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>beat the game in under 3 hours
>get bikini metroid
how did they expect kids to know this? did they really think that kids would just randomly speedrun the game?
>>
I told everyone. I kind of had to because everyone kept seeing my boner.
>>
>>12032524
yeah, it's expected that you get better the more you play and all metroid games are pretty short so it's fun to replay them.
>>
>>12032524
>modern nintendo would never do this
sad
>>
>>12032524
Kids would naturally "speedrun" the game over time just from replaying it and knowing it by heart
Unless your parents were rich you'd only get a few games every year so you didn't only beat it once, you squeezed fun out of every game you had to the very last drop
>>
>play as a bulky dude killing monsters
>beat the game
>random picture of a woman in a bikini
Jeez, seems a little gratuitous
>>
>>12032524
They knew that if they made it possible see a depiction of a half naked woman in their game, then some way or somehow, no matter how hidden it was, someone would figure out how to find her.
>>
>>12032560
There was no internet back then. Even if someone figured it out, they'd have no way of letting anyone else know. The secret would die with them.
>>
>>12032567
i'd just tell Fox news
>>
>>12032524
Because back then we weren't prudes enough to stop kids from seeing something they'd see anyway at the local pool or beach.
>>
>>12032570
what does that have to do with knowing to beat the game in under 3 hours
>>
>>12032524
Kids have time on their hands, retard.
>>
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>>12032598
Then why would they speedrun a video game?
>>
things 80s kids believed meant you were good at a video game:
>beating the video game
>beating your bros at the video game
things that never even crossed the minds of 80s kids:
>what if I beat the video game... as fast as possible?!

inb4
>w-what about racing games?!
>>
>>12032568
i'd tell fux news
>>
>>12032612
This. No one ever came into school bragging about how quick they beat a game.
>>
>>12032567
your school friends?
your neighborhood friends?
your cousins?
anyone of your age you hanged out with?
>>
>>12032672
uhh
uhhhhhh
uhhhhhhhhhhhh
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
>>
>>12032608
Wasn't a thing in those days.
>>
>>12032567
It wasn't a secret.
>>
>>12032672
>go to school
>"if you beat metroid real fast metroid turns into a naked girl!"
and just like that, you become the kid that everyone makes fun of behind your back
>>
>>12032612
>>12032635
As a kid I remember trying to play my favorite games as "elegantly" as I could. Like I remember attempting no-damage runs, or in the case of a 3D game like Super Mario 64, trying to do as minimal useless movements as I could, which in retrospect it's what speedrunning's optimization is. I remember avoiding playing clumsily and make the gameplay look cool, with swift acrobatics and using every movement option in order to go through the game. Mind you I never really reached speedrun level of play, but I still tried, not for anyone else or for breaking any record, but for my own fun.
>>
>>12032524
>how did they expect kids to know this?
They didn't
>did they really think that kids would just randomly speedrun the game?
Yes, they expected people to find the game fun enough to replay it multiple times and eventually come up with challenges for themselves, and added a reward for those who did.
>>
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>>12032693
Just use your Game Boy camera to take a screenshot to show them as proof
>>
Since I was actually around at the time I can give my anecdotal input: gaming magazines (in Bongistan at least) came hand in hand with the medium so very little stayed a secret for long.
>>
>>12032524
i've never beaten metroid 2 fast enough.
i did fusion, super and zero mission (in that order specifically), but never 2 or og.
fusion i even did it 100% and under 2 hours.
i should do 2 under 3 hours one of these days.
dunno about og tho. i find it kind of a chore to play now.
>>
>>12032738
2 is outright linear by metroid standards, the lava mechanic clearly directs you where to go next, very minimal backtracking
>>
>>12032738
there's a code in og that gives you all the powerups (wave beam instead of ice though) but none of the expansions, maybe try that out. personally i've never managed to 100% am2r in under 2 hours, might be easier with the open world setting.
>>
>>12032741
yes, i know.
it's just that i always take my time playing it because i really like the atmosphere of it.

>>12032756
i have a rom with a combination of qol hacks i like, but no hack i know adds things like crouching to shoot lower or shooting down while in the air or energy or missile stations for easy top ups instead of having to farm enemies for hours. of course, there are hacks that start you with full energy if you save and continue, but not for missiles.
>>
>>12032524
>how were kids supposed to know?
Who gives a fuck? Either they find it or they don't.

>>12032635
Half-true, games like Goldeneye would reward you with fun unlockable cheats for beating levels fast enough, though of course nobody really put any thought into beating the game as a whole really fast, because there was no incentive to.
>>
>>12032612
sonic caused it
>>
>>12032687
>the faster, the better the ending will be
>gives away the bikini
sounds like they wanted to allude to there being an even more revealing ending with a faster time
>>
>>12032790
I know they never wood of given a full titty shot, but a back view of her while topless would've been nice
>>
>>12032831
Would have been too based even for those days.
>>
>>12032524
Do you think "kids" were supposed to be the ones discovering that? That was for adult gamers, and if an adult doesn't beat Metroid 2 in under 3 hours on his first playthrough he's probably retarded.
>>
>>12032612
>things that never even crossed the minds of 80s kids:
You're wrong and retarded.
>>
>>12032949
sure thing kid
>>
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How did they expect you to know not to loot the chests until the end of the game?
>>
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>>12032983
>*doubles down on mechanics that require psychic foresight*
>>
>just now realizing that nintendo is staffed by a bunch of dads that add in secrets to pass down to their sons so he could be the coolest kid at school
>>
>>12032524
you are not entitled to know every single mechanic in the game
>>
>>12033061
>pay $70 USD in 80s bux (roughly ~$490 USD in post-inflation funny money) for a game
>"AKSHUALLY your not entitled to all the content unless you pay extra!"
>>
>>12033070
you are not entitled to secrets
>>
>Play game
>Get ending
>Play it again, but faster
>Get suitless samus
It's called replayabilty, you wouldn't get it
>>
>>12033210
>Play it again, but faster
It's a Metroid game, most people would spend their subsequent playthroughs taking their time and searching for hidden energy tanks and missile expansions. That's what secrets are, things you find, not things you guys get by beating the game real fast.
>>
>>12033215
>get so good at the game you can find bonuses in record time
Does this escape you?
>>
>>12032635
I definitely remember kids bragging about who could beat the newest game that just came out the fastest. It wasn't speedrunning but there definitely was a "I beat the game before you" thing going on
>>
>>12032524
>I have five games on the Gameboy
>two of them are licensed trash and Metroid is the only good action game
>throw it in the trash after beating it and never play it again
???
>>
>>12033319
I have like 20 gameboy games tho and they're all great except for cool world fuck that game
>>
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>>12032524
What amazes me is that in the year 2025 people are still calling that a bikini. Samus is a Ridley reference, she is very clearly in a tank top and panties.
>>
I heard if you beat the game in under 20 minutes you get access to Metroid's Onlyfans
>>
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>beat metroid
>too slow for good ending
>"I'll just hack the timer"
>can't find it anywhere in memory
>spend like 3 hours, could've just beaten the game again
>turns out each digit is stored in some binary coded decimal shit
>not just for the final graphical output which would be understandable but that's literally how the timer is stored in memory at all times
>>
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Back then NINTENDO POWER either spoiled everything or some autismo kid at school wanted to get the fastest time
>>
>>12033426
Not actually that uncommon in 8-bit games in my experience. As far as I can recall, your playtime in Metroid 2 is only shown once at the end of the game so I don't know why it'd be programmed that way instead of something fast like a frame counter which can then be converted to hours/minutes when needed, but it is what it is.
>>
>>12032612
things one retarded 10's baby believes
>>
>>12033549
>yeah dude, everyone in my elementary school was doing speedruns before it was cool, we had a scoreboard and everything, I was sub-5 on smb1
>>
>>12032612
This, I never met or heard anyone even mention anything regarding time played.

Speedrunning became a thing with autists going online
>>
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>uhhhhh, people didn't speedrun until autists when onli--ACK
>>
>racing game
>literally the entire point of the game is to make the number as low as possible
>it's not some kind of self-imposed challenge, it's the explicit win condition
disingenuous post attempting to create a false equivalence for (You)s
>>
>>12033070
Turn on your quest marker so you can follow the path to the nearest bridge and jump, cockfag. Secret rewards in games are fun things, having everything just handed to you and told upfront is lame as fuck.

>>12033560
A number of big games during the 90s would time you per level, and some would even reward you with stuff for beating a stated goal time. Some PC games even let you record gameplay as demo files too, so you could get good 'footage' which didn't eat up precious harddrive space.

Did most people speedrun games? No, of course not, at most people would do their best to unlock stuff in such games, and then not try for faster times if they succeded, but much of speedrunning as an activity really owes its popularity to popular games at the period which essentially enabled and encouraged it.
Shit like Quake Done Quick was a pretty big deal at the time, it was really novel to see a game like that rushed through so smoothly. Now, QDQ was segmented, multiple people would try their best to get the shortest times possible for each map, then the resulting best times were sequenced together, but most people didn't even care.
>>
>>12033752
>80s
>starts talking about quake
>release in 1996
>>
>>12033758
80s kids would be playing videgames in the 90s too, but fair point.
>>
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This is literally not okay and Nintendo needs to remove this from all future rereleases and issue and apology.
>>
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>>12033778
>you're the best looking guy here
>>
>>12032524
Vidya having high scores and kids competing with them was commonplace, so Metroid showcasing the time it took to beat the game probably served the same function. Also, kids replayed games over and over because they couldn't just pirate their #17 game of the month after beating one (I do this).

>t. zoomer
>>
Nintendo kiddy
>>
>>12032983
do you even get anything that good for waiting? i do remember that saying no to banon gets you the genji glove though which is way better than the gauntlet, actually makes locke more than forced deadweight in the early game
>>
>>12034024
>i do remember that saying no to banon gets you the genji glove
I actually discovered that one accidentally as a kid just because I made a rule to always spam no until the game forced me to say yes
>>
>>12033560
Which elementary school are you in?
>>
>>12033726
Ironic that you're using a Dragster image
>>
>>12032567
We have phones. Yes, people would sit with a landline phone talking for hours.



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