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File: icegif-130.gif (98 KB, 1200x886)
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Do any 2.5D beat 'em ups focus on terrain navigation, like an action-adventure or a platformer game, as much as on combat?
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idk but Dragon Ball is great
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>>12011586
Isn't that basically a metroidvania, dumb frog poster?
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>>12012382
>2.5D
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Viewtiful Joe?
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>>>/r/
shitty shitty frogposter
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Battletoads
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Double Dragon 1 and 2 on NES.
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>>12011586
>2.5D
I think what you're trying to say is belt-scroller, otherwise Viewtiful Joe is it.
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Yeah you mean belt scroller right? I'd say River City Ransom and its weird feudal Japan sequel fit that description, but even the Double Dragon games do. Platforming, pits, conveyor belts, water currents, etc. Actually now that I think about it, it seems like the pre-Final Fight beat em ups had more of that than the post-Final Fight ones did. Seems like Final Fight set a standard to keep the gameplay strictly about fighting enemies and having the various locations only as cool settings to look at and not as mechanical elements.
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>>12012759
>>12014408
OP here, yeah I meant belt scroller.
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The original Ninja Gaiden for arcades has some platforming to it. At least up to the part I got to, never bothered beating it.
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Light Bringer isn't super heavy on platforming, but it's the closest I can think of that hasn't already been mentioned



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