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File: 6-1-1609-13.jpg (91 KB, 640x646)
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Just got this game for 10 bucks at the local market.
What am I in for?
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>>12025186
The crushing reality that all PS1 games aged extremely poorly.
>>
It's a very bland game, obviously released unfinished. It's a port of an N64 game using the Turok engine, the PSX version has better draw distance (to the point that you can kill certain enemies before they see you) however it's missing many sound effects and light effects so overall it's probably even worse than the original.

One of the worsts FPS on N64 and PSX
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>>12025194
Never heard of this game but it doesn't look so bad. Maybe I emulate it.
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>>12025186
I bought it for 5 bucks like 6.years ago and idk if I've made it past the first level
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About a decade ago, some Hispanic YouTubers shilled Armorines as the "Metroid for N64," and I never understood why. I’ve never played it and never will. As a kid, I spent countless hours enjoying Turok 2, GoldenEye, and Perfect Dark, and I prefer to preserve those good memories of the N64. There’s no need to revisit something that feels like a waste of time.
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>>12025186
the n64 version is bad and the ps1 one is considered worse
>>
It's somewhat dickish in some ways like putting objectives on the high ceiling or making it so you need to shoot up to make a path over a hazardous area. Not only that the mid levels are a dark mess which you'll have trouble seeing anything in unless you want to use heat vision for everything. The game starts of solid, then gets bad with visibility, then becomes solid again when you can actually see in front of you, then you can see how it is rushed in the end. Some of the final levels are more corridor like compared to previous levels with less destructiblity.

Then the biggest signal the final levels were rushed is that moving platforms will make you do odd things. One platform moves horizontally and goes back and forth from point A and B. When it makes its way back the entire platform gets flipped 180 degrees, and your character will flip with it so it's silly when you're trying to make a jump over the green sludge pit from that platform. Then you have platforms that are suppose to rise, and frequently when you first step on them you'll get launched 20 feet into the air. Possibly the max height that the platform goes up. Mind you, this happens in the final set of stages, but it is rushed.

One of the bosses also got stuck and couldn't perform its next phase so it became invincible and forced me to reset the mission. It's hard for me to recommend, but it's still a FPS about alien bugs, so I understand.
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>>12025186
A game that's in need of a remaster that adds extra levels with better layouts and objectives



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