CRT shaders motherfucker, do you use them?And if you do, can someone explain the basics to me (or at least post a link to someone who does if there's already something out there that I'm too retarded to find)? Specifically, I remember some anon a long time ago mentioning that you need at least a 4K display for "proper" CRT shader upscaling at 1080p? I have computers with 4K and 1440p resolutions now, so how would I even get started? Is 1440 enough for CRT shaders at 1080p, and what shaders should I be using in RetroArch? More importantly, what about DuckStation and PCSX2?Anyone who helps me gets good karma.
WELL. If I were to help you, that would make you more dependent on other people to learn things where getting information is easy as hell..I'm thinking maybe I would get better karma for NOT telling you.
the games you're playing shouldn't be using 1080p. like that's not the native resolution of the games so you don't need a 4k monitor for the shader to work
>>12014692WHAT YOUNSAY!?
>>12014692>I would get better karmanot sure if jeet and/or reddit
>>12014723you fucking retard, the OP himself said "help me for better karma"
>>12014692Then tell me where to find the information, faggot. If you aren't going to feed me, tell me where the fishing rods are.>>12014693I mean, if I upscale it to 4K, that wouldn't work for shaders, right? That anon said something would be wrong if I tried to use CRT shaders on a 4K upscale on a 4K display, but a 1080p upscale on a 4K display with CRT shaders works fine. Why is this?>>12014723We're talking about the New Agey kind of karma where if you help me, someone helps you down the line (as opposed to jeet-style karma, which is more complicated and an actual thing, I think). I figured this board would have the kinda faggots who believe in shit like that.I think none of you actually know. There are probably only three autists here who actually understand it enough to explain it.
>>12014662it's really subjective, many people use shaders i think look awful, just look for what you like.https://forums.libretro.com/c/retroarch-additions/retroarch-shaders/
>>12014662Look up at the libretro forum for shaders and presets and pick whichever meets your fancy. Sonkun's presets are pretty good.
>>12014752yeah my bad, sorry anon
>>12014662I'd just try things out and see if you like. I don't think there are more or less accurate shaders because CRT isn't just a single TV, there were plenty of different images you could get then and the same goes for now with the shaders. For me CRTs look better because the way the image looks creates the illusion of a resolution and detail increase for lower resolution content, that's all.So I use shaders that do that for me, while also having a strong glow effect, because I like it.
>>12014662>you need at least a 4K display for "proper" CRT shader upscaling at 1080p????? One thing has nothing to do with the other. You take 240p content (or 480i in PS2's case) and leave it at original resolution, the shader does the rest.Anyways, more resolution = better and clearer mask emulation, that's it. 1440p is generally fine and a welcome step above 1080p for shader purposes. The future end game is 8K for perfect mask emulation, specially shadow masks.>what shaders should I be using in RetroArch?The ones that look good on your monitor. Due to differences in monitor specs, what looks good on a monitor, looks bad on another. Shaders designed for OLED+HDR displays will look crappy on more common monitors, for example. You'll have to try a bunch to find a base preset that begins to resemble an acceptable starting point, and from there you can tweak shader parameters to fine tune it to your tastes (some are easier than others). You'll have to account for what kind of CRT image type you're after -- TVL resolution, cable type, scanlines, glow, etc.Check the ones in the crt & presets folders. Personally I'm a fan of Guest-Advanced for its customization, but I'll admit most of the base presets look underwhelming and in need of tweaking. Royale is another popular shader but base presets might look better off the bat than GA. And if you wanna have fancy bezels, you have megabezel (needs a beefy computer) and koko-aio. To add to the puzzle, many of the base presets are designed for 1080p displays as a starting point and you might have to change mask resolution to account for bigger resolutions, unless you like the high-TVL, PVM look. >More importantly, what about DuckStation and PCSX2?They have a somewhat crappy implementation of shaders (Duckstation has improved on this point, but the shader UI leaves a lot to be desired). You're best off using external programs like ReShade or ShaderGlass. It's best to use them with RetroArch IMO.
>>12014662you dont need a shader, you only need to play at the proper resolution. games look better with crisp, raw pixels too. shaders do nothing beneficial.
>>12014860Hes talking about replicating the appearance of CRT phosphor, not running native resolution on square pixel LCD. With120 or 240hz display on a good OLED with RGB 4:4:4 you can come closer to simulating a real CRT. A CRT is only 60hz, but for the CRT beam simulator and the right phosphor fade effect the boys at blur busters recommend 240hz OLED for their shader.
>>12015375>>12014860sorry replied to wrong person.