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File: SMWTitleFontUS.png (5 KB, 256x224)
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Why are the graphics in this game so shit? It just looks like a nes game with more colors.
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>>12016217
because it was 1990 and this was one of the very first snes games
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Stop liking Super Mario World
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>It looks like a NES game with more colors, more animations, more background and foreground effects, mode 7 effects, more graphics, better graphics, with an appealing, cohesive style that feels like an evolution from the last games.

People will say this like it's a "bad" thing
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>>12016286
Start disliking Super Mario World. Or else
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The graphics are fine
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>>12016287
Start liking Super Mario World. Or else
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>>12016286
Evolution? nigga why are there only 2 powerups?
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>>12016217
Look closer.
It deliberately shows off each of SNES's new graphics capabilities.
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>>12016297
Aside from the addition of Yoshi as a mount, which is a pseudo power-up, the removal of things like the frog suit, tanooki suit, and hammer bros suit could be looked at as trimming the fat.
The other factor is Mario can do a lot more things, spin jumps and grabbing objects which can be thrown up, tossed away, and dropped down. There are multiple kinds of objects, too, even including an enemy!
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>>12016297
Wewlad
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>>12016306
Spin jumps were a huge mistake, though.
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>>12016296
This board's neo iteration is not about liking games.
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>>12016306
B-BUT THE FROG SUIT
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I wish my dude Rex appeared in more than 3 levels
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>>12016306
frog suit, tanooki, and hammer kinda suck ass though. frog can only be used in a few levels effectively, tanooki is just raccoon with the statue feature (which is kind of useful), hammer's arcs are unpredictable but the shell armor is okay. fireball and raccoon were enough. kuribo's show should have been available much more throughout.
smb3 was surpassed, and if you were alive when it happened, you understand.
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>>12016323
>more than 3 levels
Wow. It's funny, I never really realized that they appeared so infrequently; my brain processes them as being SMW's core basic enemy, probably because you encounter them so early and they're one of the new enemies which ties most closely to SMW's Dinosaur Land theme
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>>12016340
besides rex the only dinosaur enemies I can think of are the big and little Dino Rhinos. Kind of weird that it's called dinosaur land and those are the only 3 actual dinosaurs.
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>>12016217
the graphics are great stop trolling fag
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>>12016297
I meant the graphics.
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>>12016217
>he bashes SMW for having "programmer art" and thinks his amateur resprites are an improvement
faggot
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>>12016323
I should be able to slide attack them.
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>>12016217
>It just looks like a nes game with more colors.
What exactly do you think is a SNES?
It was not an impressive console when it came out, which is one reason Sega took half the market share and maintained a healthy lead throughout the 16-bit era.
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>>12016432
This is different art direction, not "better graphics"
Sega didn't take any market in Japan, where the PC Engine and SFC reigned.
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>>12016354
You forgot my main man!
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>>12016323
They are in more, right? I can think of...

1-1
5-1
Awesome

Surely they are more?
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>>12016864
Yoshi's Island 1, Chocolate Island 2, and Awesome. das it mane
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>>12016895
...no
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>>12016830
That’s a Triceratops…
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>>12016354
Blargg is a dinosaur I'm pretty sure. and the dino ghosts.
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>>12016217
wait till you see how its follup up n64 game looks (yoshi island)
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>>12016297
cape mario with yoshi and the new spin jump/improved object throwing >>> tanuki suit
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>>12016308
Keep the fuck shut up, ass hole.
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>>12016297
>2 powerups
3, you forgot the secret laser one
https://www.youtube.com/watch?v=HJjYfjSWXx8
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>>12016217
Have you considered this was an early SNES title?
A pretty damn good looking one if you ask me
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>>12016354
yeah it is kinda odd but i guess they were more referring to yoshi
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It started development in 1985 or something.
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>>12016432
>Sega took half the market share

>SNES: 49.1 million
>Genesis: 30.75 million

The SNES sold 59.7% more
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>>12016217
>It just looks like a nes game with more colors.
well it was a launch title being developed for and alongside the successor to the NES in a series that started on the NES, maybe that has something to do with it.
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SMW is very much a 3 steps forward 3 steps back kind of game. It has nothing that definitively puts it above SMB3, making both equal adventures.
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>>12016942
Good job, bot-kun!
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>>12016340
SMW is weird with how they treat the enemy hierarchy.
>Shell-less Koopas replace the traditional Goombas as the lowest of low-level enemies; Rex seems to be set up as such but ultimately appears too little in comparison
>The SMW Goombas are a mid-game enemy that's actually quite resistant to damage, to the point where later games have to retcon them as a different kind of enemy compared to the normal "one stomp to kill" Goombas
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>>12016432
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>>12016217

Simple answer : Nintendo wasn't experienced with the higher fidelity (when comparing to 8 bits consoles) pixel art yet.

And not just them.
A lot of Super Nintendo games underutilized its core capabilities.
It could output more colors per screen than the Mega Drive, and yet, many times the colors looked worse.
Why?
Pillow shading.
There was too many colors to choose, devs didn't know how to use them properly, with appropriate, organized value tones and a well defined light source which often lead to very bland use of colors.

See how Capcom reduced the amount of colors in SF Alpha series, yet the sense of form/volume is as good if not better than SF2.

https://phfranqueira.medium.com/como-fazer-pixelart-pelo-criador-de-tropicalia-19d45b429095

So, in short, Nintendo didn't know how to use the SNES capabilities.
Right now there are hacks such as Plumber for All Seasons and the upcoming Mario Stellar Destiny that make SMW look much better (although different in art style indeed).
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>>12018394
Actraiser 1 would have been a better example. Pretty sure that was a first year SNES game and still looked better than SMW.
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>>12016217
I think it looks alright. It's a SNES launch title, and they made good use of its color capabilities.
>>12016432
Cherry picking a very plain scene from SMW vs a marketing buzz scene from Sonic. Very impressive.
>>12016830
HEAD LIKE A HOLE BLACK AS YOUR SOUL I'D RATHER DIE THAN GIVE YOU CONTROL
HEAD LIKE A HOLE BLACK AS YOUR SOUL I'D RATHER DIE THAN GIVE YOU CONTROL
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>>12018425
>a marketing buzz scene from Sonic
It's literally the first level
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>>12018425
>vs a marketing buzz scene from Sonic
Holy shit this has to be the worst post I've ever read.
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>>12018434
>>12018445
What is the name of the fortress enemy pictured here >>12016830
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What are your thorughts on SMW Redrawn?
https://www.youtube.com/watch?v=lVIgpmN8uTw
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>>12017096
DKC did the difference, not SMW.
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>>12016323
I haven't yet done a proper deep dive into SMW romhacks, hopefully there's at least one in which Rex gets a lot more levels. I always felt like he had an interesting design that was for some reason very under-utilized despite the world being called Dinosaur Land, makes me wonder if the whole Dinosaur Land theme was a late addition to the game.
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>>12018545
Am not!
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>>12016217
It had a somewhat messy development, and that also led to things like >>12016323 where a lot of the game's enemies or gimmicks are only seen in a few levels. Whether this is a bad thing or not, however, is another matter: I like SMW's simplistic graphics and varied stages, I never really minded that there wasn't much of a coherent theme to it.
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>>12018550
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>>12018556
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>>12018412
Yeah but I put Actraiser 2 because the comparison was being made with Sonic, which wasn't released on MD first year

>>12018484
I don't like it. Should have retained the same sprites but with better value tones and color placement.
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>>12016217
The first time I saw this game was also the first time I had seen an SNES at all. It was at a store, they had it hooked to a regular small CRT. I remember thinking that compared to the NES games I knew, this one looked just like an actual cartoon, Mario's sprite compared to the one I knew looked mind blowing. Compared to other SNES games it's nothing special, but to say it looks like an NES game is not fair
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>>12018442
That's exactly why it's a marketing buzz scene. Are you not aware of how front-loaded 8 and 16-bit games tend to be? A strong first level leaves a strong first impression, even if the rest of the game isn't as impressive.
>>12018464
Read my explanation above.
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>>12018847
ya but its 2025 and all retro looks lile shyte compared to modern kino!1
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sovl
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>>12016958
>n64
>yoshi island
???
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>>12016432
Super Mario world is actually fun to play and doesn’t feel like you’re constantly slipping on ice when trying to make jumps.
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>>12020294
>Levels and lands named after food
>None of them resemble any food except for maybe Chocolate levels
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>>12016217
>shit
They're merely underwhelming.

>>12016323
What a cutie. Yoshi is overrated.
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>>12020443
They were trying to appeal to the American audience
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>>12016217
despite how much nintendo hates fanworks and mods, SMW is a game that was saved by romhacks and shit like the niconico automatic mario video. the engine is incredible but the game itself is just a tech demo
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>>12021539
this, in an alternate universe mario bros would've fallen off the face of the earth if not for early youtube smw romhack videos keeping the brand alive during a drought of shitty mario games



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