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File: mk-armageddon.jpg (260 KB, 1280x720)
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Was it worth it?
>>
first mk i passed on. knew it was a cash grab.
>create your own fatality!
uh, no. thats your job ed.
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It was a cool idea and I'm glad it happened.
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The 2D games visuals hit hard and had wonderful sound effects. The 3D generated imagery has always been bland by comparison and also overdecorated.
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>>12039025
it's a good game outside of the fatality thing. No idea what they were smoking with that unless it was just cutting corners. Also didn't care for the story. Other than that there's a bunch of content and it plays well enough
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>>12039148
It was inspired by Asian death culture. Even Kill Bill had them.
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>>12039102
This, it's the sort of thing that won't ever happen again
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>>12039137
Yeah that's a decent way of putting it
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>>12039137
Liking the palette swap ninjas over unique designs is peak contrarianism.
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>>12039036
Same. Wish I got it in the end tho because I heard the conquest mode was actually really good.
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>>12039837
>conquest
You mean Konquest
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>>12039812
The cyber ninjas are also pallet swaps ?

Also every kid in the early 90s thought ninjas were cool, just like today it's bluey or whatever
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>>12040084
thanks
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>>12039025
Armageddon was basically an asset flipped final sequel, but had the advantage of EVERYONE IS HERE. Minigame was half baked, Krypt was half baked, Konquest was half baked, fatalities were half baked, kreate a fighter was half baked, Motaro was half ling.
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>>12039025
it was okay
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>>12039812
MK was never good.



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