[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Why does Sony hate us, Dragoonbros?
>>
>>12016929
Because FF7 exists
>>
Just play the decompiled port on PC.
>>
There was a thread about it the other month.
>>
>>12016960
OP is a newfag.
>Source: OP
>>
with the success of that new rpg Clair Obscur, a remake in a similar style could be a good move for sony
>>
File: 56432.jpg (239 KB, 1280x1793)
239 KB
239 KB JPG
>>12016929
After Sony abandoned its Japan Studios to focus on woke movie slop I knew it was over.
And if they were to relaunch their japanese franchises I doubt they'd do them justice unless they moved their HQ back to Japan or at least away from california.
>>
>>12016929
I wish I could've beaten this game, my disc 2 was scratched and I was cockblocked hard
>>
>>12017025
E33's success should totally motivate them to make some changes, but it doubt they will.
SIE has too much bloat and activists inside like to give most players what they want.
>>
>>12016929
The real question is: why do you want them to make a new game for it, or more likely, remake the old? Let it stay undefiled.
>>
This game sucks.
>>12016951
Never knew about this, pretty cool. Game still sucks.
>>
>>12016929
They bundled it with a fucked up emulator on PS4 last time I checked, then unfucked the emulator a bit later. Didn't fix a single bug in the game proper, let alone add the JP-exclusive PocketStation content.
It still plays mostly fine on the Vita, except the missing fast forward makes battle transitions really tiresome.
If you're emulating or knowledgeable enough to make custom EBOOTs for Sony handhelds, check out
https://archive.org/details/the_legend_of_dragoon_undub_patch
>>
The decompilations happening are so fascinating from a license holder perspective. I just wanna know what's going on in those meetings where these CEOs are seeing randoms making PC ports of their intelectual property and either 1) seething, 2) coping, 3) scrambling to become good at decompilation themselves. I just want to know so bad.
>>
>>12017397
what if they seriously just dont give a shit and consider it a dead ip? does that fall under the coping category, or is that an additional possibility?
>>
fairly certain the director of this said he didn't give a fuck about it any more. just something of the past.
>>
>>12016929
>On February 21, 2023, The Legend of Dragoon was released digitally on PlayStation 4 and PlayStation 5 under the Classics Catalogue. This version included additional features such as up-rendering, rewind, quick saves, and custom video filters
>>
>>12016929
It's an awful game that got mediocre reviews. "What if Final Fantasy was boring, tedious, poorly written, AND had a name that's annoying to say?" That's TLoD.
The only thing it has going for it are the environments and the music. It's a miserable slog aside from that.
>>
>>12017051
Yeah I don't know why people on this board something happen with videogames NOW.
>>
>>12017717
Based workhorse director.
>>
>>12016929
Square told them to stop making RPGs, so they did.
>>
>>12017678
>what if they seriously just dont give a shit and consider it a dead ip?
This is never the case. Have you seen the metroidvania that just came out based on fucking Adventure by Atari? But it's not like the games being decompiled are literally who's either. TLOD probably makes money some money. Not much, but some otherwise they wouldn't even release it
>>
>>12018106
ok thats cool and all, but it was just a hypothetical question about where that would fall. could it fall under cope, or would be an additional option (no matter how unlikely) to the ones you listed?
>>
i would propose the following.
why does every company hate us Xbros?
>>
>>12017397
Decomps result in almost 1-1 copies of original source code, which are theoretically some companies intellectual property, but have never actually been copyrighted. To paraphrase Richard Stallman, you can't find a law or provision in the US Constitution that recognizes "Intellectual Property" as a legal concept in the United States. Other countries are different, but in the US, Intellectual Property is a non-legally binding catch-all term for Copyrights, Trademarks, and Trade Secrets, which are all distinct legal concepts. They could argue in court that the source code qualifies as a trade secret, but they'd still have to reveal it and enter it in to discovery to claim that the decomped code was the same and therefore infringing.

It's also possible to code a 1-1 copy of Super Mario 64 in terms of gameplay, but with completely different code that simply does the same thing. In that case, Nintendo can do absolutely nothing at all. All of this is born out by the original Doom linux port that Carmack open-sourced. Parts of the Doom source code for DOS included proprietary libraries, so Carmack just wrote his own replacements, and suddenly even though it does the same thing, the original rights holder can't stop him from open-sourcing it. There's also absolutely nothing preventing someone from releasing any of this stuff completely anonymously, via accounts registered with throwaway emails, on email services that don't require verification or keep logs, and then you delete the email account after you register, then lose the login details to your github. They can't subpeona or cease and desist you if you have no name, web presence, or contact information.

tl;dr Nintendo can't sue you for infringing their copyright on the source code of Super Mario 64 without entering the extremely confidential source code of Super Mario 64 into the public record in a legal hearing, which they are heavily incentivized to not do.
>>
>>12018264
That sound like a loophole to me

The code is not copyright but the franchise and characters are (Mario,Zelda...)

Can't Nintendo sue them for that ?
>>
>>12018275
If you release a decomp or source port properly, it won't build unless you have a copy of the game ROM.

https://github.com/n64decomp/sm64
>3. Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the project folder for asset extraction, where VERSION can be jp, us, eu, sh, or cn.

https://zdoom.org/downloads
>For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
>>
>>12017042
You can do it now, anon.
>>
>>12016951
pc port has sound issues, think ill just use an emulator.
>>
>>12018264
>which they are heavily incentivized to not do.
at this point in time, what does it even matter? nintendo isnt using any of it anymore. its not really for sale. its a relic. what vulnerabilities or drawbacks can there possibly actually BE for them if the information suddenly got out? i admit that i know fuck-all about this, so im genuinely curious.
>>
>>12018593
>har-harpoon-poon!!
it cracked me up every time.
>>
>>12016929
Story is fun. Gameplay sucks.

I finally beat it several months ago but I bought as many warlord accessories as I could. If I wanted to play a rhythm game, I'd fucking find one and play it.

Either way, the story cleans itself up neatly. No real need for another game unless you wanted to play a prequel or something but then you'd already know what's going to happen.
>>
>>12016968
Takes bravery.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.