in undiscussed "afterthought multiplayers".
>>
>>12017581
>Newfags think AFPS started and ended with UT99 and Q3A
Because for all intents and purposes the genre did end it with those games. Sure, you had games like Unreal Tournament 3 pop up once in a blue moon, but there was fucking nothing else aside from very niche shit like Alien Arena. That is, unless you get greasy with it and say "uhh well Halo and Timesplitters and Team Fortress 2 were arena shooters also!", which is only true in the broadest sense possible and ultimately misses the point. There are barely any games that actually play like Quake 3, and those that do are almost unanimously relegated to obscurity.
>>
>>12017603
Painkiller++? Q4Max? Warsow? Xonotic? None were abject failures with 4 players around in their active lifespans. QuakeWorld is still kicking, in no small part because of the media ecosystem its community has developed for themselves. Doombringer is fun. People should start digging through what they have available instead of waiting for the next Reflex or Diabotical GaaS megagame that'll totally save the genre.
>>
>>12017615
>Painkiller++? Q4Max? Warsow? Xonotic?
>a bunch of literal who mods for existing games
Only Xonotic is remotely well known out of these examples, and it runs on a modified Quake engine. Nobody gave a fuck about any of this shit dude. Like I said, there were really no big arena FPS titles aside from Quake and UT, everything else was niche, and typically of low quality with limited communities.
>>
>>12017628
>literal who mods for existing games
>one starred the 2004 CPL World Tour and the other was competitive standard for QuakeCon and ESWC
>>
>>12017634
whoa bro, the 2004 CPL world tour? no way
>>
>>12017581
They are the best games of their respective lineages. And RPS had nothing to do with the decline of arena shooters. Battlefield, Counter-Strike, and Call of Duty have lower skill ceilings and lower skill floors than UT or Q3 type games. The market always evens out, and the market rejected Q3 and UT. Randomized elements (Apex Legends loot, Counter-Strike reocil), vehicles (Battlefield), and no advanced movement (Call of Duty) meant the most casual of casual could thrive. The path of least resistance always wins. That's why useless fish from millions of years ago are still alive today.
>>12017615
Nobody, absolutely nobody, cares about those names you mentioned.
>>
>>12017641
I'm sorry that YouTube video essays about Quake didn't tell you about any of it.
>>
>>12017645
i'm sorry you're a retarded fag who thinks some shitty mod featuring in one event from 21 years ago made it some kind of popular product or cultural force.
>>
>>12017643
There's nothing intrinsically wrong with AFPS that would have prevented them from at the very least gaining a niche like TF2 6s, fighting games and RTS games.
>>
>>12017650
I didn't say there's anything intrinsically wrong with arena first person shooters that would have prevented them from at the very least gaining a niche like TF2 6s, fighting games, and RTS games. Q3 and UT99 are good games. The market - the consumers - made the call to reject those games in the long run because they're not as immediately gratifying as the ones I mentioned, let alone TF2, oh lord how could I forget. UT3 stood no chance considering it was the same year TF2 released, albeit quarter four.

The nice thing for my life is UT99's influence is never going away musically.
https://www.youtube.com/watch?v=Yiln93GWtOU
Straylight Productions forever.
>>
anyone in here make skins or maps for quake 3 arena or is that too old school for /vr/?
>>
>>12011153
Why not both? There's not much which works with A3D audio, but these two supported it and made them both great. They're pretty much essential installs at that point in time.
>>
>>12019068
idk what that is hop on counter-strike
>>
>>12017615
>Warsow
Killed by "lets release the shitty broken 0.7 beta that everyone thinks is inferior to 0.62 as the 1.0 final release for the lulz"
There was a brief period where the playerbase slightly increased but it never got back to 0.6 levels.
Also so many god damn security issues with both clients and servers.
>>
>>12019147
I've ran around 0.62 and I didn't like how it was just CPMA with wall jumps, though I can understand how that was the only version to retain Quake refugees. Gunblade as a mobility tool and air juggler is too cool to give up. I think upstream is in a good place as an UT2kx-Quake hybrid, just needs strong ammo to come back, TB ammo stacking is stupid.
>>
>>12011153
Q3 had better gameplay (and TCs), but UT99 had better vibes
>>
>>12015030
Is this some pasta



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