>make an action rpg, make it first person too>you can see your weapon physically hit the enemy>it does no damage
>>12021331captcha was relevant
>>12021331It's essentially a 1st person dnd game (aka cancer)
>be me>keep stamina up>major in weapons skill i'm using>hit level 40 in weapons, accuracy issues cease
>>12021430>be level 40>watch my sword physically hit the enemy>miss
>enchant potions>take potions>now have 2000000% hit chance while also having 20000000000% dmg.>one shot and never missSounds like a you problem
>>12021449>enchant potions>watch my sword physically hit the enemy>miss
>>12021440This trope is ancient, anon. I would cite the original xcom, but i'm afraid it's older than video games.>whaIn some forms of competitive fighting, only blows to specific points on the opponent grant points. Thus you can strike someone and have it do nothing. Fencing comes to mind if I recall correctly.
>>12021331Morrowind isn't about combat. It's about using alchemy to turn yourself into Superman and oneshotting every enemy in the game with a single hit.
>>12021331Yes and you can punch me irl, make physical content, and still not hurt me in any way due to you (OP) being a faggot.
>>12021495>type post>enter captcha>miss
>>12021331>make a crpg where stats-dependent math formulas determine your damage output>crouch behind an enemy in a first-person 3d space>it hits for 6x damage
>Morrowind's combatAnd Daggerfall's, and Ultima Underworld's, and more-or-less Diablo's, and nearly any real-time RPG. Did it only become a problem when it became playable with an Xbox controller?
>>12021525your game is bad because i actually want to play chivalry and not the elder scrolls
>>12021535>wanted an action game and not an RPGMany such cases. Fortunately, more retro options exist.
>>12021525The people making the criticism are non-RPG fans who got into the genre with even more casual action RPGs than Morrowind. They don't even know it's common practice
>>12021576>chant its common practice>watch weapon model intersect enemy model>miss
>do anything>rest for 8 hoursthey really copied the most dogshit things from tabletop RPGS huh
>>12021586Yes, common practice from before games even had models.
>>12021587bethesda games are uniquely bad about it, i don't hate resting in infinity engine and inspired games
>>12021495Kek
>>12021470>Problem, carbon based lifeform?
>play rpg>can't deal with abstractionswrong genre for you, friend
>>12022110mfw the apple of my mind is simply an abyss
>>12021430>>12021440>>12021449>>12021461>>12021491You just need higher Agility for Morrowind and Strength for Kotor you fucking retards.
>>1202144040 points in the skill, retard. You can have that straight out of the census office door at level 1.I swear half the problem is people who didn't read the manual that explained how things work, and the other half is that the census office intro gives you a dagger regardless of what weapon you have skill in. (If any)>>12021587Napmaxxing is a a gay strat for noobs.
>>12021331now you can learn how to actually play
>>12021331>an action rpgWhoa hold the fuck up right there. Do people really think morrowind is an action rpg? I certainly have never thought of it as such.
>>12022672Retards do
>>12022672yes, it's real time without the pausing and ai ticks of rtwp crpgs.
>>12022680See what I mean? >>12022683
>>12022695how is it not an action game? you kite enemies and dodge spells like a hack n slash
>>12022672>Do people really think morrowind is an action rpg? I certainly have never thought of it as such.It's listed as ARPG on wikipedia, so yes.Why don't you think it is?
>>12022815It was sold as an RPG, not an "Action RPG"
>>12022110Abstraction isn't the problem. Drawing the abstraction in a way that makes it look stupid and bad is the problem. The JRPG pattern of making a little dude wave a sword and then drawing a violent-looking (but mostly abstract) strike animation over the enemy across the room works fine. It's clunky but everybody can quickly see exactly what's going on, and everything looks clean and iconic. Morrowind's way of doing it looks awful and encourages the player to think the abstraction is not an abstraction. It's just a stupid, bad design choice.
>>12021331>plays game set in fantasy universe>magic and flying and shit>gets mad when physics is unconventionalI think the problem is you
>>12022827>It was sold as an RPG, not an "Action RPG"Now that you've had a chance to play it yourself, why don't you think it is an action rpg?
>>12022834>Morrowind's way of doing it looks awful and encourages the player to think the abstraction is not an abstractionHow so? You swing the sword, if you miss you hear the woosh sound, if you land a hit you hear a strike sound and the enemy flinches.
All of this could have been avoided if they had just put the damage calculations onscreen like in every other RPG ever.
Apart from the misses, the combat in Morrowind, Oblivion, and Skyrim all feels the same to me. First person melee just sucks.
>>12023026>First person melee just sucks.If you play Skyrim the way you play MW, it's probably you who sucks and plays on easy mode.
>>12021470>In some forms of competitive fightingYeah, the gay ones
>>12022973lol
It's the same as KOTOR, or a thousand other RPGs, it's a D&D style 'to hit' roll. The only difference is it's real time instead of turn based.Say you're a huge pussy newb like you are in real life, you wouldn't expect to hit or do any damage to a daedra even if you had a sword unless you got lucky. It would bounce off, your limp little wrist is so thin that you couldn't even kill a terrier-sized rat given a sword. It would have you for its bitch.Now, does it make more sense? Until you stop being such a big fat pussy, OP, you'll never manage to defeat anything in combat. You think you're taking mudcrab? You couldn't destroy a wet cardboard box. Even if you manage to weakly connect your weapon with its carapace, you'll never break through because you're a pathetic, willowy faggot. You need to train, get strong enough to kill a fly on the first swat, before you start to actually do some real damage to a real opponent. Just like in real life.
>>12022893Maybe the sword shouldn't hit the model (which should dodge the attack or otherwise move out of the way) as well as making a swoosh should as if it were hitting empty air to communicate that even better. If it lands, show it hitting the model and make the enemy flinch. That's how all sane games design their combat: you communicate things audio-visually in an audio visual medium.
>>12024497I can't imagine how frustrated you must get reading books
>>12021331I thought this was a Facebook post for a second
>>12024505Not very considering unlike you, I'm not a retard that gets upset when someone rightfully points out poor game design is in fact poor design and not something you should try and justify with 0 IQ anecdotes that even FPS devs manage to implement like bullets hitting the scenery when they miss the player or the enemy and there being some visual and audio cue that you took damage.You'd fit in with the low lives in Bethesda tbqh.
>>12024497If you're able to hear the audio cue, see that the enemy HP didn't deplete, and understand from a mechanical standpoint that your attack has just missed the enemy, then why would animating it even matter?
>>12024539To give meaningful extra feedback, retard. You act like it's some herculean task to do a very basic collision check and give the player meaningful feedback in audio, visual and game mechanical manners so they can make a decision from there. It's not that hard to implement and any good game designer communicates all this information in multiple ways so the player doesn't miss it. It's the same reason a lot of games use vibrations to signal that your attack connected or the enemy attacked you.God, you faggots really have no sense of how to make a good game. No wonder you praise shit like Morrowind as if it's anything but trash.
if you think feedback in morrowind is bad, just remember that the 1.0 version didn't even have enemy health bars. most of the negativity in reviews revolved around this and was probably the reason it was added in a patch
>>12024550You act like it's some herculean task to use your eyes and ears. I just explained why you get enough feedback as is. If you weren't retarded then you would be able to follow along with Morrowind's combat perfectly fine. Nearly everyone who plays this game can do it. For those of us who aren't special needs, feedback animations wouldn't accomplish anything anyway, so why do you demand them to be in the game? Do you need it as an accessibility option for whatever impairment you're suffering from?
>>12024559Christ almighty. How does Bethesda even have fans in the first place? Are they so tasteless that they will justify this genuine lack of polish in their games?>>12024564>You act like it's some herculean task to use your eyes and earsIt's not but I'm not the one justifying another Bethesda catastrophe where they didn't even consider the game mechanics or design before jerking off about some gay retarded lore no one but dorks like you care about.> I just explained why you get enough feedback as is.If they don't match up, it's not. It just means that you have lowered your mental capacity to that of an actual mentally invalid child if you think that there should be zero correspondence between what''s going on on screen and what you are hearing/feeling etc. You're the epitome of why westoid game designers are so shit: they can't actually think the mechanics of their games through and just throw shit at the wall.>If you weren't retarded then you would be able to follow along with Morrowind's combat perfectly fine.The only retard here is you justifying a typical Bethesda kusoge for dimwitted reasons Even fucking Doom and Blood have enemy hitstun and the screen flashing red for a second when you get hit. It's not hard to make sure you're game isn't a poorly conceived of mess, yet here you are defending literal dogshit.>For those of us who aren't special needs, feedback animations wouldn't accomplish anything anyway, so why do you demand them to be in the game? Do you need it as an accessibility option for whatever impairment you're suffering from?Because I want my game experience to be polished and of higher standards than the shit you Bethesdrones think is okay.
>>12021331The first time I played morrowind I became knife guy because of this. Knife is most likely to hit at low level. Just run up and stab stab stab 'em in the gut. It became OP pretty quick like everything. Lots of highly poisonous and magical knives. I killed dagoth in like 10 seconds kek.
>>12024587i always use knives cause it's so easy to find enchanted knives that paralyze on hit, just stab until the enemy stops moving then switch to something else and kill them
>>12024606I don't even remember what class I picked. The class just became stab 'em in the gut guy.