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what's your most boomer retro gayming take?
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>>12016608
Gaming peaked with asteroids
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>>12016608
3D ruined gaming
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pinball is where it's at
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>>12016608
Playing for score is based, speedtrooning is cringe
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JRPG gameplay peaked on Famicom and only went downhill from there
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I like almost everything, from first-gen to sixth-gen
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2D games mog 3D games
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>>12016639
>>12016665
Mind elaborating?
>>
>>12016673
Everything became about muh graphics after polygons, eschewing gameplay and novel ideas for mass appeal.
>>
NES/Famicom and PCE are peak gaming
Anti-boomer take: 6th gen >>>>>>>>>>>>>>> 5th gen for 3D games
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>>12016673
2D games focus on the essential nature of video games, 3D games focus on wowing you with pointless technical presentation garbage that diminishes the amount of thought that goes into the underlying game at the moment of design. 3D was the beginning of the end for video games, as proven by its reaching of its logical conclusion in the boring "hyper realistic" movie games that we see now.
>>
>>12016654
video game JRPGs were always bad gameplay-wise. It's a genre where the real appeal are the narrative and audiovisuals, might as well make them as visual novels, kinetic novels or movies
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>>12016716
>might as well make them as visual novels, kinetic novels or movies
The entire genre pretty much stems from the Famicom port of Portopia so it makes sense lmao
But honestly I agree with that anon, gameplay-wise 80s JRPGs are at least somewhat engaging
>>
>>12016608
you can't make good retro video game threads
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>>12016608
Video games should have stayed in arcades. The transition to home consoles was a mistake.
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consoles died the moment they had functionality without a game inserted
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>>12016727
got any examples? I watched gameplay of Dragon Quest, the most influential one that everyone copied and the "gameplay" revolves around shuffling outside a town to grind money and exp for hours. The only differences I've seen is some RPGs reduce the # of hours to grind and sometimes there's real time menus only to make grinding less braindead but it's still the same core loop
>>
>>12016756
>I watched gameplay
lmao
>>
>>12016756
The main difference is that you won't get far just by mashing 'attack'. Also some of the older ones like the first two FF games and either the first three or four DQs (I really don't remember, been a while since I played those) don't have auto target so there's even more strategy involved. Their dungeon and enemy design also tends to be pretty challenging. After that the vast majority of JRPGs bombard you with complex mechanics that you don't even need to use because they are all braindead easy 'attack' mashers, no offense to JRPG fans but gameplay-wise they are just games for idiots masquerading as mechanically-rich RPGs. They are about story and atmosphere first and foremost but during the NES days the devs genuinely tried to make actual role-playing games. I mean the best example is playing FF4 after any of the Famicom ones
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>>12016762
That's my whole point smart ass. You don't miss anything from watching an RPG longplay instead of playing it, unlike other genres
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>>12016608
RPG mechanics are gay
level up your stats IRL instead, idiot
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>>12016772
how would you know? you'll only see what some tard recorded.
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"Gamers" who actually are basically just aware of Nintendo/Sony/Xbox/multiplats from the 3rd Gen to now are as fake of gamers as sports/"popular multiplayer game of the era" bros and gamer girls who only know sims/cozy games.

These are people whose main fucking hobby is video games and yet they don't know any
>PC games
>Arcade games
>Console games from Sega
>Console games from Atari
>A ton of other home consoles from the 80s and 90s
>Web browser games like old flash games
>>
>>12016787
>>PC games
>>Arcade games
>>Console games from Sega
Way too obscure man, I've never even heard of Sega
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>>12016802
It's not a high bar and yet there are grown men today calling themselves gamers with no other hobbies that fit into one of these 4 archetypes
>Only Nintendo games
>Multiplat games on Xbox/PS/PC, only plays it if the corporate overlords make it available to him
>Tries every indie game but only for 20 minutes
>Used to play only PC games, now only plays "that one" PC game (ark, league, wow, etc)
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>>12016756
>I watched gameplay
Kill yourself, you drooling retard.
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>>12016787
Here's my take: anyone who calls himself a gaymer is a fag, and anyone gatekeeping that term is an even bigger fag
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>>12016872
Whatever fucking term, there's a reason "gamer" is on quotes.

The simple fact of the matter is that if you tell me your hobby is Vidya and you've explored 1/100th of what's out there I'm going to look down on you
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>>12016683
>>12016697
So it's more about how 3D games were/are being handled, rather than there being something wrong in and of themselves? Besides, graphics ALWAYS were a huge thing in gaming. Just look at the snes and genesis rivalry.
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>>12016875
I mean, I kinda get what you mean, as I find it strange too, when someone lacks the curiousity to explore the medium more, when they're really invested in it, but I don't think that most of those peoples primary hobby are games. Maybe their primary hobby is A game. It also reeks of insecurity to look down on someone based on something like this.
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>>12016608
Games should come with all content available from the box. If you want to patch bugs and whatnot, do it. If you want to add characters, stages, outfits, etc., launch another game.
Plus make every single game playable offline.
>>
>>12016608
"Gamer" is a manufactured identity made up by marketing departments to attract people who up to that point weren't really interested in video games and only got into them once it became trendy/socially safe to like them in public.

The things that were cool up until the late 00s and maybe early 2010s are actually cool, you're not being blinded by nostalgia. Enshittification is a real thing.

Tomonobu Itagaki is royally wasting his time with third person shooters instead of making the spiritual successor of Ninja Gaiden everyone wants.
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>>12016639
3D not only saved gaming, but the first 3D focused consoles have better 2D games than any of the 2D games that existed before. PS1 games trash the quality of all previous consoles, with only the best SNES games and NES Zelda excepted.
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>>12016665
Based imagine larger scale games on something equivalent to CPSII or TAITO F3 System.
>>
>>12016608
7th gen was the last time video games were any good.
>>
cRPG's reached their peak in the late 1980's
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>>12016901
This is common in a lot of hobbies, or at least from what I've seen.
>"Table Top RPGs are my hobby!"
>"Oh, what have you played?"
>"DnD 5e."
>"Want to try [insert any system that isn't DnD]"
>"No, I'll just play another 5e module."
>>
>>12016756
average jrpg hater
>>
navigation should be a bigger part of games.
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>>12016965
He's right, you know.
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>>12016901
If they don't consider video games to be their main hobby I instantly don't care. By all means just like call of duty and then go kayaking or golfing on the weekends, that sounds amazing, more power to you. Video games are something you do only when the weather is bad? Fuckin enjoy whatever game you want.

My only real issue I have is with the sheer quantity of people I've met who have no other hobbies. Who don't do ANYTHING but this hobby, and yet somehow have the most surface level, stuck in their comfort zone level taste and experience with the hobby that has consumed their lives. I hike, I exercise a couple times a week, I bake, I tend plants, how the fuck do I know more about this than them if theyve effectively sacrificed every other facet of their life on the alter of video games?

And honestly? That would probably just leave me confused and a little concerned for them. But the real kicker is that it's always these stunted types that are absolute emotional menaces in all online hobby spaces for discussion. That shit poster that won't even let you make a thread without trying to ruin it because he views discussion of a competitor as an existential threat to his company of choice? Guess who? It's the same fucking guy who has no life outside of video games, but no video games outside of the tiny bubble he engaged in. So the real disdain doesn't really come from their actions in a bubble, so much as how the actions affect me. If these people knew they were secondaries like how CODbros do I wouldn't care.
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>>12016756
>I watched gameplay
You need to go back
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>>12016872
calling yourself a gamer is a neutral term and anyone triggered by it is a faggot as is anyone who wines about muh gatekeeping

gb2r
>>
1997 magazine casually using the word "gamer"
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>>12016608
I prefer old games because most of them focused on doing one thing well.
Most modern games have way too many features to the point where they don't really excel at anything. For example the last two Zelda games just feel like tech demos. They also invest so much in graphics and mainstream appeal that they usually just feel sterile.
Pretty much everything new that I play these days are indies since they tend to have more old school design philosophies.
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>>12016991
>watches e-celebs instead of playing games
He (You) is a retard.
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>>12017038
NTA, but
>My only real issue I have is with the sheer quantity of people I've met who have no other hobbies. Who don't do ANYTHING but this hobby, and yet somehow have the most surface level, stuck in their comfort zone level taste and experience with the hobby that has consumed their lives. I hike, I exercise a couple times a week, I bake, I tend plants, how the fuck do I know more about this than them if theyve effectively sacrificed every other facet of their life on the alter of video games?
Because they bought the "Gamer" identity that was sold to them by video game media outlets.
It's like the people that go to restaurants and call themselves "foodies".
It's an empty label based on consumption made for people with empty lives who need to feel "part of something".
>>
>>12016961
Idk anon, from my experience this is definitely common, but moreso in hobbies that are traditionally nerdy.
If you talk to someone else in something like climbing/camping/fitness I feel like they're quicker to tell you what they DONT know than what they do know.

Genuinely feel like part of it is that people realize being nerdy and hobbiless is the worst of both worlds between weirdo and normalfag so they latch onto a consuming based hobby because it's the easiest to attach yourself to.
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>>12017098
I.e. For them it's not about enjoying the hobby, but about the "status" of being perceived as a "gamer".
That's why they have the most surface level safe opinions and taste. Their focus isn't on the entertainment they can get from video games but on the validation they can get from other people.
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>>12016608
Intellivision was the best console.

None of you will know the joy of playing B-17 bomber with your Dad calling shots on controller 2 and your fascinated Grandpa rambling about how he actually did shit like this in WW2.

Cloudy Mountain was the first Survival Horror game AND the first roguelike, and picrel would be an awesome choice for an update with modern tech capabilities.
>NightStalker is also arguably survival horror
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>>12016769
Actually having played those games back then, the early 80's jrpgs also placed some emphasis on "know thy enemy", knowing its attack-style, tankiness, elemental weaknesses, etc. were really important. You had to figure it out yourself by getting murdered mostly, until later games gave you some kind of Scan or Sense ability.

Dragon Warrior (now Quest) 1 was a good example of this. Haven't played in 20+ years but I can still tell you the best way to fight any enemy, which ones need Sleep, which can shrug off Hurtmore, when you should run (which you actually HAD to do sometimes) etc.
>>
>>12017174
It wasn't a "grind" as much as careful resource management.

The term "grind" didn't get popularized until Pokemon slop arrived and turned every millenial's attention span into garbage.
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>>12016787
>>Web browser games like old flash games
You almost had me until that last part. Nice try zoomer.
>>
>>12016756
>>12016716
>It's a genre where the real appeal are the narrative and audiovisuals
I just finished DQ1 on the NES last week. The appeal to me was that I had an open world to explore with no instructions and limited resources. Combat was mostly a way of draining my MP so that I was unable to heal, making me decide whether to continue exploring or go back to spend my money. Combat is also pretty fast and I only had to grind near the end because of my own poor decision making of running away from too many fights. Story was minimal and I was talking to NPCs mostly to figure out hints. Modern JRPGs waste my time with a shit ton of plot and dialogue I don't care about since it all feels like generic anime written for teenagers, and have way too long and too many animations making random battles take forever.
>>
That the gaming meme “soul” is actually real and that it was lost at some point during the mid to late 2000s. by the time I was 18 or 20 I noticed many new games coming out just were missing something. I thought it was a me problem but as I got older I played many older games I had never tried before and they sucked me in and impressed me and I realized that the soul vs soulless argument actually has merit.
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>>12016608
save states are for fags, especially practice
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>>12017194
If you don't have the worldly experience to look at Line Rider and recognize a 10/10 that's on you
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>>12017237
Many people like to meme about souls, but if you actually believe they exist, maybe you should become religious.
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PC is the crudest, most experimental platform in gaming but that is also why it is the most innovative. Console never had any of that and it's creative output was/became stale, up (apart from some rare cases) until it also consumed the PC market.
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>>12016976
agreed, i like drawing maps on a piece of paper
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>>12017407
And yet no one gives a shit about PC aside from politically-minded retards who fluff up Deus Ex and System Shock. PC is ideology first, games second.
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>>12017416
What politics are there in System Shock, plez explain
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>>12017420
>'female' AI calling the shots
You might just be retarded. Like all PCfats.
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>>12017424
nigga wtf are you talkin about
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>>12016608
If you can't appreciate games from the 80's or earlier you are approaching the medium in such a fundamentally different way than the rest of us that you aren't even enjoying the same hobby.

Nostalgia alone is a bullshit crutch for losers who never grew up and can only interact with things in the most surface level way, by desperately trying to latch on to memories of being a child. There is a place for nostalgia certainly, but making it a core driver of your enjoyment of retro games (or any older artform) is quite frankly kind of pathetic.
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>>12017097
No. It is just common sense. Everyone knows that JRPGs are neither roleplaying nor games.
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>>12017525
You might be able to make that claim if you played games instead of watching them like a braindead retard.
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>>12016673
>>12016880
>>12016921
The true reason why 2D games are superior is because they have unmatched visual clarity. 3D perspective and camera angles inherently introduce visual ambiguity. Game objects warp, shrink and grow as dictated by perspective, and they obscure each other constantly. What's more, you can't have depth perception when the screen itself is a flat 2D plane to begin with.

Even good 3D games have to include tons of bandages in order to fix the issues inherent to 3D. You get things like wonky lock-on systems, zooming in and out as to not clip into the camera, turning scenery transparent, putting a constant shadow under characters in order to better convey their position, forcing certain models to always render on top of each other, and so on.

2D games do not have any of these issues. It's always 100% clear what is happening on screen, where objects are positioned and how far away objects are from each other.
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>>12016683
>Everything became about muh graphics after polygons
Dude, graphicswhoring was literally the selling point of the Genesis and SNES days.
>>
6th gen is just retro gaming for people who don't like retro gaming
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>>12016750
What do you have against the Sega Master System?!
>>
Doom 1 and 2 are just perfect, every flaw they had was trivial at best, and there's a reason people still play it to this day.
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>>12016608
Games are more fun when you use your imagination while you play them.
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>>12017038
>That shit poster that won't even let you make a thread without trying to ruin it because he views discussion of a competitor as an existential threat to his company of choice? Guess who? It's the same fucking guy who has no life outside of video games, but no video games outside of the tiny bubble he engaged in.
Close-mindedness +insecurity is a nasty combo.
But about people who play a lot, but only a select few of games, but aren't as annoying: I'm not sure how to feel about them. I know a dude who literally ONLY plays league, and occasionally fortnite or something, and on the one hand, I understand that games like lol have such a high skill ceiling, that, if you find the gameplay compelling enough, you can probably get a lot of satisfaction out of really going in deep, but on the other hand, you might still get more out of the hobby, if you'd branch out even a little.
>>
>>12017648
Playing a single game is pretty different. You'd get different stuff from trying out the hobby broadly than you do focusing on a single game and it's community and gitting gud and being a part of the community. I'm more speaking to the people who talk about video games generally being their hobby and in reality all they know is Nintendo, Sony, multiplats from the modern day, and like 4 indie games.
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>>12017562
>you can't have depth perception when the screen itself is a flat 2D plane to begin with.
Who came up with this meme? It's literally false
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>>12016608
any console after 98 really isn't worth playing
playing for highscore is fun
first parties start interest in a console, third parties make it worth it.
the genesis is on equal footing with the SNES, unless you really HAVE to have tons jrpgs.
Atari 2600 is worth playing, even just as a curiosity. Few games on there hit good even today.
i think all game genres are worth playing
you should have fun playing games.
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>>12017679
Are you retarded?
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>>12017195
>The appeal to me was that I had an open world to explore with no instructions and limited resources.

You're gonna love DQ2
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Here is an actual old gamer take that the young don't comprehend: challenge and difficulty is the entire point of video games
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>>12018090
Designing a physically impossible game seems brain dead easy and not praiseworthy at all. And besides, getting good at literally any hobby is more challenging than any video game ever made. If you want to get challenged then go learn to draw, or play an instrument, or speak a language, or get shredded over the course of 5+ years.
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>>12016608
My most millennial take is that Nintendo DS (192p) and Nintendo 3DS (240p) are more retro than PS2 (480p). Both in terms of screen resolution, aesthetics, the predominance of 2D pixel art on the DS, offline focused and in terms of game design philosophy (more arcade-like, as it is a portable console that needs faster paced games). These consoles are the true heirs of the SNES and PS1.
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>>12018114
I actually agree, but your jewish.
>>
>>12018114
>offline focused
And this is where you prove your retardation. There's a reason that the definitive version of FF3 is on PSP and not DS.
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>>12018114
This is unironically true about the GBA. With the DS and 3DS it's just comically false.
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>>12018470
Explore more the DS and 3DS catalogue then instead of "bubububut shovelware".
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>>12017416
>>12017424
>female antagonist makes a game political
incel alert!
incel alert!
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>>12018089
I'm indeed loving it and I'm not even that far yet. I went with the SNES version for that one though.
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>>12016643
Truth nvke
>>
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>>12017076
Actually insane how well this aged, except things have only gotten worse
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>>12018608
The SNES version is a LOT easier though, you should have sticked with the NES version imo. Although the art does look nice.

One word of warning, even in the latest translation patch, you can get a glitch that corrupts the volcano dungeon. If that happens to you, reduce the amount of money you have on you and/or at the bank to fix it (buy expensive weapons you can sell later on).
>>
Dreamcast was the last good console, everything after sucks
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>>12018621
After beating 1 on the NES, I tried 1 on the SNES. It felt like the same game but with less grinding, the only thing I didn't like is how the game gave me equipment for free as dungeon rewards, but I liked how bosses were harder, or at least felt harder. It didn't feel any easier, just faster. I then looked up the changes in DQ2 and it looked like the same kind of thing, so I went with SNES from the start. On the other hand, from everything I've seen, 3 has to be NES.
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>>12018019
No, (You) are.
>>
>>12018019
I literally have no issues with depth perception in 3D games. Maybe you've got some disability or soemthing, but then you do seem to be able to have depth perception irl, which makes me think you're full of it.
>>
>>12018632
It's not just a matter of "less grind", I believe there are a bunch a undocumented balance changes because the fights seemed much easier than in the original. For instance I know for a fact that enemy weaknesses are spread accross more parameters but I don't know exactly what it encompasses. A good example iirc though is that the final boss could fully heal himself in the original but in the SNES version iirc they nerfed that to be partial healing.
I believe there are various balance changes like that which are undocumented, not even on the Japanese sites I checked. Maybe one day I'll actually dig into the SNES version to make sure.

Also iirc the SNES remake has auto-targetting (beyond the targetted enemy group). It also ups the exp metal slimes give (by like, x10), hands out a Mystery Hat, and also changed item drops so that it's now possible to get a drop of something you already owned. And although, again, it's not documented anywhere, I also believe that item drops are a LOT more likely to happen than in the original considering I was constantly getting drops in the SNES version

so tl;dr there ARE balance changes that are more than just "less grind" and I even believe there is more to that than what is known
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>>12018974
I see. To be clear, I'm talking with certainty about DQ1, but DQ2 is what I got from reading from a few places. I've already been spoiled that the green boy in your team is absurdly weak in the NES version with boring itemization where his best equipment comes early, and that they buffed his fire spell (which I've been using) for example. I don't mind that change. About bosses, I'm expecting them to be similar to the DQ1 changes, where to me at least they were improvements. I cheesed the dragon when rescuing the princess in the NES version by putting him to sleep and getting lucky, the SNES version not only prevents that, it buffs his HP. I've been spoiled about the infamous gameplay of the DQ2 last boss and how they changed it, and frankly the SNES one sounds cooler since he has more spells and 10x the HP instead of healing all the time. Reducing grind and making bosses better sounds like an improvement. But if you're right and there are other changes that make things worse then I might have to reconsider, I'm early enough (just got the boat) that I don't mind restarting.
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>>12016608
Im 31 so im not really a boomer, my tastes are exactly placed between boomer and zoomer. Modern games do a lot of dumb shit but so do retro games. The happy medium is a hybrid of modern and retro.

I guess my most boomer take is level design is literally the most important aspect of videogames and videogame design, and level design has literally become a lost art of the retro era. Games like Mario, Doom, Zelda, Megaman, etc they completely live or die on the quality of their actual individual levels. This is something modern devs dont understand, instead of making level based games they make "Metroidvanias" or "Open world games" to cover up the fact they can't design hand crafted levels with careful planning. Then they load the games with mechanics that circumvent the need for tight level design, a lot of "movement-slop" or just overload the game with flash over substance.

I think the very best games are kind of like "engines" or "sandboxes" that programmers make first, then level designers have to come in and turn that into a game. Kind of like Doom and Mario, which are games that can be modded and hacked with completely brand new levels and provide totally new and good experiences, because the skeleton/framework is such good quality.
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>>12019007
Nah, I don't wanna make you restart. It's still a great game either way. I also personally enjoyed the difficulty of the game and never felt like Cannock was weak, which goes against the average opinion, so bear that in mind.
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>>12019029
As I said, I don't think DQ1 was all that much easier on the SNES, mostly it was just faster, and the bosses were actually harder. But I also plan on waiting for the remakes to get hard mode mods to play them as a way of spicing it up considering how I already played through normal DQ1 twice in short succession just because I liked it a lot and got curious about the changes. I think the DQ3 remake already has a mod like that so I'm beating the NES version then trying the remake with the mod. Anyway thanks, but we're being off topic.
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>>12019013
>they make "Metroidvanias" or "Open world games" to cover up the fact they can't design hand crafted levels with careful planning
For a metroidvania to be fun, level design is just as important as in a traditional platformer. Saying people make metroidvanias to cover up bad level design doesn't even make sense. But I agree with the main point except about roguelites instead. Which also need good level design believe it or not, but the randomness helps mask subpar level or map design.
>>
>>12016639
> gender quotas hire and diversity quotas ruined gaming

fixed
>>
>>12019516
People think they did that to appeal more to certain demographics and groups of people but really they can pay women and foreigner even less than what they were paying white men.
>>
>>12016608
Video games are toys
>>
>>12019516
NTA but while that's a factor it's more complicated.

IMO the problem with AAA games in threefold:
1) The development costs of games has been exponentially growing each generation and has reached a point where producing one takes a massive budget, AND the consumer's tacit expectations of each new console generation is that AAA games look considerably better than the ones in the gen before, which is perfectly understandable given the price of admission to play them at least on consoles is buying a new system.
This implies higher costs both in money and time.
2) Most game publishers are publicly traded, which means their shares get bought and are in possession of investors or investment firms that generally DO NOT GIVE A SHIT about the longterm success of the companies and are simply speculating on increasing their shares' values as explosively and fast as possible so they can get richer by selling them to a new bunch of investors looking to do the same.
This essentially killed AA games, because the publishers' owners would rather make a few big bets and cash out over playing the long game with potentially a smaller ROI.
3) And finally, diversity quotas and the american government (among others) directly financing the production of politically correct media also tends to decrease the quality of the games.
Not because they feature diverse characters, but because they're not designed to please the actual consumers (E.g. They tend to be ugly and preachy as hell rather than offer entertaining game mechanics and stories that resonate with most players), but an hypothetical future market that never materializes, in my opinion not because of the lack of diverse characters, but because the games made for political reasons tend to SUCK or be lesser than if providing ENTERTAINMENT was the priority.
That's why the small minority of games with diverse stuff that aren't shit are generally indie and made by people who wanted to make something fun.
>>
>>12019526
The problem is, diversity quotas tend to attract worse/less efficient developers (otherwise they would be hired without them being a factor), and create a moral hazard that encourages NEPOTISM based on political affinity and activism over productivity or talent.

E.g. Once HR gets taken over with activists, they in turn tend to hire more activists and people who aren't the best fit for the job. And to make things worse since they were hired based on politics to begin with they're now FORCED to perpetuate their activism so they don't get layed off.
>>
File: Sinister Six.mp4 (3.71 MB, 988x720)
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>>12016608
I'd rather play Spider-Man: Return of the Sinister Six than any of the current Insomniac titles.
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>>12019792
And finally there's the elephant in the room:
The vast majority of women don't like video games outside of a few genres, and thus most video game players are and have always been men.

The main reason for this IMO is not that many games have (or at least had in the West) attractive female characters and cheesecake (fanservice) aimed at straight men (as proved by women's favorite games featuring pretty female MCs), but that women, for reasons both cultural and biological, tend to prefer games that aren't based on PHYSICAL COMBAT, specially if it depicts gruesome violence. That's why they usually gravitate towards puzzle, life simulator and cute platformer games, etc.

And the thing is, most consumers are men and we have a cultural and biological predisposition that makes us naturally prefer games based around some form of combat or direct competition, even if it's not lethal or gruesome.
Supply, meet demand, etc.
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>>12019807
i had this game and dont think i ever made it past the third level. i like the weird atmosphere of the game but thats about all good i can say of it
>>
jrpgs arent role playing games they are cookie clicker visual novels
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>>12019809
P.S. If companies want to increase the female consumerbase of game, they should focus on producing games that focus on things that naturally tend to appeal to most women, instead of trying to co-opt existing game franchises historically designed for men whose core formula revolves about combat.

Unfortunately the publisher's owners will likely never do this, because point 2) >>12019779

Excuse me for the wall of text.
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>>12019813
It's definitely the highlight for me, grim and moody, but still comic book like and lighthearted enough, it feels just right, also love the level design up until the 3rd level since it feels somewhat open and fun to explore around, after that it's a bit too linear, but still fun for me. Give it another shot if you can, anon. It's literally 15 minutes long when you know what to do.
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>>12019779
Almost forgot:
Fromt point 1) and 2) it can be explained the overall CASUALIZATION of video games, specially in the last console generations.
And the problem is, you can't appeal to literally everyone.

E.g. The players who want a certain level of challenge don't want a cakewalk, and the players who prioritize the games' stories and characters tend to dislike hard games (unless they can cheese them or trivialize their difficulty like in Dark Souls by overleveling).
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>>12019857
If anyone needs recent examples of this just look at Hollow Knight: Silksong and even fucking Deltarune (a game that was already easy to begin with) getting nerfed.
Not even indies are safe from it, unless the devs are adamant about keeping the challenge.
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>>12019807
I'd rather play Spider-Man (PS1) but alright, I feel you
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Voice acting (at least beyond simple shouts and grunts) ruined nearly everything with a story.
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>>12019072
Eh metroidvanias don't have good level design. At least I haven't played one. SOTN is when castlevania level design took a complete nose dive. Square and rectangular rooms connected by mazes doesn't equal good levels and the enemies are never thoughtfully placed.
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>>12019814
Jr. Piggies
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>>12018114
Definitely not more retro than the PS2. But I would say for further "ratifications" in /vr/ I would really prefer to see DS, PSP, Wii, and even the 3DS and Vita get in before the PS3 and Xbox 360 do.
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>>12017160
>Cloudy Mountain was the first Survival Horror game AND the first roguelike
*roguelite
It appeared the same year as Hack, but Hack is far more clearly within the roguelike genre than AD&D Cloudy Mountain
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>>12017384
<]( )o( )[> PRRRRRRRRRRRRRRRRRRT dont @ me again
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>>12019526
>but really they can pay women and foreigner even less than what they were paying white men.

So, pay less BUT get mediocre results, as expected.
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>>12016756
>"gameplay" revolves around shuffling outside a town to grind money and exp for hours
Heaven right there.
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>>12016654
>dragon quest and its blatant clones
>peak
ok.jpg
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>>12016772
Lots of rpgs are about the thrill of exploration and discovery as well as expirmentation in character building and developing strategy. You don't get that by watching.
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>>12018682
>>12018786
Staring at a screen is not depth perception, you fucking retards. In 3D games, you can only ever judge distance based on other points of reference.
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>>12020886
>In 3D games, you can only ever judge distance based on other points of reference.
You mean like in real life?
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>>12020886
You don't have to play games you are unable to. Just own being a retarded cripple everyone laughs at.
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>>12019013
My issue is, that the term "level design" seems to be reduced to only mean level geometry (which you seem to do aswell here:>>12019936) which obfuscates the discourse and discredits great games with amazing level desing, who feature little or none level geometry, like classic beat 'em ups or shmups.
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>>12021224
>You mean like in real life?
No, you motherfucking retard??? Do you not have two functioning eyes? Do you know what happens when you close one of them?
>>12021228
Saying you're able to have depth perception in video games is equivalent to saying you have a going into games machine. You have absolutely no idea what you're talking about and it's hilarious.
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>>12021343
Depth perception isn't exlcusive to binocular cues
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>>12016608
Real games are multiplayer.
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>>12017407
this is 100% true, and the now dead meme of the ''master race'' still held a strong kernel of truth within it. pc games were also, at their best, dealing with demanding and critical consumers that might have been overly whiny but were still challenging developers to thoroughly think their shit through. this is why the major ''soulless'' western publishers were not too keen on winning them over.
jap devs are another story altogether. different philosophies, etc.
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>>12021949
trvthbqqm
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>>12016608
Realistic graphics have been the downfall of gaming
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>>12016608
There is nothing wrong with ~20fps games, and slowdown can contribute to quality gameplay. I cannot imagine playing something like Metal Slug or Star Fox 64 without moments that become unironically cinematic due to reduced frame rate resulting from excessive explosions/entites on screen.
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>>12022550
>I cannot imagine playing something like Metal Slug or Star Fox 64 without moments that become unironically cinematic due to reduced frame rate resulting from excessive explosions/entites on screen.
I can relate, Commando on the C64 becomes a slo-mo bullet hell game at certain points, and I loved it as a kid. Though I'd have to admit 75% of that love was Rob Hubbard's amazing soundtrack
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>>12016756
I've only recently started "reacquainting" myself with the JRPG genre after a decade of not playing them (and mostly whacking enemies and grinding when I did play them), so I'm not much of an authority, but I did play the first two Dragon Quests recently. While Dragon Quest 1 is fairly simple, Dragon Quest 2 is very engaging. I'd say in 99% of encounters in the whole game I would stop to think and actually plan how I wanted to handle it. I also never had to grind once, but I've seen people argue over the definition of grinding, so maybe we'd disagree on that. I'm also a little ways into Final Fantasy 1, and I can attest to a similar level of engagement. And I wouldn't even agree with your assessment of Dragon Quest 1. If you just watched gameplay (or even followed a guide) you'd lose a lot of the experience, because there'd be no thinking involved. You or the guy you're watching wouldn't explore or experiment or try different equipment or strategies because you'd know exactly what to do.
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>>12022909
Based, you're in for a treat if you're just getting started
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>>12016654
If you said SNES you would be correct. NES JRPGs were pretty primitive.
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>>12019871
This is a superb choice aswell, probably Spider-Man's peak, anon.
If you want more of it, like I did, be sure to check out the PS1 sequel, the GBC port and sequel, and the GBA exclusive 3rd installment.
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This hobby was better when you were bullied for liking it. Normies ruin everything. Pinball kinda sucks.
>>
>>12019807
Why does he run like Shaggy?



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