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Today I will remind them that Bomberman is canonically one of the enemies from Lode Runner NES who escaped and went straight.
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>>12029875
>canonically
Only in the first Famicom game (which is not even the first Bomberman game), as the later games follow the continuity of PC Engine Bomberman which is a repoot of the series.
I'm not even talking about Lode Runner canon, where Lode Runner has a daughter.
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>>12029875
The Lode Runner I know best was on my school computer and the enemies were robed monks who'd tear me apart when they caught me.
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>>12029875
QRD on Lode Runner? Never heard of it.
>>
>Throws wrench in the canon
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>>12029961
No wrench, he put the helmet on and became Indy Bomber
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>>12029959
A single screen platformer game where you can dig the ground around yourself to temporarily trap enemies in holes. Originally programmed by Doug Smith for Apple II, it instantly became a hit and was ported by Broderbund to every single home computer platform imaginable. Hudson Soft later licensed it and remade it with more cute larger graphics for Famicom, where it became the very first third party game on a Nintendo's console (alongside Hudson's own Nuts and Milk).
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>>12029975
I like Hudson and appreciate what they tried to do. But the tradeoff for the larger cuter sprites is you can't see the whole level, which kind of hampers the tactical aspect of the game.
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>>12029897
>Lode Runner has a daughter.
How come she's not wearing a top? Also, Lode Runner's Rescue is isometric and looks like it plays like Q*bert on crack.
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>>12030034
It's funny overall how the franchise turned out on Famicom. The original Lode Runner featured 150 levels, but the Famicom version, being a very early game, had no space for everything and contained only the first 50 original levels. Later Hudson Soft released their own version Championship Lode Runner which is full of kaizo-tier levels created by players who mastered the original game, resulting in an insane difficulty curve for people who only beat the first 50 levels of original Lode Runner.
To give Hudson credit, the original Famicom game had a level editor which could load custom levels from a cassette player connected to Family BASIC keyboard, and there were even audio tapes released by Hudson Soft with new official levels.



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