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File: 1663514768679034.png (242 KB, 1146x1089)
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What's the absolute weakest machine that can emulate a reasonable number of NES games?
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>>12015997
n64
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A 486 released in 1994
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>>12015997
TI-84
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>>12016010
You’re a FUCKING IDIOT. In 1990 programmer Haruhisa Udagawa developed “Family Computer Emulator V0.35” for the Japan-only FM Towns PC. The FM Towns was a 386.
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>>12015997
I know the Nintendo 64 can. You can play the vast majority of NES games on it, but some mappers are unsupported on Neon64 and saving is a little iffy. If you consider the PS1 to be weaker, then the same is true of the PS1 though idk how much the PS1's NES emulator can do. I've played with it once (on a PS1 emulator lmao) but I only tried SMB3.

Btw the N64 can also emulate some SNES games on Sodium64 with full speed but low sound accuracy. I know SMW, SMAS, DKC, and DKC2 run at fully playable speeds but the music is a little fucked up. I thought that was pretty cool.
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Fuck off, frog tard. Keep that retard shit in /v/.
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>>12016179
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Nes
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>>12016179
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>>12016179
shut up faggot, you dont get to gatekeep memes
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Emulation was already perfect in the 90s. You can run an nes/snes/gba emulator on any dos compatible machine and beat the game.
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>>12017145
>GBA emulation in the 90s

How did those PC Gods do it
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N64 with everdrive cart
It emulates nes roms
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>>12015997
You can run SMB on the motherboard BIOS. I don't know if it's one of those new models that has more computing power than every 1980 PC, but I know it's possible.
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>>12017156
*GBC
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>>12015997
PS1 iirc.
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>>12017145
I would love to see you beat games like Megaman X2/X3, Speedy Gonzales, Far East of Eden Zero, or Star Ocean with versions of ZSNES or SNES9X that were released in the 90s.
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>>12016117
>If you consider the PS1 to be weaker
You mean "considering" how in every spec relevant to emulation it WAS unequivocally weaker?
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>>12016117
>I know [...] SMAS [...] run at fully playable speeds but the music is a little fucked up. I thought that was pretty cool.
Got any videos of that?
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>>12016106
Is it archived somewhere? Can it run "a reasonable number of NES games"?
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>>12016010
I used to run Nesticle on a 66MHz 486 DX2. It wasn't too bad. That CPU was introduced in 1992.
>>12016072
You might be able to get a few seconds per frame on its Z80 as a proof of concept, but I doubt you'd get anything playable. Demakes don't count as emulation either. It's like all those people who think the TI-84 can run Doom when it's really running a crappy Wolf3D clone with a Doom skin.
>>12016106
How many games can that run compared to Nesticle?
>>12017145
Nice larp. DOS ran on all sorts of machines that couldn't even handle NES emulation, and the GBA didn't exist in the 90s.
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>>12016117
The PS1 is weaker than the N64 in terms of raw CPU power, and that's what matters for emulation. I also forgot that the PS1 had playable NES emulators, so thanks for bringing it up. I wonder how its 33MHz R3000 derivative stacks up compared to a 66MHz 486 DX2.
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>>12015997
Probably a SNES with Project Nested. It can play an decent amount of NES games, which is impressive considering the guy who wrote the emulator originally thought it be impossible to make it work.
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>>12015997
how about a cart with clone hardware?
does it count?
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>>12019745
>>12019967
I checked the docs for the 0.45 version from 1991 which was tested with a handful of basic games and some of those are marked to have issues by the dev. I imagine it can "run" many other simpler games that weren't tested. I found it by searching the emu name and FM Towns, should also be on a freeware CD which iirc is also archived (I messed with another of those freeware CDs at least).

Those issues don't account for slowdown which is apparently a general issue. I say apparently because I'm not going to set-up an appropriate Towns spec for someone else's argument-to-be.
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>>12015997
An NES or a Famicom
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>>12020471
that's not an emulator
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>>12020474
They're 100% accurate emulators though
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>>12015997
PicoNES is based off a $3 microcontroller board. You can get a prebuilt one on aliexpress. Just load your roms onto SD card and play.



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