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File: EzDLHpAXIAgcpyS.jpg (424 KB, 2048x1152)
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Why did screen tech downgrade from the GBC to GBA?
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clip your nails faggot
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The real issue there isn't the screen, it's the lack of color-correction. The GBA represents colors differently from the GBC, but it doesn't bother converting the colors properly. This results in most colors appearing darker than they should when in GBC mode.
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>>12014419
fpbp
/thread
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>>12014464
That's because of the screen and it isn't just for that color range. The reflective layer in the GBA is shittier, it's objectively darker when placed under the same light which is why pre-SP titles cranked up the saturation to try and improve visibility.
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>>12014406
Finally, a REAL gba taken picture that isnt fucked with screenmods or high light glare!
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>>12014406
the GBA in that photo is older than the GBC so the screen has degraded
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>>12014406
>those nails
Fucking gross man
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>>12014406
I'd say both are awful, only managed to enjoy these good libraries recently thanks to emulation. I despite screens without light.
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>>12014406
i read somewhere that the GBA screen was a step up in quality and has way higher gamma.
the problem with that is that higher gamma means darker picture because the colors are more intense/less pale (?).
dunno, didn't understood that part all that well. but is the difference.
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>>12014406
Try moving your head to the right and then GBA will look better than GBC
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>>12014419
fippy bippy, those are actually disgusting
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>>12014419
op btfo
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>>12014419
he said only if you chew them off for him
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>>12014826
>despite
despise*
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The story goes that Nintendo planned the GBA to have a front light so the transflective screen was tuned to expect the color temp of cheap LEDs rather than optimised for the sun or the incandescent bulbs we used at the time like the GBC.
But battery life concerns, quality issues, poor results, etc. meant they decided to scrap the idea, but it was too late to be requesting a respec of the transflective screen so they just rolled with it, saying "good enough." Which it wasn't.
The GBA SP would be much more like the original idea and you can tell from that why Nintendo felt the frontlight was shitty. Colors are proper fucked, contrast is garbage, but in general players preferred being able to see over the correct artistic vision.
The micro had a rear lit display and demonstrates how awesome the GBA could have been had they gone that route from the start, but sadly the options were limited in 2000 when your goal is cheap cheap cheap above all else.
The biggest tragedy though is that it caused every dev to try a different stupid way to "correct" for the screen so loads of GBA games have ruinously bad color palettes to "lighten" the dark stuff, that in turn looks even worse on an SP where the color temp is completely wrong, and then games optimised for the SP look atrocious on the GB Player/Micro...
The GBA was a fantastic 2D chipset combined with a compromised but acceptable ARM, paired with the worst sound chip imaginable then slapped into a case with a terrible screen. So close to greatness, yet so far.
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>>12014406
I think we live in a darker world now than we did back then. I used to make do with the gbc screen. Maybe it just ruined my eyes.
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>>12014826
same, i had both as a kid. I accepted it with the GBC, but by the time the GBA came out it was just fucking annoying. I realize cutting costs worked for nintendo up to that point, but it severely degraded the quality of the GBA.
It was more acceptable with the GBC because the games had more basic color anyway. you can play a GBC game in an emulator and it looks fine, but it looks like fucking shit without shaders on the GBA.
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>>12014961
Thanks, anon.

>>12015128
This. I get that cutting costs is important and that's why they had won against the Game Gear and Lynx so easily, but by this point there was no competition unless you count the Neo Geo Pocket Color or the WonderSwan Color, and it had been over a decade, surely we could've gotten at least a simple front light that can be turned on or off for no more than US$50 extra too.
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>>12015223
the neogeo pocket color is so cool.
i hate it didn't catch on.
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>>12015223
>by this point there was no competition
that's what annoys me the most. they saved a bit of money and as a result portable games sucked that whole generation more than they needed to
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>>12016392
This.

Thanks God the PSP came out and forced Nintendo to actually try.
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>>12014406
to make you seethe
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>>12014406
I can confirm that most people were being mislead by some semi visible OG Screen GBA screenshots taken from their phones, at direct sun light or with glare or flash.

This was taken from an angle that will not have my phone light give it additional bright, and YES, this is MY GBA, and I can assure you, in person it looks even darker, so much that the only way to have visibility is to play it on an angle, unless you give it direct light.
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>>12020085
Here's one with a different angle, again, no phone glare flash or direct light.

And keep in mind with both pictures, the phone itself brights it up a bit, on actual person the GBA looks too murky and shitty.

>Inb4. WERKS4MII

No it doesn't you fucking liar.
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Because the GBA screens were lower quality. I've heard claims that earlier 40 pin models had better screens, but I've never noticed a real difference.

The Swancrystal had a display that was almost identical, being slightly lower resolution, but it was far, far better in terms of manufacturing, it's arguably superior to the GBC. Nintendo just bought dogshit screens for the GBA, probably with the direct intention of later replacing them with the GBA SP refresh.
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>>12020176
It's the WonderSawn Color
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>>12020434
No, the WSC used a garbage FSTN display, the SwanCrystal was TFT, which is the same as GBA and GBC. TFTs were not all built equal.



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