Dracula X is a lot more challenging and has less slowdown than Rondo of Blood.Levels are completely different, has new bosses. Only enemy sprites and richter sprite are taken from Rondo. Might as well say Symphony of the Night is a Rondo and Castlevania IV "version" since it reused sprites from those.
>>12023164Rondo's reputation was always inflated by it being Japan-only to start, and Dracula X's always suffered for missing the sort of features you could use to pad out a write-up to sell the game (consistently branching stages, extra character). While Dracula X is missing features even from CV3, it's basically a continuation on that game, design-wise, and it's still really good. People talk up Rondo as the pinnacle of Classicvania when it was proto-IGA in a lot of ways, having screens foreshadowed by previous areas that you can conjecture a way to reach somewhere down the line. Dracula X is just pure action goodness.
This game and Rondo are sort of like Valis IV (SNES) and Valis IV (PCE)
Hong Kong '97 is more challenging than all those games you mentioned, must be better.
Dracula XX (SNES) suffered from poor marketing in the US. Dracula X (=Rondo) was hyped up by magazines as the greatest game ever so when it came to release XX the marketing was trying to pretend like "Here is the Dracula X you've wanted all along!", I mean nobody reffered to Rondo of Blood as "Rondo of Blood" it was called Dracula X. So in the US they renamed XX to X and changed all the key art to that of Rondo to try and pass it as something it's not. Of course people would be disappointed and that's where the "bad port" meme comes from.Also anti 2D bias was already starting to be a thing in 95 when it was released.
>>12023228>Also anti 2D bias was already starting to be a thing in 95 when it was released.Curious how it didn't affect SMW 2 or DKC 2
>>12023164Rondo is more fun
ITT: samefag tranny having a melty
>>12023164X feels like you're walking in mud. fucking horrible. i've picked it up 3 times and drop it every time before the 2nd boss.
>>12023164Bit off-topic but I hate how in Castlevania games the bats and medusas always spawn in front of youThat's usually not a problem but in this game you can walk backwards (or just look back in the moving platforms on level 2) so it's possible to abuse it in many partsIt looks so silly to get to the end of a corridor and just whip the 5 bats following youI know I could just not do it but my autism doesn't let me, I can't unsee it nowWish they came from random directions>>12023164It's harder but in an annoying wayYou often can't make a mistake or you get stunlocked and raped by enemies, and in some later levels those purple armor guys are in very awkward and annoying positions
I thought Dracula X has a pretty strong start as a harder, more intense take on Rondo of Blood's mechanics, but always feel like the game loses steam by the end.
Could this have saved the Castlevania series?
>>12023238DKC2 sold 25% of what 1 sold. And yoshi's island sold less than 10% of what SMW sold, although that's obviously not a fair comparison due to pack in status.
>>12023164Hot take, they're both fun and worth playing.
>>12023414We were discussing critical reception, not sales.
>>12023238The Nintendo hype train isn't affected by such things.
>>12023282>X feels like you're walking in mudThe walking speed animation has been sped up whie the actual walking speed is the same.>i've picked it up 3 times and drop it every time before the 2nd bossWeak.
>>12023238Curious how Yoshi's Island sucked and failed to sell hardware unlike DKC.
>>12023659Who cares about reviews? Reviewers don’t buy the games and shill for nepotism. Notice how journalists always immediately elevate themselves above us filthy consumer peasants. Our opinions don’t matter.
>>12023164Rondo of Blood is clearly better but they're both good/great games worth playing even today.
>>12024292>>12023562No! Super Nintendo bad.
>>12023164It’s funny how you never see posts trying to affirm that Rondo is superior to X while the opposite take is spammed constantly.
>>12024297You're the biggest mindbroken bot in the entire site
>>12024323The truth is self evident enough that it need not be said. Only retard contrarian spammers with terminal autism and bad taste pretend Dracula X is good.
>>12023659Sales numbers matter more than reviews.
>>12023385That's actually the case for Rondo. After Death and Shaft, the game kinda deflates (Dracula is pathetic).
>>12024283>Curious how Yoshi's Island sucked and failed to sell hardware unlike DKCDid you play the damn thing? Shitty crying baby, focus shifting from platforming to collectathon.
>>12023228Have you had your autism professionally diagnosed?
>>12023228Even the back of the box did that
>>12024472>collectathonReminder that this buzzword didn't exist in actual retro times (pre-2000).Also good game bad
>>12024323Hm. He isn't really saying X is better than Rondo. Just that it's harder (true) and has less slowdown (true).Rondo is still better game (imo) but X is also good.I see it different, people who watch too much youtube constantly spam the internet with their "Dracula X is a bad Rondo port", while people who actually play video games know it's not a port and both are worth playing
>>12024935>Reminder that this buzzword didn't exist in actual retro times (pre-2000)Because devs knew it was a shit idea and the game would tank.>Also good game badYI is a terrible, terrible concept.
>>12025219>Because devs knew it was a shit idea and the game would tankThe fuck are you talking about? Devs nowadays still don't use "collectathon", it's aninternet western buzzword NPCs like you only use.Yoshi's Island is less about collecting and more about not getting hit for 100%. That's why people like you hate it.>good game bad Sure sure
>>12023228Its been said that XX has "bad level design".
>>12023659Mega Man fan detected
>>12025485>The fuck are you talking about?The whole collectathon concept, it's horse shit, always has been.>Yoshi's Island is less about collecting and more about not getting hit for 100%YI is much more about collecting crap than not getting hit. YIDS IS about collecting crap and NOT getting hit, and it's turbo horse shit.YI is a terrible, terrible concept with top tier devs in charge.YIDS is a terrible, terrible concept with amateur devs in charge.
>>12024292>Rondo of Blood is clearly better but they're both good/great games worth playing even today.This.They're also their own games with their own different levels. They're not ports.Play whichever you prefer or both, you will have fun either way.
>>12026278You can ignore the scoring >but it's too easy!Upload your no-damage run
>>12026325>You can ignore the scoringThe game is fucking worthless if you ignore the scoring, but if you do try to 100%, it's downright terrible. YI is nothing but a terrible, terrible concept.
>>12026340You will convince someone
>>12026348Don't need to, people already saw that YI was a terrible, terrible concept on release.
>>12023305>in this game you can walk backwards (or just look back in the moving platforms on level 2) so it's possible to abuse it in many partsYeah you can but actually not all bats/medusa spawn this way. There are cases where they spend on either side of the screen depending on where the player is standing; usually that happens for screens that don't scroll horizontally but iirc there are a couple of exceptions
>>12026372Sure
>>12024472I did and it was both a drag and lame. Hence why DKC actually worked unlike Yoshit.
>>12026379>>12026491
>>12026378Damn I love this game.
i prefer dracula x because it's on the snes and i just really like the snesalso the soundtrack sounds better
>>12026695Sure sure
>>12026704Enjoy your note cut outs with no release, sustain or decay and muffled farts.
>>12025494XX has difficult level design, which people call "bad" because it frustrates them.
>>12027156Because it was fozzy level design, tedious for the sake of it.
>>12026378Love this game's rhythm. Really rewards persistence in approach where you know where to time your jumps, whips, and crouches. Actually a pretty big departure from Rondo instancing monster spawns and usually making you stop and fight before moving forward.
>>12027207It's only tedious if you try to play it like Super Mario World.
>>12027156>XX has difficult level designThat's not even true, levels need to be understood and eventually mastered, but getting there is by no mean difficult.