Where did the idea that Castlevania is hard even come from?
>>12042110You got hit once. You didn't beat the game.
3 is much harder.
>>12042110you already made this post.
>>12042110Because it's hard if you go into it blind and know nothing about it like hidden health pickups, which subweapons to use and how to get double and triple shots.
>>12042110millennial youtubers
>>12042110Let me guess, you also used the Konami code in Contra.
Yes, video games are much easier when you've played through them to have more knowledge about the game.
>>12042110You know how people talk about "easy to learn, hard to master"? Castevania 1 is the opposite, it's hard to learn the basics (fixed jumping arcs, whip timing, Holy Water is OP and everything >>12042176 said) but once you do it becomes trivial with only one or two exceptions.
>>12042176This is why I think rereleases for these kinds of games should point you to the manual or something. Someone starting Zelda 1 on the Virtual Console is gonna be more lost than someone who had the manual and the box next to them in 1986.
>>12042110Using holy water against bosses is basically playing an easy mode>b-but... the devs put it in the game!Yeah, and devs also put easy modes in some of their games
>>12042110i find the early ones frustrating more than hard. Its a chore to get through. Never again
>>12042124it really isnt
>>12042110People playing it and finding it to be hard for them. WHAT ELSE WOULD IT BE
>>12042965people that lie just to upset me
>>12042945Except cross is even stronger in most sections. And the only boss in the game that's actually hard with zero subweapons is Death
>Super Mario Bros and Sanic are liderally impossible>but Castlevania 1 is le easiest game of all timefuck this board
>>12043532SMB and Sonic 1 are unironically harder than CV1
>>12043524>in most sectionsName 1 (one) section between the first stage and the last stage where it's worth having a cross instead of carrying holy water to the boss
>>12043532>>12043676SMB1 warpless and Sonic 1 with all emeralds really are harder than both loops of CV1 but people will never admit this because apparently 'mascot platformers' for normalfags can't be hard
Normalfags have a very twisted idea of what a "hard" game is, whenever they tell you that something is hard just assume that it requires a little bit of practice and can be reasonably cleared within a few hours.
>>12043676>>12044427>>12044457This. Kirby's Adventure made me so mad, I shook my baby sister to death in a fit of rage (I managed to get rid of the body and trick everyone else into thinking someone broke in and kidnapped her lol), but I beat Castlevania 3 and Abadox back-to-back while nearly blackout drunk without ever playing them before.
>>12042110Compared to Ghosts 'n' Goblins, Castlevania is a baby game for retards. It's still more fun though.
>>12042935The zelda manual only helps you the first few hours. That game is unsolvable without consulting a guide (or asking a friend who also has it, which was the intended experience)
In castlevania 3 case it would be because they absolutely fucked with the difficulty in the US version to the point they made it unfun.
>>12044416Pretty much every non-boss section. Even many bosses are just as easy with the cross. Also holy water needs triple for stunlock or it sucks, whereas single or double cross is still useful>>12044651Since when the fuck is abadox hard now lmao>>12044427Warpless no continue code. But honestly even with continue code, I feel like it still probably is harder. You have longer checkpoints between deaths (the entirety of each world) and world 7 and 8 require much more skill and precision than anything in CV1
>>12045143>every non-boss sectionName a single non-boss section the cross makes significantly easier more than any other sub weapon. In addition to stunlocking most bosses, holy water is actually useful for melting knights in two seconds (especially useful in the part right before Death) and the only other useful sub weapon is the stopwatch for the part with fleamen near the end of the clocktower>many bosses are just as easy with the crossAxe is obviously the best for the first boss and keeping lvl 2 holy water trivializes the 2nd form of Dracula. Every other boss is also trivialized by holy water>holy water needs triple for stunlock False, it only needs double, and it's extremely easy and fast to get. You do know sub-weapon hits "levels up" your sub weapon and guarantees doube/triple shot drops right? With the way holy water works it does so many hits that getting a double shot is only a matter of seconds if you have enemies that take more than one hit around
>>12045197>Name a single non-boss section the cross makes significantly easier more than any other sub weaponcrosses have way longer range, better coverage, and are easier to use (don't have to be within pissing range). At level 3 you can just spam them and instakill every enemy with zero effort. >Axe is obviously the best for the first bossyeah>keeping lvl 2 holy water trivializes the 2nd form of Dracula. not worth it since you want stopwatch for the area before that. Second phase is really easy anyways. >Every other boss is also trivialized by holy waterLikewise with triple cross. >False, it only needs double, Nope, bosses can still move with double, you don't have enough coverage for full stunlockI've beat the game with no deaths. Any level 3 subweapon, or just knowing stage layouts trivializes the game. CV1 is only difficult for a first time player who dies to cheap gotcha bullshit.
>>12045215>dies to cheap gotcha bullshit.What are the many instances of cheap gotcha deaths?
>>12042110>Where did the idea that Castlevania is hard even come from?Because it is, until you learn how to play each title (Kind of like Contra, which seems brutal at first).Also because the players must commit to each jump and be careful of knockback.
>>12045221please kill yourself you autistic freak. I'm not sitting here explaining all this shit to you, fucking retard.Castlevania 1 is difficult to learn, easy to master. You just memorize the off-screen garbage, enemy spawns, learn the stiff ass trollshit platforming controls, and use the subweapons on the bosses. Once you've learned the game, you can practically do it in your sleep, but the game thrives on being a cheap piece of shit that likes to rub it in your face with harsh punishment for death (oftentimes worth it to just restart the entire stage for your subweapon)
>>12045215Again, most non-boss parts are trivial with just the whip, it's not worth using the cross and not having holy water for the boss>not worth it since you want stopwatch for the area before thatThere's holy water in Dracula's room, and by throwing it on him once before whipping the other candles, you get a guaranteed double shot drop from the system I've described in my previous post (even if it doesn't deal damage against his first form, it still counts as hits and "levels up" your holy water)>Likewise with triple crossFalse, show me a video of how "trivial" Frankenstein or Death are with the cross>bosses can still move with doubleFalseStop larping as someone who knows the game or I'll have to record footage to embarrass you
>>12045235>Again, most non-boss parts are trivial with just the whipYou are a retarded autistic freak. Please slit your throat. Yes, the game is trivial when you know every enemy spawn as it is. With triple cross, you don't even need to do that, you have massive range, high damage, full-screen coverage that you can just spam constantly. >There's holy water in Dracula's room, and by throwing it on him once before whipping the other candles, you get a guaranteed double shot drop from the system I've described in my previous post (even if it doesn't deal damage against his first form, it still counts as hits and "levels up" your holy water)it's not even fucking worth it, you have to waste all this time and hit the shots just to get double damage when the second phase is already pisseasy. You should just focus on avoiding Drac spawn and his shots instead of worrying about leveling up bullshit for his far easier phase>False, show me a video of how "trivial" Frankenstein or Death are with the crossTriple cross cut through them like butter. Holy water stunlocks them if you've memorized their spawn location and spam it as soon as they spawn in. They are trivial in both>FalseNot false you fucking retard, bosses can still move with double holy water.
>>12045234What are the gotcha moments. When I think of a gotcha moment I think of something you can't first initially react to like a Psikyo laser or a game punishing you for hanging on the far left of the screen and close off your avenue to progress and kills you.
>>12045265>Psikyo laseryou haven't even cleared a single psikyo game, kys poser faggot
>>12045265It's called taito laser you larping tranny
I don't remember me and my friends thinking Castlevania was hard. Ninja Gaiden and Megaman were harder to us.
>>12045273>>12045270Lol.
>>12044876>Zelda 1 is unsolvable unless you ask someone else who solved it???????????????If your friend solved it then you could, too.
Battletoads > SMB (no continue code) > SMB3 > GnG > CV3 > SMB (continue code) > Sonic > Zelda 2 > Shatterhand > Zelda > Ninja Gaiden > Mega Man > Contra > CV1
>>12045252>You are a retarded autistic freak. Please slit your throat>you fucking retardIt's ok Anon, I understand you have to go through anger before acceptanceAnyway>bosses can still move with double holy waterlol
>>12045305with 2 you have to time your throws, with 3 you can just spam. With crosses, you just spam them nonstop and it melts everything.
>>12045314Ok, show me a video of Frankenstein with the cross
>>12045317>waste 10+ mins booting up your emulator, recording, editing, and posting a video for some random shitstain retard on the internetNo, I'm good actually.
>>12045325I accept your concession>posting a video for some random shitstain retard on the internetYeah, I dunno why I did that
>>12045331it's funny because I've already beat the game deathless spamming holy water and I have some retard like a fly in my ear trying to convince me that holy water is OP and crosses are actually useless (even though he's never used them)
>>12045335It's funny because you still don't have any actual evidence that crosses are more powerful than holy water against Frankenstein
>>12045339One's doing a pushup, the other's doing a pushup with a single grain of rice on your back. Does it really make a fucking difference you autistic retard? If you managed to get to frankenstein with a level 3 subweapon in general, he's pretty much dead before you even look at him
>>12045357told
>>12045284I think you're overrating smb. the no continue gameover is a real bitch but they're just isn't enough sustained difficulty at any point in the game for it to really affect you % of success that much. you're going to get back to the 8-3 hammerbros basically every time and when you get over that short hump the game's over.
>>12045284Sonic 1 isn't really that crazy. You just go slower if you want all six chaos emeralds. I've closed out the final one in Scrap Brain Act 1 before. Even easier to get through if you ignore the chaos emeralds. Is it a bit more unforgiving when it comes to retries since you only start with three lives and must earn all your other lives and continues? Yeah, but only falling into a pit, getting crushed, or standing on spikes will auto kill you.
if you learn the game you didn't beat the game
>>12046672>Press the A button >It shoots>Learn A shoots>Can never beat the game now
>>12042110You only die in like 5 hits, bosses can kill you in one
>>12046672I beat CV3 without knowing Alucard could turn into a bat so I wound up doing his route Trevor-only, meaning I extra beat it. I beat it+. >>12044879What are the full extent of the changes in CV3, again? >enemies inflict amounts of damage according to what type they are, consistently throughout the game vs. >you receive a set amount of damage uniformly by all enemies according to what stage you're on, maxing out at 4 hits before death also>Grant iirc it still baselines at 4, which isn't crazy. I've only played US but I'm not convinced by what I've learned that it's a drastically different experience. Even Grant isn't bad when he still has his wall climb and can skip whole sections; almost like it was a conscious nerf to keep him from being OP.
>>12042110Only comes from having a good knowledge of the game. Nobody is beating CV on their very first try with the game. Nobody.
>>12042957Actually, it is.
>>12047864If you beat the game you didn't beat the game.
>>12044427>Sonic 1 with all emeralds really [is] harder than both loops of CV1 I got all the emeralds in sonic 1 after putting in like 8 hours over a week. I swear it took me like 2 months to beat Castlevania and I have no interest in playing the second loop. I probably spent the same amount of time trying to get smb warpless so I agree there. Does everyone just suck a the Sonic 1 special stages? I always found Sonic 2 much more bullshit. I still haven't found the energy to get super sonic.
>>12047864>Candle items are shuffled around; knife sub-weapons are more common>More flying enemies added to tricky platforming areas to increase your odds of getting knocked to your death>The clock ticks down faster>The second loop introduces flying skulls that are impossible to predict
>>12047864Not only do you take less hits to die, the enemies take more hits to kill as well. But the changed subweapon drops are pretty much the worst thing about the US version.
>>12042110Castlevania 1 isn't hard, but if you're going to try to make that point, you'd best not use a webm of yourself exploiting the game to make it easier
>>12048519>exploiting the gameRetard
>>12042110If you die and lose the holy water it can be pretty tough to beat the bosses. And the fleaman stairs hell in Dracula's castle is objectively difficult.
>>12048668Using the Holy Water to stunlock Death is obviously an exploit
>>12049646Absolute retard
>>12049812>good level design>Simon's QuestAnon...... based for putting 64/LoD in there though.
>>12049812NES games were *forced* to have dynamic level design because of technical limitations. You couldn't have gigantic straight lines with lot's of enemies in a row like in Rondo of SotN because that would destroy the sprite limit. Get rid of the sprite limit and you get games like Rondo/SotN or on the opposite side of the spectrum, games like Mega Man 8 which likes to spawn a dozen of fodder enemy at once in a messy way because they can.
>>12049805Keep screaming, you know it's true
>>12049812I think if Metroidvanias had instadeath pits and traps it'd be a lot more annoying to traverse the castle, in a way that isn't necessarily fun the way the Clock Tower in 3 or the Tower of Dolls is. I feel like that's also why Simon's Quest doesn't have the kind of hazards seen in Classicvanias.
>>12049812>we've reached a point where people are saying CV64 is better than SotN
>>12050823The ridiculous contrarian takes are the best part about this board though
>>12049812>level designvague buzzword
>>12045197>>12045215actually stopwatch is best for the first boss, just wait for him to lunge above the stairs and then freeze him.
>>12050771Plenty of metroidvanias have pits and traps, they're just usually not instadeath.
because it's fun
>>12044457This. People vastly underestimate just how terrible your average normalfag is at video games. Not retro but I was reminded of this fact when Silksong came out and the great filtering to the most trivial shit that followed.
>>12044687First gng game is not hard either.
>>12051915yes it's hard. game doesn't have to be a 1cc shoot em up to be hard.
>>12051832no its really hard, you start of thinking the boomerang is the best but actually the game is really hard if you don't use the holy waterAn average normie forgets which button is run in mario.>>12048021special stages of sonic 2 are ugly and too hard, sonc 1 special stages are a joy