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What was Starcraft like on release, before esports and Koreans? What did people think about asymmetric factions? How was early battle.net? What did WH40k fans think about the setting?
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painfully obvious bot thread. S&H
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>>12044007
Starcraft is more like cartoony AvP rather than WH40
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>>12044054
It feels like cartoony 40K, with Zergs asTyranids and Protoss as ugly Eldars.
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>>12044082
40K itself is cartoony though
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>>12044007
Is that siege tank shooting at a carrier?
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>>12044007
Honestly in my social circle we didn't even play online. It was mostly about beating the campaign. I was a Games Workshop nut as a kid but I was into Warhammer Fantasy. It was clear to me that there was a connection but I didn't put much thought into it. There was so much happening in life and gaming that we all moved on to other things quick at the time.
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>>12044007
It was fun, it felt like a good follow-up to Warcraft 2. I mostly played it multiplayer against a friend whom I used to play Warcraft 2 and Total Annihilation with.
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I remember it was big in high school, but people were literally discovering mechanics. Like someone would hide siege tanks behind supply depots and it was considered an unbreakable position. Or, people would have to learn that Lurkers are invisible and you need a science vessel to see them. The way people were playing was very elementary and very clumsy by today's standards. Nobody had "builds", no one knew what they were doing, and no one made anything efficient. The way to get to the top of the ladder was to disconnect when you were about to lose too. Tons of peopel were doing it.

I remember my friends, all played a different race. one guy Terran, one guy zerg, and another guy protoss. The guy who played Zerg was big and stpuid and kind of sketchy, and was the one who liked to unplug his internet cable if he was losing. He also got caught buying essays for ALL his grade 12 classes and trying to pass them off like he wrote them. He also liked to play cheese builds in zerg. Coincidence?
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>>12044007
Among my friend group, which had only been exposed to Command and Conquer and Age of Empires previously:

>Whoa, cool factions, I can be mystic warrior aliens (Or for some, I can use tanks and fighters against aliens)
>The campaign is pretty cool, the characters are interesting and so is the plot
>We can connect to each other via dial up and play over the internet without a lot of setup? That's awesome

As far as actually playing the game though, the general sentiment was to pick a unit or two and mass produce the shit out of it, then just attack move to the enemy and hope your waves killed theirs. We played the game how people would come to play TA or SupCom now.

Things came crashing down when I started to play ladder and everyone else was still doing money maps, I started watching replays and reading articles on how people were playing and learned how to optimize my economy, how to micro units around, attacking workers, that sort of thing. There was a lot of people throwing fits at LANs and when we'd play 1v1s because I'd sneak a dropship into a mineral line and kill a bunch of probes or rushing people before they had much. Even though I wasn't great at the game yet, just knowing how to do things put me leagues ahead of everyone else.

It ultimately wound up with no one playing Starcraft anymore in our group, except behind closed doors with one another and excluding me. I can partially understand but I was still mad they didn't suck it up and improve until they could start winning again--this kept happening on several games, from Starcraft to Warcraft III, to Soul Calibur and Tekken, even Advance Wars wasn't really safe. The only thing they could consistently win against me on was Counter-Strike and eventually Smash Bros.
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>>12044096
wait till you learn that spider mines used to fly
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Early on the online play people quickly developed full map vision cheats, and soon automated scripts with "perfect" build orders and automated resource gathering, construction and upgrades for all maps. Carried by automated macros, automated factories and upgrades, and no need to manage their workers they just built a strik force and made a bee line for the enemy and won early.

Blizzard in this era was already usless when it came to cheaters in diablo, and cheaters in starcraft didnt bother them at all. They eventually came up with way to detect the cheats and started banning players, but there was a truly fucking awful period where it was unplayable online, unless you stuck to a known group of friends.
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>>12044096
Beta Starcraft was weird
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>>12044513
skin crawling...
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>>12044007
I was too young to play it when it came out, but my dad liked it. It was natural since he liked Blizzard's other games too.
>>12044019
The bots are starting better threads than the spammers are, just saying.
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I loved the WC2 gameplay but didn't like the fantasy setting. Loved C&C/Red Alert setting but gameplay felt a bit shallow. SC became a perfect game for me. Though Tiberian Sun was a close second.
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>>12045124
Love that early Siege Tank design. Btw, does anyone know what picrel building was supposed to be.
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>>12046257
circular, has a radar dish, and clearly terran. So could be early command center .
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>>12045124
Vgh, we were robbed...
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>>12046717
"Orks in space" moniker makes sense once you realize that terrans are orks
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>>12046757
>once you realize that terrans are orks
they literally made a song about it. is it some forgotten knowledge?



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