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File: BoxArtLolo1(US).jpg (46 KB, 270x385)
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What's/vr/s general opinion on the puzzle genre? I just recently discovered that people typically hate slide puzzles and i enjoy them. Also, puzzle genre general i guess. Lolo and kablooey are really fun.
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On NES/FC I enjoyed Moai Kun. It had the perfect level of difficulty for me, I never had to look anything up.

Fire & Ice was also great but there was one thing I had to look up boosting up into the pipe
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>>12019170
Lolo was the quintessential beach house rental for me as a kid. So comfy winding down after a day at the beach with my brother and my dad, trying to solve each puzzle room.
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The Adventures of Lolo? You better s-s-sav saved the receipt!
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I only like the purely abstract puzzle games for some reason. Add some characters and/or platforming elements to it and I lose interest immediately, I'd rather just be playing a regular game if it looks like that
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Not enough games in this genre. While not strictly a puzzle game this one gets more complicated to clear the levels as the stages progress.
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Action puzzle is one of my favorite genres. They can be hard as fuck but the best sense of acheivement after you finally clear a hellish level.

https://m.youtube.com/watch?v=FulSUvnQXaE
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>>12019170
What kind of puzzles are we talking about exactly? You counting stuff like Tetris, PuyoPuyo, Magical Drop?
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>>12019170
i've honestly really taken a liking to them in recent years, used to kinda hate them as a kid because i'd be too much of a brainlet to understand the rules/objectives/flow but as i've gotten older i've developed an appreciation for the core "game design" at play a lot of the time
>>12019246
this is understandable honestly, i think there's a real appeal to the more abstract stuff that you sort of lose otherwise - especially if you present it in an interesting way (like the different styles / backgrounds in gba's coloris, for instance) beyond just basic blocks of solid colour (but even then that really basic approach can be striking if done well)
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I remember finding Pushover on the SNES really fun until about halfway through, then I got bored and never played it ever again.
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>>12019205
>Moai Kun
This looks interesting. At first it looked like a platformer but then looking at more images I see the puzzle aspects. I'll give it a try.

>>12019226
based. lolo is extreme comfy and brings me fond memories of my childhood as well.

>>12019246
like tetris, right? I can see why you'd feel that way.

>>12019276
I've never actually bothered looking deeper than what I already know and what I happen to come across. What is this game like? I looked up some images quickly and I got the impression of it being like the ice cave puzzles in pokemon games.

>>12019283
I gave solomons key a try and that one was a bit tough. I wonder if I should give it another go.

>>12019292
oh yea, i love those too. I prefer tetris, then the bubble pop styled games. Puyo puyo/mean bean machine is really fun, too. But I grew to favor tetris.

>>12019335
>i've honestly really taken a liking to them in recent years, used to kinda hate them as a kid because i'd be too much of a brainlet to understand the rules/objectives/flow
Yea I get you. There tends to be a mechanic to solve each puzzle. The fun part is discovering what the mechanic is. I noticed like with slide puzzles, it's all about a certain process of rotating the squares in a certain pattern to get them where you want and keep other pieces in the same general area in a certain rotation form so it fits into place easier. I don't know if that makes sense but yea.
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>>12019367
Solomons key is one of the top 3 hardest games on NES, even with people abusing saved states they fuck it up. Very few people can beat the game on original hardware because even with the hidden continue feature you cant continue after room 42 and the last 9 have to be done in one go. There is no save or password.

Most people save their sanity and do a saved state between floors, but unlike normal memorization action games like ninja gaiden 3 or battletoads even frequent saved state abuse may not be enough.
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Puzzle games peak with the PS1
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>>12019170
I like Q*Bert's Qubes.
It took the color jumping puzzle-bits of OG Q*Bert and cranked them up to eleven by adding spinning, almost Rubik's Cube-like gameplay.
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>>12019227
>"Meh!"
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Generally they make for good gfcore
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>>12019409
honestly I agree. There's a few random ones that are modern that I've enjoyed but for the most part, the best ones are definitely as you said.

>>12019425
I think I might've played it once, but that's definitely one I've overlooked.
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I'm red-green colorblind and since so many puzzle games are based on color the a huge chunk of the genre is a no-go for me. I do like Tetris Attack since it has shapes on the blocks, but I'm still severely limited in how fast I can "see" the possibilities since I have to manually scan around to look for the different markers. My family wiped the floor with me growing up, but hey, it's still fun.
I've been meaning to try Tetris Effect for a while, looked soothing.
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>>12019170
lolo 1 and 2 were great. found them to be about the perfect difficulty where there were a few boards where i would get stuck but could always get thru it and found it to be entertaining throughout. i didnt finish 3. i remember quitting at an underwater part i think. it was way different and just felt sloppier or something. this was probably 12 years ago when i played them.
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>>12019537
I feel you mang, a friend of mine loved bust-a-move/puzzle bobble but he could never get past the stage where the orange color was introduced, i really felt sorry for him.
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>>12019170
I like puzzle games quite a lot. Probably my second favorite genre besides platformers.
My favorite puzzle game series is Mr. Driller, but I like some other stuff like Tetris and Dr. Mario. I also enjoyed Kirby’s Star Stacker and Pac-Attack.
I’m not great at puzzle games, but still like them.
I’ve seen some places like Wikipedia and Gamefaqs considering many of the Bomberman games to be puzzle games, but I consider them to be more action oriented. Well besides the Panic Bomber subseries of games.But I love that series regardless of what genre it’s considered.
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>>12019549
We're alright, no pity needed. In the grand scheme of things it's pretty minor inconvenience (unless you want to be a pilot, electrician, cop, astronaut, or any other job that filters you because of your color vision).
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>>12019540
I never beat them. I played them as a child but didn't really get too far. I agree though, really fun games.

>>12019580
I never played dr mario outside of wario ware mini games. I agree with bomberman, idk if I'd consider it puzzle either.

You guys think pac man is considered puzzle?
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>>12019391
>Solomons key is one of the top 3 hardest games on NES

What's the other 2 according to you?
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>>12020186
Going in blind, no guides there are a few games that atand out.

Deadly towers:
>take everyhting hard about a janky game like festers quest and make it 20x larger and ramp up the difficulty exponentially
>more obtuse janky game design
>all dungeons are hidden and you are simply teleported into them, and they all have identical rooms. They are 16x16 (256 room) grids that loop right to left and top to bottom, and no minimap
>invisible enemies later on
>no invincibility frames after being hit and some enemies fly into you and sit inside you hitting you multiple times per second, more or less instant killing you
>knockback from some enmies can throw you back onto the previous screen or knock you off a ledge
>some rooms have enemy placement right at the spot you enter from, so you are already hit and taking damage as the screen loads
>simply walking parallel to a wall can get you stuck due to glitch programming, you cannot walk along a wall, but enemies can
> Every death returns you to the start of the game.
>all consumable items lost on death, and some shops with items are inside the above mentioned dungeons
>you attack by throwing a sword but only one projectile can be on screen at a time, so if you miss you have to wait for the sword to very slowly cross the screen and despawn before you can attack again
>possibly the worst hitboxes of the 8-bit era
>after the ordeal of the dungeons you reach the base of the 7 towers and the game now truly begins, it becomes like mega man where you have to find the right order to do them in or you are absolutely fucked
>the towers have "paralell zones" that you can randomly enter through hidden teleport spot, and they are a harder version of what you just endured, and the exits are hidden.
>there are also secret rooms you are unexpectedly teleported into full of the hardest enemies in the game who swarm you before you even realize you entered the room
>entire game is just brute force trial and error
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Fire 'N Ice(NES)
Stop That Roach(GB)
Kye(Win3.x)
Magical Drop series(Arcade)
Intelligent Qube(PSX)
I've played a lot of puzzle games, and these 5 never stop being entertaining. Stop That Roach in particular doesn't seem to be well known, which is a shame since it's a very unique turn based puzzle game.
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>>12021013
Super puzzle fighter 2 turbo is also fantastic, you really need to learn the enemy drop paterns and build around counter attacks.
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>>12021043
the guy who headed up the remix actually wrote a pretty detailed blogpost on the process of rebalancing iirc, pretty interesting read
>>12019910
>You guys think pac man is considered puzzle?
might be splitting hairs but while i could see an argument that continuing to evade defeat from the ghosts could be a "puzzle" i feel like it leans more into the action angle, where comparatively the likes of bomberman having a much greater focus on positioning gives it stronger puzzle elements
that's probably a really autistic distinction though lol
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Lolo please come back. We need you more than ever.
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>>12021245
>the guy who headed up the remix
David Sirlin? He also wrote a pretty detailed series of blog posts about his Street Fighter 2 rebalance for the HD Remix that managed to convince me that it was better. Turns out every pro hated it, even the ones consulted since they thought he didn't take their feedback into account. I'd be a little wary of trying his puzzle fighter rebalance.
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>>12021303
oh damn lmao that was the same guy? been a hot minute since i looked it up anyway but that puts it in a whole new perspective lmao
i do reckon some of the puzzle fighter rebalances were decent though (ryu especially really needed it lmao) but i think at a glance the addition of more droprate modifiers lessens the elegance of things, though maybe that's just me being picky
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>>12021245
Not at all. I see pac man and I just think "arcade" genre cause idk where it would fit.
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I love puzzle games. Basically all types I guess

>>12019425
Dunno how I've never even heard of this
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>>12019170
I really enjoy these kinds of games. It's become one of my favorite genres. But I don't like Tetris style games.
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>>12019425
The MSX version of Q*Bert made by Konami was actually based on Q*Bert's Qubes and even had a two-player mode.
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>>12022597
Same here. It wasn't until I got an r4 for my ds a long time ago and started playing tetris ds that I realized how much I love puzzle games in general.

>>12022648
Nice break from the other genres since it's mostly thinking you're doing rather than collecting or fighting.
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Can anyone recommend a puzzle game that doesn't have a time limit AND doesn't require quick reflexes? Something like sokoban, denki blocks or daedalean opus.
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>>12023539
ill check my history and see what i can find
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Chains?
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>>12019170
I like all forms of puzzle games.
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>>12023594
No chains, all pure autistic spamming.
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>>12019227
Can i come over and play video games now?
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Any opinion about this game?

I heard good things about it
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>>12023783
Looks like tetris with extra steps.
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>>12023539
not sure if it's a bit too casual for your taste, but polarium advance could be up your alley? though its more logic puzzles in terms of matching tiles rather than just a matter of finding them
it's also kind of a weird game in terms of its context too bc it's sort of a backport of the original ds game but has a ton more puzzles to solve, specifically one for every day of the year (but you'll burn through them anyway lol)
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>>12023539
ive either been playing puzzle games with timers or other stuff.

a really good underrated tetris clone is wario woods on snes btw.
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I've been playing the WonderSwan version of Raku Jongg so excuse the pic for ants, seems to be a regular port judging from the PS1 videos. It's a mix between a falling block 3+ tile-matcher and Mahjong. It's actually a good mix of both worlds, as it adds an extra element of complexity to a tile-matcher whilst simplifying the regular gameplay of Mahjong and allowing for what normally would be some big hands to be played easily.

To make hands, you just need to get 3 matching suits (in proper ascending/descending order or triplets). If it's not a proper order, the tiles will still be removed and you can still combo to create trash tiles for the opponent, they'll lose if they get to the top as well so you technically don't need to make any hands.

When you do make an almost complete hand, the final double is handled via a "mini-game", this just seems pure chance. If it fails, some tiles will get removed from your hand, but the game continues. If it succeeds you'll get your regular Mahjong score tally.
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>>12024123
Hey I recently played the DS version of that. I liked the puzzles fairly well yeah, it was worth playing for that reason. The main mode is surprisingly badly designed though. I haven't tried the GBA one but I suspect it's superior since it doesn't have the stylus to lean on in such an awkward way as the one they chose. I think it has extra mechanics that the DS one lacks, to make up for the critical loss of the fundamental motivation for the DS version's main mode?
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Puzzle mode in Bombliss is great
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I kinda like Puzzloop and its better clones(e.g. Zuma).
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>>12025280
yeah, basically nobody liked the ds one's main mode lol, but advance's daily puzzles were actually designed which is always fun! also it shifts the focus to clear everything in just one path, hence the more logic-puzzle elements at play
also, yeah, advance introduces a few special blocks - nothing too complex, there's a really neat little tutorial built in to explain them all which is a lovely touch - and also an edit mode that lets you make your own puzzles which is neat
absolutely agreed that the stylus kinda sucks for ds though, d-pad's way cleaner imo
shame mitchell went bust honestly, i feel like polarium's the sort of thing that could really thrive with stuff like internet connectivity to share custom puzzles and the like, and honestly i think it'd be cool to see an alternate take on the challenge mode with a bit more thought behind it
oh well, i can dream lol
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>>12019283
I got a used copy of Solomon's Key as a teenager. It had human teeth marks on the case. Someone freaking bit it, probably in frustration from the game's difficulty.
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The Bombing Islands on PS1 is a good one that doesn't get talked about much. Starring Kid Klown. It's a little slow but the puzzles are of pretty good quality.
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>>12019537
Game boy puzzle games, being monochrome, might be up your alley
There is also non-retro game Void stranger
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>>12025590
All me
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>>12023539
Stop That Roach is entirely turn-based, no timer, I think you just have a limited amount of steps/turns to complete each puzzle.
Klotski is a simple block moving puzzle game for Win3.x, there is a timer but that's just for points, there is no time limit.
Pandora's Box is a collection of different puzzles for Win9x, no timer or time limits. All puzzles are visual like lining up pieces of a picture, no reflexes needed.



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