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Now that Virtual Boy is back in the public discourse, I want to bring up Nintendo’s huge marketing problem with the original launch.

Yes, it was bulky and the colors were ugly but so was the original Gameboy and it sold very well. Even with its hideous black and green display.

The Virtual Boy needed more good titles and Nintendo completely dropped the ball.

Why was Red Alarm released as Red Alarm instead of “Virtual Star Fox” or something, coming off the success of the SNES game?

Why was Teleroboxer released under that name instead of Virtual Punch-Out?

Why was Golf just golf instead of Mario Golf?

For a console with only 22 games, it desperately needed some killer apps and it seems like a basic re-skin and some cool box art could have filled out its lineup. These IPs were right there and Nintendo just decided not to use them? It seems like a giant missed opportunity.
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>>12023369
Everyone at Nintendo was well aware that it was stopgap until the REAL next big thing would be ready.
The VB was basically a released prototype.
They didn't want to potentially taint the names of the big franchises, but to let there be at least one known name Wario was okay and Mario having all kinds of spinoffs, of which not all are of the finest quality, was well established so no problem with Tennis and whatnot. But a TRUE Mario platformer as continuation of the main line would only have come out if the VB had had a huge success surprisingly.
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>>12023369
do you really wish virtual boy had been successful?
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>>12023369
>NOOOOO EVERYTHING HAS TO BE A FRANCHISE
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The device gave you headaches, and could damage the eye sight of children under 8. Even if the Virtual Boy had Half-Life and Ocarina of Time as exclusives, it wouldn't have made a difference. It never should have been released.
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>>12023369
>Nintendo’s huge marketing problem with the original launch
Everything about the actual device is a problem. No amount of genius marketing could have saved this thing.
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It was doomed because it was a internal tech demo that got pushed out the door, most likely for stupid internal management reasons.
By that benchmark, 22 games is pretty good.

A lot of the fundamental issues where not tackled until the late 2010s. Basics like lenses introducing focal plane was solved, head tilt nausia, same with device weight.
The Ocules Quest did not hit shelves until 2019, and the PSVR for the PS4 in 2016.
>Why wasn't things Brandnamed
Because that is a BAD way to build a enterprise of any larger size. Teleroboxer would make a great VR arcade port by this point, where Punch Out is more of a Unicorn for doing not normal things for that console hardware.
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>>12023369
the virtual boy was made just to appease miyamoto obsession with 3d.
but since it wasn't a commercial success they just pretended it never happened and miyamoto kept on his 3d quest.
with the 3ds miyamoto got his wish and finally realized that 3d was just a meme.
if they were really serious about 3d they would have made the switch 3d ready or made a 4ds or something instead.
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>>12023617
they already made a joke about the 4ds in rusty's real deal baseball, they can't make it real after that
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Just found out that the developer of Virtual Lab is a tranny. Not surprised
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>>12023502
>The device gave you headaches,
True.

>and could damage the eye sight of children under 8
False.
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>>12023369
>just change the names of shitty games to nintendo IPs and it will save the system
Only a deranged tendie cultist could come up with something so retarded.
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their biggest mistake was not licensing doom as a launch title
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>>12023617
>was made just to appease miyamoto obsession with 3d
Huh? Did Miyamoto work on a single Virtual Boy game? I think the only credit he had was Producer for Mario's Tennis.
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>>12025141
Actually, I was wrong, even Mario's Tennis had Gunpei Yokoi as producer.



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