What are some exotic versions of games you can play in ScummVM?
It's not exactly "exotic" but NES Maniac Mansion adds mouse support.
>>12041210That was the version of the game that I originally played. One of the few times my mom just randomly brought home a new game for me. Soundtrack was awesome.
>>12041210FM-Towns version of loom.
>>12041224I didn't realise the NES had a mouse accessory
Not sure if it counts but you can play Blazing Dragons in it, a game that despite looking like it likely runs on a modified SCUMM engine and is a point-and-click adventure game where you move a cursor to click on things... was only ever released on the PlayStation and Sega Saturn and NOT on PC for some reason.The PSX and Saturn versions don't even support their respective mouse accessories, nor does the game even make good use of the controller by letting you cycle through interactable objects or even let you move the character with the d-pad. It feels like playing a point-and-click that was PC exclusive, but running on a version of ScummVM made for that console. Using ScummVM makes it play like a standard mouse-based point-and-click.
>>12042912Only version with background music.
>>12043598are you sure it doesnt support psx mouse, i forget if i tried it with the mouse, ive got the official mouse but only used it for broken sword 1/2 and red alert, you also forgot to mention blazing dragons has the voice of cheech marin, for any cheech and chong fans.>>12043709there are others with background music, i think the original pc is roland mt32 or somethinthe pc cd version has a single 50 min audio track which wasnt loading properly on playstation 2 as it was too long/large, so i tried the fm towns version as the tracks are separate works gud
>>12044916Original EGA PC version had AdLib and Creative Music System (Game Blaster) support. Roland MT-32 support was added later on a separate floppy disk you had to order from LucasArts. It added the overture screen with the most dramatic part of Swan Lake which was exclusive to Roland mode.
>>12044916>>12044946A cool thing about playing the EGA PC version in ScummVM is that ScummVM has support for replacing the soundfiles with CD audio tracks from a real symphony orchestra recording of Swan Lake. If you use the Boston Symphony orchestra Recording the tempo timings are perfect since that's the version George Sanger used as reference for the MT-32 tracks. I tried it and it works really well. The ScummVM wiki has instructions on which tracks from the CD to use. Here's what it sounds like: https://www.youtube.com/watch?v=D2BSlNDHY2k
>>12045527nice, sounds cool
>>12045527I love when open source software development works out for everybody. Someone got an unpractical but cool idea to add a unique feature to a single game among hundreds supported by the program, and everybody in the chain of development agreed that it was indeed cool and pushed it into the program. There might be a very small number of people who will tinker with that option themselves, but it is there for everyone if they want to try it out.
Copy protection screens in floppy versions are often pretty fun. People who only play CD versions miss them.
>>12048603what i love about games who have floppy and CD versions is the difference in music and comparing them,for example i actually preffer the floppy music of Dreamweb.
>>12048603Well idk about "fun" at least in that case; the earlier Lucas games had copy protection either integrated into the game (Indy, Maniac Mansion) or included original visuals that made them interesting (first two Monkey Island games' code wheels).The Sam & Max copy protection uses visuals from the dress-up mini "game" so you aren't really missing anything if you play the CD version.
Pic related works in SCUMMVM. Seems like it's the easiest way to play the game.
>>12041210Turbograpx CD Loom. Actually worth trying out unlike Sega CD Monkey Island.But speaking about MI, I kinda like playing Atari ST version. It's basically EGA version, but the pallete a bit nicer.
Not ScummVM, but there is a fork of DOSbox that has ReelMagic support, so you can play the ReelMagic versions of Return to Zork and KGB. I've heard the RM version of KGB doesn't really add much worthwhile to the game, but the RM version of Return to Zork has much better quality videos in terms of resolution, framerate, and color depth. Game went from about 100MBs to over 600MBs. It's not a great graphical adventure, and does have some absolute bullshit, but if you feel the need to play, the RM version is the best one to play.
Yo, Yuzo Koshiro's Eye of the Beholder for Sega CD is supported.
>>12044916>are you sure it doesnt support psx mouseI don't have a PSX mouse to test myself but I don't see it listed as supported anywhere on the case, manual, or in any lists of PSX games that had mouse support, and when I tried to emulate one in Duckstation it claimed the game does not support a mouse and I could not control anything. Unless it has unofficial support that is not mentioned anywhere and neither Duckstation works with it nor nobody who made any of those lists realizes I don't think it does.>>12048603Honestly, I would much rather not have to deal with that nonsense every damn boot. I always found them annoying, especially the "Find this specific word on this specific page and paragraph in the manual" style copy protection. At least some games only made you do it once early in the game to try to incorporate it in-game.>>12048848I had issues sometimes with this blasted thing because their visuals in the game can look so different than the ones on the code wheel itself. I don't know why they didn't just print the actual in-game visuals on it so it's easier to match them up.
>>12050905Now that is exciting to know.
>>12052089You can even transfer party from EOB1 to EOB2 using any version of EOB1 installed regardless of platform.