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>game with the most ridiculous RNG has the most competitive speedrunning scene
Make it make sense
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>trilogy
yikes. doom 2 was a glorified mod and final doom was literally made by modders and not id
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>Speedrunning
i dont care about speedrunning, my life is fucked up but not THAT beyond repair.
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>>12038335
Doom's "rng" isn't true rng, and actually works in a deterministic way.
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>>12038348
same as real life?
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>>12038335
This collection lacking Master Levels was kind of bizarre to me. Not that its a big loss (they were mostly crap), but it was still an official release.
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>>12038357
even funnier because it used the same art
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Who cares about Doom speedruns?
And as Doomkid says, in the past, the so-called "Doom Gods" were the guys who dominated deathmatch.
Today, "Doom Gods" are the guys who play the same level thousands of times until they get a decent run after memorizing everything like soulless machines.
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>>12038335
resetting is fast
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>>12038335
>most ridiculous RNG
This isn't fucking Blood where the difference between safety and instant death is what direction cultists were facing when you enter the room and thus how many miliseconds you have before they unload on you. I am not that good at FPS and even I can beat Doom on UV.
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>>12038419
bad example you just suck
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>>12038354
No, you see the rng irl is semi deterministic. It's based off the time you start the game. Previous theories on how the rng worked like the Zodiac system have been ruled out. The current issue is we can look back and see how the rng is for previous runs but it's still nearly impossible to predict future runs.
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>>12038335
>most ridiculous RNG
It's a single static table that everything in the game uses

https://github.com/id-Software/DOOM/blob/a77dfb96cb91780ca334d0d4cfd86957558007e0/linuxdoom-1.10/m_random.c#L31
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>>12038342
Doom II is fun (all that matters) and Plutonia has better level design than any of the official games
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>>12038335
The RNG really isn't bad at all, you still have very strong agency for moving and maneuvering, and you take your shots at your own discretion.

>>12038342
Doom 2 was a categorical upgrade to the gameplay loop. TNT was a mod, but Plutonia was commissioned by iD from Dario and Milo Casali after they liked their demo pitch for it. Plutonia makes up for most of Doom 2's own shortcomings.
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a fat smelly neckbeard at the gametrader in burgess hill, uk fucking denied me buying the final doom box because i was 8 like fuck off i hope you fucking died a virgin you fucking cunt
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>>12038347
I find that Doom speedruns are much more interesting to look at on average, since there's pretty limited skipping possible, and they're forced to fight a lot. Arbitrary Code Execution hasn't gotten much traction because you can't record it into a demo, which I feel has helped keep Doom speedrunning on its rails.

Nightmare runs are the most fun to look at for me, because there's no cheap tricks, you simply have to fight like a complete mad cunt against ridiculous odds to have a chance, not even rote memorization is enough.
https://youtu.be/qvMk1VOfWEI

>>12038348
Sure, but not in a way that's really exploitable.
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>>12038335
Any reason this had to be out of the general?
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>>12038581
it'll get ignored in there
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>>12038342
This stuff always bothered me. "Baldur's Gate Trilogy" is 1 & its expansion pack, 2 and an expansion pack for 2, yes it predates BG3 existing but it's still not a trilogy.

On the flip side, Fallout had an official release by Interplay called Fallout Trilogy which was 1, 2 and Tactics, even funnier is that they did this after 3 was out as Interplay retained the rights to publish the prior games, and Bethesda tried to sue them over calling it Fallout Trilogy because it didn't include 3.
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>>12038561
>Sure, but not in a way that's really exploitable.
Sure, but that wasn't my point. My point is that its "rng" isn't properly rng enough to make speedrunning altogether a complete crapshoot.
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>>12038581
because rng isn't real



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