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File: it's thinking.webm (439 KB, 894x720)
439 KB
439 KB WEBM
Sega Dreamcast: It's Thinking!
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File: 1746474490767753.jpg (117 KB, 894x720)
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117 KB JPG
>>12042468
Be honest. Is this why you posted this webm?
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Didn't Sony release an ad for the ps2 that explicitly mocked the thinking part by saying there's was way above just thinking?
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>>12042481
Careful, you might get a dime dropped on you.
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The giant red cyborg brain imagery looks more villainous and threatening than cool
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>>12042468

NFL 2K commercial - cameo by one of the Floigan Bros.
https://youtu.be/wEm-mS7cvN4

America Online commercial, with a Floigan cameo:
https://youtu.be/spErnbpCoIw

Sonic Adventure, I think there is a Floigan cameo in here:
https://youtu.be/OXnW3Yhe_2g

Space Channel 5, no Floigan cameo:
https://youtu.be/cpzl8lX6yYE?t=5

NHL 2K, also no Floigan cameo
https://youtu.be/wTHD0Ni7TRU?t=3

One of the most re-occurring character cameos in these ads is Afro Thunder from Ready 2 Rumble Boxing. Rayman also makes various cameos, It's not a bad advertising campaign using the in game models in various bits. Also puts a lot of focus on the game characters. Floigan Bros. being propped up in these ads were weird, These are 1999 launch ads and Floigan Bros. was delayed until 2001, right before the Dreamcast was discontinued. There were plans to release Floigan Bros. games episodically yearly or something. But they couldn't even get episode 1 out in a reasonable time frame.
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>>12042713
Floigan Bros. were the creation of Visual Concepts, the developers of all Sega's 2K Sports games. That's why they had cameos before their actual game debuted.
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>>12042720
>>>12042713 (You)
>Floigan Bros. were the creation of Visual Concepts, the developers of all Sega's 2K Sports games. That's why they had cameos before their actual game debuted.

Hirokazu Yasuhara was the lead designer on the game, who was also one of the lead designers on Sonic 1, 2 , 3 and Knuckles.
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>>12042481
What's the significance of this frame?
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SA1 is actually a combination of two different projects that were in development. A lot of the platforming concepts came from the more traditional 3D Sonic project (Sonic Jam has a lot of unused character animations from this project, which would later be refined and used again in SA1), while the adventure fields and narrative focus came from the rpg project (Jam's hub world was originally built as a prototype area for this project before being repurposed for Jam).

>Sonic Adventure begins development in 1996
>Sonic Jam is released for the Saturn, containing elements from the then-forthcoming Adventure
>Sonic Adventure as a 3D game adaptation of Sonic begins development as a showcase for Dreamcast hardware. Transparencies, Ninja lighting, FMVs, voice acting, etc
>Early in its development, the team had conducted research abroad to get ideas. The chosen region was South America
>Jun'ichi Kanemaru as Sonic, Chikao Ōtsuka as Dr Eggman, Nobutoshi Canna as Knuckles, Taeko Kawata as Amy
>Sonic Adventure 2 was at a difficult point in its release. When it was announced in June 2000, the Dreamcast was being sold for $150 and then they were doing a $200 check cash-back like there was a clearance sale
>Iizuka: I had these ideas in my mind from when I was making Sonic Adventure 1 that if I were to make a second game, I wanted to have a “rival character who looked exactly like Sonic” and to be able to play two scenarios, one with Sonic and the other with the rival character (Shadow).
>official announcement of the Dreamcast’s withdrawal was made at the end of January 2001, Iizuka was determined to sell SA2 on the Dreamcast at any cost.
>Shortly after the news that Sega was withdrawing the Dreamcast, Iizuka was given the opportunity to place an ad in a magazine that put Sonic and the GameCube together. He decided to make Sonic Adventure 2: Battle on Nintendo hardware because, “If Sega’s hardware is no longer available, I want to release it on Nintendo’s hardware.”
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>>12042761
>>12042791
Wait... is Floigan actually a good game?
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>>12042823
>Wait... is Floigan actually a good game?

Well, the problem with the game is that it was planned to be episodic from the start, so 'Episode 1" feels like a tutorial on how to play the game, as the large Floigan Bro is basically AI driven, and you have to prompt orders at. Apparently episode 2 was suppose to be much more fleshed out with a biggest story and more locations to visit than just a junk yard.
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What games features ninja lightning?
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>>12042823
Not really
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>>12042761
That's a neat fact



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