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Is Super Mario All Stars a good way to experience those games?
>>
Yes.
Some people will say no.
You probably knew this before you started the thread though right?
>>
I like the way it looks
>>
>>12013782
No, the levels in SMB1 were designed with the original game's physics in mind, but the SMAS version has different physics that nullify the level design. The most famous examples are the rebounds from hitting bricks.
>>
>>12013782
Yes its fine..
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Its the worst way to play SMB3
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>>12013828
hi, cherrypick-kun.
>>
>>12013782
I prefer the NES verions which seem more responsive but the're still very fine.
>>
Mario 1 and Lost Levels are wack with the new physics but everything else is fine
>>
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>>12013782
Yes
>>
>>12013857
Mother of SOVL
>>
>>12013782
SMB1 has broken brick physics so you'd need a romhack to fix that.
>>
>>12013782
>saving
you didn't beat it
>>
>>12013857
I would sleep there
>>
>>12013782
Updated graphics and sound help in some ways and hurt in some ways. Physics changes are small but occasionally significant and only cause harm as far as I know. Saving is convenient but does substantially alter the experience in ways that may either help or hurt, depending on the player. The loss of Princess' brown hair is objectively unacceptable. In general these ports are good, yes. Personally I find that they hurt more than they help, except in the case of SMB2J where a localization was highly useful at the time. I suppose they also would have been quite valuable to kids at the time who started with the SNES and would otherwise have missed these games entirely. But today, those two gaps have faded away thanks to emulation and the passage of time.
>>
>>12013918
Hi Tim
>>
>>12013782
>>12013786
Instead of asking questions like this its better to ask what kind of people like each version and then you can gain real insight. Asking a yes or no question like this to a faceless void is pointless, half the replies say yes half the replies say no, what did you learn?
>>
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>>12013782
>Vanilla
Yes except for SMB1 and Lost Levels because there's a bug in the brick breaking physics
>Patched to fix the brick physics
Yes

Basically in the original SMB1/SMB2J (and basically any non-bugged 2D Mario games), breaking a brick bounces you back down, but there's a bug in All-Stars SMB1/Lost Levels where instead it sucks you up, which causes you to get completely stopped by the next block
>>
Yes.
>muh bricks
>>
>>12014316
Being pointlessly contrarian is NOT cool.
>>
>>12013798
>The only existing example is the rebounds from hitting bricks.
ftfy
>>
>>12014447
It's pretty significant considering how many bricks are in the game.
>>
>>12013782
Kind of, this is what I grew up with. It was still really different playing the originals later on in life though, even if it was familiar.
>>
>>12013828
while i agree that ice is a cooler aesthetic, anyone that likes the reused triangle texture over the diverse textures is fucking retarded. while the blocks and regular clouds are weird, theres nothing wrong with them.
>>
It's fine, but the physics are a bit different which somewhat messes with certain level design elements.
>>
The GBA versions are the best, its like they were designed to be faster. Also the Mario Bros arcade game deal on those is so fun and addicting, the smooth fast movement makes it easy to get into very high levels.
>>
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the biggest problem for me is how even in the japanese version getting hit as racoon mario etc in mario 3 only brings you down to super not small mario
also the nes versions just look better to me even mario 1 but allstars also has charm
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>>12015908
>The GBA versions are the best, its like they were designed to be faster
They are the same except worse because of annoying voice samples, screen crunch because of the lower resolution, and washed out colors to compensate for the first GBA's dark screen
>>
>>12015916
searching for the coins in advance 2 was cool and luigi playing different was also pretty nice
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>>12013782
say what you will about allstars but getting all this as a pack in is insane
>>
I avoided The Lost Levels because there was a gross burger on it D:<
>>
>>12014307
The original NES game's physics are broken because Mario's supposed to be breaking through blocks, not performing some dim mak shit and continuing on his way. Autists just get bent out of shape because their faggy speedrun shit no longer applies.

>>12015913
>a visibly glitched block
>a fixed block
>>
>>12013782
For 2 and 3, definitely. For 1, debatable, if you tolerate the brick bug and changed hitboxes it will do. For 2JP, I've heard changed physics are too big of a deal, but 2JP is a shit game anyway, so it doesn't matter.
>>
>>12013782
its fine for 2. 1 has broken physics and 3 is a visual downgrade.
>>
>>12013782
What other anons said about the weird brick physics still applies, but Super Mario Bros 2 JP gets ruined in particular by All-Stars. They completely changed the game over system, letting you restart from the current level instead of the first level of the current world. You never cotton on to the game's subtle design patterns when you never have to replay any level nor do you ever reach the intended level of mastery of each world expected by the difficulty curve.
>>
Reminder that the block physics thing wasn't a thing people really cared much before 2012. In 2006, someone made a romhack to revert it to NES block physics, but nobody cared, only in 2012 people started thinking him for it.
Anybody knows why it took, first, 13 years until someone cared to make a romhack (apparently unasked for, since there's not a single mention of it in any magazine, web forum, or anything before this guy made the romhack) and then other 6 years until people actually started caring?
What's even weirder to me is that people only talk about the block, yet nobody mentions other changes All Stars did to 1/LL (such as fixing the piranha plant hitbox).
Also, both the block thing and the pirnaha hitbox actually make the games more challenging.
>>
>>12013782
Yes, but they don't replace the originals that have a different feel and even some different game mechanics. The more detailed graphics are pretty sweet dough.
>>
>>12016450
I cared back in 2005.
>>
>>12016450
SMB1 isn't like SMB3 and all other Mario games that followed with stop-and-go pacing, SMB1 is about flow. Being able to crush blocks without faceplanting the one right next to it and to smoothly leap over plant pipes are a big part of the game's appeal and by taking them away you're left with a crude game that's little more than a historical curiosity. Back in 2006 people would just play SMB3 and SMW instead of bothering with SMB1 before the hivemind realized there's something more to the game and that something was largely lost in All-Stars.
>>
>>12015969
>The original NES game's physics are broken because Mario's supposed to be breaking through blocks
Huh, weird because Mario bounces back down in every single game except All-Stars SMB1
He bounces back down in SMB3, World, NSMB, etc
>>
>>12016823
>Back in 2006 people would just play SMB3 and SMW instead of bothering with SMB1
?????
Source for this? SMB1 was always the original super mario and played a lot.
I don't think that's the reason, there must be something cultural that happened in 2012 that made people care about the block.
>>
>>12013782
No, only for Super Mario Bros 2
>>
Just play the original NES games
NES platformers age like fine wine
>>
>>12013828
I don't give two shits about your cherry-picking, i absolutely despise the NES and i'd rather play the original Mario games on the SNES via the All-Stars collection if it meant me avoiding that atrocious console with puke inducing colors and sound chip.
>>
>>12016839
The bounce down is a bug in the most literal sense. Looking at the code, its clearly not what the programmer intended:
https://web.archive.org/web/20230226002514/https://cohost.org/rgmechex/post/1060627-rgme-article-7-bri

It is, however, objectively more fun than how it was "supposed" to work, and the game's levels were clearly designed around it. Future Mario games would go on to intentionally use the "bugged" behavior.
>>
Yes
Physics change for the better as long as you're not a speedrunner
And you don't want to associate with speedrunners
>>
>>12017312
The block started being noticed because of trivia shared on AGDQ but even speedrunners don't mind the All Stars physics change. 2J/LL runners will play both no problem. It's mostly DIDYOUKNOW midwit fags making a bigger deal than it is.
>>
>>12017312
If your sense of game design is so bad that you genuinely think the block change makes the game better, I think you should get a different hobby.
>>
>>12014269
kek
>>
>>12016450
>Reminder that the block physics thing wasn't a thing people really cared much before 2012
>>12017135
>there must be something cultural that happened in 2012 that made people care about the block.
>>12017317
>The block started being noticed because of trivia shared on AGDQ
I hope this is always the same schizo coming to these threads because it's hilarious
why do you want this to be true so badly?
people noticed
you can't not notice it
anyone who played enough smb1 on the nes will find that behavior annoying in all stars
>>
>>12015923
I love good value for money
>>
>>12017450
>why do you want this to be true so badly?
its not some conspiracy theory, if you look up online, there's no mention of the block change pre-2006, and it was another 6 years until people started commenting on it.
>>
>>12013828
The top one isn't even from the same zone you goober.
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>>12017312
>for the better
No
Being completely stopped by the next block every time you break a brick is not for the better. You don't have to speedrun to think it sucks
>>
>>12017887
Playstesting is for up and coming IPs, not ones that print money
>>
>>12013782
only if you apply the brick fix
>>
You get to play Super Mario on the Super Nintendo, what's not to like?
>>
>>12017450
I played all the way through Lost Levels as a kid (after having played SMB on NES many times) and never noticed it. Somehow. It baffles me but I missed it. It's possible. Not to say nobody noticed it then - yeah a bunch of people probably did.
>>
>>12013786
Fpbp
>>
>>12014447
The piranha plants have bigger hitboxes in SMAS as well
>>
Depends on your situation

>Played most classic Marios growing up / on emulator and want to get into SNES with a great bang-for-the-buck game
Absolutely! Go for it.
>Somehow never played any classic Mario's and wants to see what the Fuzz is about
Ehh, still a good deal and a nice consistent quality throughout
>Already interested in retro games for the sake of historical value of the experience but never had Nintendo hardware (PC Gamer, Sega, etc.)
I'll say no in this case. If you care about retro, seeing the evolution of these games in the original run is important. Seeing Nintendo come to grips with their own hardware and the genre they pioneered from original SMB1 to SMB3 is just such a part of that time in gaming.
>>
>>12014307
That brick bug was fixed in the European version btw. PAL is of course kuso-game, but I genuinely had a Mandela effect moment when I played the US[!] ROM on an emulator years later. Actually dug out the SNES to make sure I wasn't crazy.
>>
it's a pack of ugly soulless remakes with broken physics
>>
>>12019747
You convinced me. I have now stopped liking All Stars
>>
>>12019784
everything he said is objectively true, you can continue to like the games if you want noone is stopping you.
>>
>>12019789
>ugly
Subjective
>soulless
Objectively false
>broken physics
Exaggerated detail most people didn't notice back in retro times, and only in smb1/LL, not 2 and 3
You really, really want people to start disliking All Stars. Yet it's a collection of remakes that will continue to be acclaimed (despite your effort for years/decades)
>>
mario 1 no - i dont really like the aesthetics and sound font

lost levels yes because you can save after each level instead of each world

mario 2 and 3 100% yes
>>
>>12019793
remakes and ports are textbook soulless. They exist solely to make a profit while offering nothing new and offering nothing good to society. Theres no soul in plagiarizing yourself to advertise a new console.

It is objectively ugly and you do admit the physics are broken. I told you before I dont care what you think or what critics think because I can observe the objective truth and understand that remakes and ports will always have no relevance in history.
>>
>>12019830
>you do admit the physics are broken
No, I said the block detail gets overblown by exaggerated midwits nowadays and back in retro nobody mentioned it, and 2 and 3 are still 1:1 with the NES originals.
Sorry, you lose. You weren't even alive when All Stars released, can't talk about if it has or doesn't have soul
>>
>>12013782
>SMB
yes
>TLL
no
>SMB2
yes
>SMB3
no
</topic>
>>
>>12013782
There's a difference between experience and mastery. As a master I say thee nay.
>>
>>12013791
I like the way your mom looks
>>
>>12020136
Thanks. I think your mom is very pretty too.
>>
The Advance versions are better. QoL updates, new content, and in the case of the latter two, new levels. The amount of added levels in Advance 4 alone is staggering and they're some of the best fucking levels in the whole series.

Ignore bullshit like >>12015916. Screen crunch is not an issue since they alter the level design to accomodate it. There is literally not a single situation where you're going to die from an offscreen hazard and it's all reframed to the point where you won't even notice it. The rest, voice samples, colors, and Luigi's sprite, can be fixed with romhacks if they bother you that much. Personally, I think the numerous gameplay updates trump any minor aesthetic changes.

The sole exception is SMB1/TLL. The equivalent is Deluxe on GBC which is missing levels and ACTUALLY suffers from screen crunch. Stick to All-Stars there.
>>12013798
>>12014447
>>12014454
>The most famous examples are the rebounds from hitting bricks.
Fixable with a romhack.

inb4 pretentious purists
>>
>>12015916
>annoying voice samples
>washed out colors to compensate for the first GBA's dark screen

https://files.catbox.moe/7u1lfc.zip
>>
>>12015913
There's a hack for that:
https://www.romhacking.net/hacks/906/
>>
>>12015913
SMBAS looks awful.
>>
>>12020309

>JUST WAT I NEEDED!!!!!!!

No, they aren't.
>>
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Real video game appreciators played the NES originals in the 80s/early 90s, and All Stars at release, and nowadays play both versions.
Fake people who mostly know about retro games through youtubers will LARP in some imaginary originals vs all stars war.
>>
>>12021125
Way to not read the post, retard.



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