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Why were so few video games based on magical girl shows back then? Was it because the premise itself didn’t seem engaging?
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Girls don't play video games.
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I liked the Sailor Moon fighting game and RPG on SNES. Also I'm playing a game where the MC is a magical girl and she is voiced by the same VA as CSS Sakura.
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>burgerjank
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This Sailor Moon game for Game Boy, asks "Are you a boy or a girl?" If you answer "girl," the game difficulty is set lower.
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>>12039318
We're not talking about India though.
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>>12039325
Based
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>>12039325
I like how it implies they know boys are into sailor moon too.
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>>12039325
L
O
L
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>>12039274

Is that Doremi Mario Party?
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>>12039274
Half-asked about this in another thread that just got archived, >>12036921
I extend the question to any anons in here.

Anyway, I couldn't speak to the lack of them because CCS and Sailor Moon are the only magical girl shows I like and both of those had several games, and the former a special edition of the GBC (and since Chobits had a special edition GBA as well I'm going to assume CLAMP are Nintendo fanboys).
> premise itself didn’t seem engaging
Doubt it, Madou Monogatari and Puyo were about a magical girl and those games sold gangbusters.
If I had to wager a guess, it'd be that games are expensive to produce and marketable to a smaller demographic. On top of not everyone having whatever specific console a game would be made for (because ports are costly to make, too), you essentially cut out 40% - 70% of your usual demographic because most girls didn't play video games back then.
Of course you can do with Compile did and make it for otaku specifically and then get lucky with it catching on with the mainstream, but that's only viable with an original I.P. where you have the freedom to throw shit at the wall and there isn't an expensive license attached to it.
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Girls don't play video games and male girls hadn't been invented yet
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>>12039370
I would play vidya with Kerberos
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Sailor Moon has a bunch
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Dunno what you're talking about, there were loads of them. Pretty sure Sailor Moon alone had over a dozen, and just off the top of my head, Rayearth and CCS had at least 6 apiece. You yourself posted one of the 4 Doremi games on the PSX. Pretty Sammy got multiple games. Hell, even Minky Momo got a game. Doesn't seem like a shortage to me.

Of course, half of them were cheap cash-in crap like you'd expect, but that's no different from any other licensed franchise.
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>>12039690
It'd play virtual boy games with Tomoyo.
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This game is very good.
https://www.nicovideo.jp/watch/sm12649216
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>>12039964
I started playing this at one point and should really get back to it sometime, but it seemed pretty kiddie and I'm not sure I'm up for multiple laps of 99 days just to get slightly different endings. Nice character art, though. Shame the in-game spritework is so shoddy by comparison.

I've spent some time trying to find good original magical girl games, but most of them are mediocre at best. Moonlight Lady has pretty good presentation, but the actual gameplay sucks. I've been meaning to give Misa no Mahou Monogatari a try for ages, but Princess Maker stuff's never been my thing, and the art style doesn't really do it for me either. Fancy Coco's in the same basket. Maybe I'll at least get around to finishing Silky Lip one of these days.
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I feel like I was the only one who watched this show as a kid. From what I remember, it was about girls training to be witches while keeping their powers secret. The purple haired girl, if I’m right, started out at a rival school but eventually joined the crew after bonding with them. The red haired protagonist, though was honestly my first real “awakening," she made me feel something strange, both hormonally and mentally. I was about 12 at the time.
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>>12040087
Not sure why kiddie might be an issue when all Magical Girl stuff is kiddie. Besides, Kurumi Miracle has a great sense of humor - like it's not full of potty jokes or anything.
I still remember laughing my ass off at that scenario where you can choose to have Kurumi be cursed to be an asshole to everyone.
Also everything the shrine maiden girl says is great.

>just to get slightly different endings
Replays are vastly different based on which area you start out in. It's less about the endings and more about the insane multitude of different scenarios there are to get based on your stats and choices. The game is one large branching path.
If you didn't already, do try to get the "Kurumi becomes an idol" scenario for peak Kurumi Miracle.

Give it another go, anon. I might do the same.

>Princess Maker stuff's never been my thing
Same.
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>>12040176
I mean, sure, it's all for kids (mostly), but there's a definite dichotomy of "games an adult can have fun with too" (Minky Momo makes for a surprisingly fun couple of hours, give it a try if you haven't) vs. "only a child could enjoy this" (Itsumo Sakura-chan to Issho uses the real-time clock to make you wait for an actual week between "episodes"). My impression of Kurumi was that it was sized more to a child's attention span, but I have to admit I didn't get very far in. You're doing a pretty good job of selling me on it, though, so I'll have to check it out again.

Oh yeah, and I forgot to mention Himitsu Sentai Metamor V earlier. It's technically a sentai parody rather than a straight magical girl game, but it's close enough to fool me. The plot takes itself bizarrely seriously for a game about 10-year-old girls transforming into busty teens in kinky outfits (under the direction of Norio Wakamoto) to fight evil monarchist aliens. Definitely not a great game or anything, but occasionally amusing. Your Japanese had better be up to scratch if you play it, because it consists almost entirely of unsubtitled dialogue.
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>>12040176
>The game is one large branching path.
It's endlessly amusing to me the Japs are better at this stuff then the west is. Like, JRPGs are (rightly) stereotyped as being linear slogfests, but games with actual meaningful narrative choice are so often Japanese, while western RPGs tend to struggle to even do "evil playthroughs".
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>>12040276
I don't know if I can fairly determine what is and isn't childish because once a cute loli is involved my judgment becomes severely biased. That said, I thought the game was plenty enjoyable for adults.
>I didn't get very far in
If I remember right the later scenarios are much more wild (e.g. there's one where you're conquering an ancient dungeon) and layered compared to the slower, more introductory early scenarios (e.g. one where you're fixing a boat).
A single playthrough from start to finish is only like 10-ish hours so I hope you try it again.

>make you wait for an actual week between "episodes"
what the fuck
>10-year old girls, busty teens, kinky outfits
...I'll have to give this a play some time. Lolis turning into older girls reminds me of UFO Princess Valkyrie and Cutie Honey.

You're definitely more knowledgeable than me about magical girl video games. All I can think of are arcade games where only the aesthetic is Magical Girl like pic related and maybe Wonder Momo. And random shmups if those count.
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>>12040315
oh and Norio Wakamoto has me interested
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>>12040315
>...I'll have to give this a play some time. Lolis turning into older girls reminds me of UFO Princess Valkyrie and Cutie Honey.
Don't expect to be blown away away or anything, but I think it actually does an admirable job of presenting a story on what was very obviously a limited budget. 95% of the gameplay is literally just talking heads, but they got some really good voice actors together (Ikue Ohtani plays the lead girl) and made the whole thing work. Obviously it's all contingent on your interest in "that kind of thing", but it sounds like you'd get something out of it.

>oh and Norio Wakamoto has me interested
This is the character he plays, btw: https://youtu.be/7yaPYFCwZ64?t=47 (the OP is definitely one of the high points of the game)

>what the fuck
Yeah, none of the Sakura games turned out too great compared to the Rayearth games, unfortunately. Although the Tetris one is by the people who did the TGM series, so maybe that's at least tolerable. I hate that the Dreamcast game is apparently very lame, because doing Pokemon Snap except with Tomoyo filming Sakura should have been an absolute winner.

>You're definitely more knowledgeable than me about magical girl video games. All I can think of are arcade games where only the aesthetic is Magical Girl like pic related and maybe Wonder Momo. And random shmups if those count.
Honestly, if you exclude the licensed games, I think OP's complaint is valid - there aren't a ton of out-and-out original magical girl games, mostly just stuff like what you mention that incorporates some of the elements. I think most of the ones that do exist are bishoujo games aimed at adults, actually. I imagine the perception among developers was that there was more of a market for that than for a game for young girls that didn't have the weight of a TV show behind it.
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>>12040397
>Pokemon Snap except with Tomoyo filming Sakura should have been an absolute winner.
The real masterpiece is if you take pictures of Tomoyo taking pictures of Sakura (both girls fully unaware of you because both of them are completely nude)
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>>12039325
How will womanity ever recover?
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>>12040397
sakura's cute butt
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>>12039325
It asks what mode you want to play on, now what you are.
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>>12041174
And the answers it gives are "Boy" or "Girl".
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>>12040276
>Minky Momo makes for a surprisingly fun couple of hours, give it a try if you haven't)
Which game?
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>>12041456
Mahou no Princess Minky Momo: Remember Dream. Momo has to journey around town, completing various quests and minigames to collect the ten Dream Pearls and restore the townspeople's lost dreams. It was a very late Famicom game (1992), so it has kind of a "16-bit polish" to it, with quite good graphics and sound for a licensed kids game.

It's all very easy and child-oriented, obviously, but the adventure parts give a solid sense of progression, and the minigames are actually pretty fun. And even if you don't like any of that, you can probably get behind Momo's transformations into a policewoman, nurse, etc. The developers were clearly pretty into that part.
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>>12040176
They sure are smug.
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>>12039293
absolute kino right here
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>>12041720
I want to kiss her.
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Play BSSM Another Story
And before you do that, check how the damage formula works because it's not very intuitive and the game will wall you as early as the second chapter if you don't know what you are doing. You have been warned
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>>12039319
Is that motherfucking Roll from Mega Man in the front-center?
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>>12043038
Sally the Witch. the game is a love letter to Toei's mahoshojo anime from the 60s and 70s, every character is from one of their classics.
Cutie Honey being in there is definitely funny; you have a cast of 8-10 year old girls from shows intended for little girls, and then standing in the back is a girl in her late teens from a raunchy action comedy.
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>>12043038
I should elaborate that Roll is definitely 'inspired by' (ripped off of) Sally the Witch. just like Mega Man himself is a direct allusion to Astro Boy. Mega Man's creator is of the generation who definitely would've grown up watching those two shows, so it' not a stretch to say he was nostalgic for them. Just like Miyamoto has more than a few references to classic Disney injected into Mario (the Mushrooms being directly inspired by the 50s Alice in Wonderland movie, for example)
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>>12041213
No, it gives "feminine boy" or "girl". "otokonoko" means feminine boy
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>>12043891
Onnanoko > Otokonoko
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>>12043906
you chose girl mode, got it



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