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Are there any arcadey 2d action games that operate on a sort of "boss rush" level structure, but instead of fighting different minibosses, you repeatedly fight one recurring enemy per stage who gains a larger moveset or whatever in between each fight?

IE stage segment / platforming beating up mooks -> fight stage baddie -> more platforming / beating up mooks -> fight stage baddie again (new moves) -> more mooks / platforming -> final battle with stage baddie (full moveset) -> end stage

I'm thinking sort of like how you fight each of the main bosses in Devil May Cry 1 multiple times over the course of each segment of the game, but more in that classic arcadey 2d vein. I'm sure there are individual stages that do this also but I wonder if there are any games that make this the whole gimmick the whole way through.
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Moon Crystal has one reoccurring boss that does that, but it's only one boss out of many that don't do that
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>>12027873
Warning Forever is the closest thing I can think of what you're describing but it's a pure boss rush with an enemy that constantly evolves into new forms based on your performance during the previous fight.
https://www.youtube.com/watch?v=WCr2PNGluqA
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>>12027873
Rapid Hero and Gekirindan have you covered for shmups. Picrel its the guy from the former.
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>>12027873
Viewtiful Joe 2 has that annoying dinosaur boss who keeps reappearing with new moves.
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>>12027873
>I wonder if there are any games that make this the whole gimmick the whole way through.
I can't think of any, but I do wonder if that would even be enough to carry an entire game.
Like, how far can you push what is essentially a single boss fight? Can you spread the same boss across the full length of a game and still keep him fun? What would the final stage of this monstrosity look like?
I honestly don't know, but it sounds so ambitious that I wouldn't be surprised if it's never been tried. At least not on purpose, or successfully.
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https://www.youtube.com/watch?v=Ad_gafBRM_s



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