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File: Super_Mario_Bros._box.png (45 KB, 250x361)
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>3 men to beat 32 stages
Is it just me or is this one of the hardest games in the NES library?
>>
>>12045190
I wouldn't call it one of the hardest as several harder games without continues exist on the NES, usually ports from early 80s arcade games. Plus SMB has warps that allow the player to skip most of the game if they find and choose to use them.

What I think is that Super Mario Bros is a challenging but fair game with excellent controls that is easy to play and hard to master. Its massive success was no coincidence or due to luck.
>>
it takes a solid afternoon to get good enough at smb1 from never having played it to get good enough to beat it. it's nowhere near hard, much less one of the hardest on the system. as far as NES games go it's baby mode easy.
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>>12045285
No the fuck it doesn't. With continue code you can bruteforce your way through, but it's still tough as fuck, definitely harder than your Mega Man, Ninja Gaiden, Contra, Castlevania, etc.
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>>12045289
oh, so you're just retarded, got it.
>>
It's interesting how different people have different games they find difficult.
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>>12045295
kys zoomer, you probably played with rewind and save states on your emulator
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>>12045285
I've beaten lots of NES games, but I've never beaten SMB1.
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>>12045304
>they actually beat the game i'm too retarded to, they must be a cheating zoomer!
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>>12045307
just sit down and practice for like four hours. you'll get it.
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>>12045313
I've played this game off and on for over 30 years and I still can't do it.
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>>12045309
>doesn't even deny it
>posts a fucking basedjak like a 12 year old
kek, make it more obvious you're a cheating shitstain zoomer.
>>
I wish i knew how to walljump in this game
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>>12045319
i'm three months older than SMB1, and actually sat down to beat it in my 20s, i think around 2008, which took me about four hours, if you really fucking need me to refute your idiotic sour grapes claims
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>>12045334
>it only took 4 hours
>I totally never played prior to that point, I swear!
whatever you say retard
>>
i'm a zoomer and beat smb1 warpless and continueless about half a dozen times. the last time i did it, i wound up beating the game AND the second quest without taking damage, and it was just on a whim first thing after getting home from school. everyone unironically arguing that super mario bros is in any fucking way close to the hardest NES games needs to fucking die. if you can't beat super mario bros with relative ease, you need to get the fuck off this board
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>>12045374
With enough practice anything is possible. The point is it's still orders of magnitude harder than the likes of Mega Man, Ninja Gaiden, Castlevania, Contra, etc,
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>>12045378
shit bait
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>>12045382
claiming you beat two loops of SMB1 without taking a single tick of damage and that it was easy is far shittier bait. You could no death like 25 games in the NES library in the time it would take you to reach that level of mastery.
>>
>>12045378
>>12045386
explain how contra is easier than super mario bros. also, it took like 10-20ish attempts for me to first beat smb warpless and continueless, and i fucking sucked at vidya back then
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>>12045350
I never said I hadn't played it before, but my little brother broke the NES when I was 6 and I didn't have access to smb1 from then till getting it on wii virtual console.
>>
>>12045394
Contra's difficulty is massively overrated, it's pure memo (and not even intensive memo at all), and the execution skill is extremely low. If you keep the spreadshot, it's a complete joke, and even with the base weapon, there are no sections that are particularly difficult. You could go from blind first time player to deathless run in a single day.

Compare that to SMB1 that is far longer, more precise, much more difficult physics/movement, more technically demanding, and more unforgiving.
>>
>>12045396
>I haven't played this game since I was 6
>btw I beat it in 4 hours
yeah fuck off frauding retard. If you think this game was easy, then Mega Man, Contra, Castlevania, Ninja Gaiden, GnG should be a complete pushover joke.
>>
>>12045405
i think i'm having deja vu...
>>
>>12045423
>deja vu from 3.5 years ago
please kys schizo. No, that's not me.

I don't agree with that either, as Kirby Adventure does have more complex physics than vast majority of NES games, but its level design, powerups, and health system are all extremely forgiving. Mario... not so much, not even close.
>>
you should play more games if you think that's the upper limit
>>
it's definitely way tougher than its status as the most vanilla videogame of all time but I think the overall difficulty is low enough that the 3 lives + extra death count isn't that huge of a deal. a platformer is naturally going to have fewer deaths than most enemy focused action games anyway.
I would put the likes of ninja gaiden, castlevania 3, and gng above it even with permanent progress.
>>
>>12045190
It's not even in the top 50.
>>
>>12045190
Why would you need 3 men to beat it? It's a single player game, one man should be able to do it just fine without trading it off to two other guys.
>>
>>12045190
>Is it just me or is this one of the hardest games in the NES library?

Try the following games and your opinion will change fast:
>Micro Machines
>Adventure Island
>Solomon's Key
>Adventure of Lolo 3
>Kung Fu Heroes
>Holy Diver
>>
>>12046351
No one has heard of or cares about any of those games. And "one of the hardest" doesn't mean zero harder games you ESL tard

>>12046337
1400 games on the NES. I'm sure there's tons of broken, jank shovelware that no one's played or cared about. Not really saying much
>>
>>12046392
SMB1 is not a hard NES game.
>>
>>12046402
It absolutely is, especially if you don't use the continue code.

It makes Contra, Castlevania, Mega Man, Ninja Gaiden look like child's play. Not to say it's the absolute hardest, but it's definitely up there.
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>>12045190
it's not easy but it's not even close to be one of the hardest games
>>
>>12045190
>men
we say Toon around here.
>>
>>12045190
There was a glitch in some stages there are stairs with a turtle coming down you could time a jump to hit the turtle which bounces back where you land on it again and it keeps repeating and then you start getting 1ups and your lives increase so much the counter starts glitching, anyone try that?
>>
Not even hard, but it definitely should be a filter for gatekeeping posting on this board (and website for that matter).
>>
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this is the only hard part of the game
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>>12046595
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>>12046413
>Ninja Gaiden look like child's play.
you're full of shit. nothing in smb1 is as hard as stage 5 or 6 of ng.
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>>12046493
Every kid in the 80s did this, its how most of us beat the game. Didnt need saved states or conti ue codes, just a lot of 1up farming.
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>>12046642
Then your lives glitch out due to overflow and the next death you take is a Game Over.
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>>12046607
nah
>>
>>12045190
>lives = difficulty
fuck off
>>
>>12045285
This, the only time you die on super mario is because your brain gets bored and stops playing attention. But the moment you give it attention it becomes boring. Cycle repeat.
>>
>>12046609
Ninja Gaiden has unlimited continues and the spin magic is way OP. World 7 and 8 of SMB are far harder.
>>
>>12045309
Yes.
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>>12046668
I still die in the first world, SMB has extremely slippery and precise controls where the slightest error can lead to one shot death.
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>>12046739
>unlimited continues
irrelevant for your claim. you don't make something child's play just by having a gameover, the actual content needs to be significantly harder.
>World 7 and 8 of SMB are far harder.
I remember nothing of 7 and 8 besides the hammerbros rng. 5-2 and later in ng are burned into my head from replaying them so many times.
>>
>>12046747
>I still die in the first world
Skill issue.
>>
>>12046739
>World 7 and 8 of SMB are far harder
lmao
>>
>>12046790
>irrelevant for your claim. you don't make something child's play just by having a gameover, the actual content needs to be significantly harder.
oh shut the fuck up clown. Why do you think games are so trivially easy if you have save states and rewind?

That punishment is absolutely part of the fucking challenge you smoothbrain moron.
>>
>>12046861
>make a game with 1 level where you only hold right to win
>add a game over if you hold left for 400 seconds in a row
>"HURR HARDEST GAME EVAH!!! IT HAS A GAME OVER LOOK"
Not how it works, sorry.
>>
>>12046876
Your analogy is absolute nonsense and you are a genuine fucking 70 IQ retard. Just stop.
>>
>>12045206
One key factor in the success of Super Mario Bros. that gets overlooked almost universally now is the seamless side-scrolling experience. Honestly show me another game that came out before this game that had seamless side-scrolling like this. There weren't any. This was a novel experience. In your home! The computer games at the time didn't have it. I think Commander Keen might have been the first to clone something like it.
>>
>>12046910
>I think Commander Keen might have been the first to clone something like it.
it was. after all, it was meant to be a super mario bros for pc tech demo
>>
I remember struggling with world 8 a lot as a kid. It's easy now, as I'm sure it is for most of us, but we simply don't remember what it's like to playthrough it for the first time mostly. Have patience and you'll get through, world 8 is the only real challenge in the game. There are definitely waaaaay harder games for the NES.
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>>12046917
>There are definitely waaaaay harder games for the NES.
I'm calling bullshit since you won't name them and almost certainly haven't actually beat them.
>>
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>I am forgotten.
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>>12046936
All Mega Man games are harder.
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I fucking hate zoomers so much. Literally every kid I knew beat this shit, while saving money for other games. None of them said anything about it being difficult.
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>>12046894
>zoomer can't understand a simple analogy
lol
SMB1 is so easy that limited continues still make it easier than Ninja Gaiden with unlimited continues. Is that clear enough for your tiny brain?
>>
>>12046956
No the fuck they aren't. The """hardest""" thing is just the Simon Says trial and error of doing each stage to find the intended order. Alternatively, just look it up and save yourself the tedium (no different from your friend on the playground telling you back in the day)

>>12046958
Overwhelming vast majority of people never actually beat SMB1 back in the day, and of those that did, it was like 99% with continue code, infinite lives exploit, or using warp zones.

Hell, most people never even made it past 1-2.
>>
>>12047001
Why are you lying zoomie? People used to beat games all the time, because then they can swap games with their friends. Even games like Castlevania, Megaman, etc were beaten every release. The only people who didn't beat the original Mario were those who already had SMB3. We are talking about kids who didn't have twitch/yt slop to keep them entertained.
>>
>>12046392
>I'm sure there's tons of broken, jank shovelware that no one's played or cared about. Not really saying much

Every single NES and Famicom games have been completed. There is only one that requires a glitch to be completed.
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>>12047021
Most people didn't beat games back in the day. Super Mario Bros even less so due to its brutal difficulty.

>>12047026
technically able to be completed is not mutually exclusive with being broken, jank shovelware that no one's played or cared about
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>>12047026
Why do you write a post like this and not say what game it is?
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>>12047031
You're retarded and pull shit out of your ass that you know nothing about, all in a desperate cope because you got filtered by a fucking Mario game.
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>>12047036
Cheetahman 2
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>>12047031
fuck off
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>>12047037
Mario wasn't always easy, dumbfuck. SMB1 was fucking brutal, 3 men with no continues and 32 stages filled with enemies and instant death traps with extremely precise and unforgiving controls is FAR from easy. And SMB3 is an insane gauntlet of difficulty with zero saves, but at least it has the decency to have continues and minigames for lives. It's still one of the harder games in the library.

Modern Mario, or even just Super Mario World, is way more forgiving.

People either played so much Mario over the years they ever forget it was hard, or they just abused the continue code or 99 lives exploit to brute force through the game eventually, but it's still much easier than Mega Man, Castlevania, Ninja Gaiden, GnG, or Zelda II (that all offer unlimited continues as well, by default, with no need for an essentially cheat code).
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>>12047063
waaahh too hard
>>
>>12045190
Try Journey to Silius
>>
>>12047037
>>12047062
This is just zoomer revisionism from people who have never played the originals, at least without save states and rewind.

See
https://www.youtube.com/watch?v=e1ht507-v4k&t=15699s

This is a streamer that plays retro games on original hardware completely blind with no help or guides or cheats, and she thought it was one of the hardest games on the NES out of the many dozens of games she's beaten, possibly the hardest game she's ever beaten. The last world alone took her over 6 hours.
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>>12047063
>3 men
you keep saying 3 men you know you get more lives throughout the game right?
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>>12047084
100 coins is not trivial to earn in SMB1 and 1ups are extremely rare. You usually only earn a couple lives throughout the whole course of the game.

I can't stress just how absurd no continues through 32 grueling stages is.
>>
>>12047081
tranon this is a super mario bros 1 thread
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>>12047040
That is both unlicensed and unreleased. It is as much a part of the library as the test code I used to see if my cc65 setup could assemble a ROM.
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>>12047081
>Legitimately, I think I think this is one of the hardest games I've ever beaten. I do think other games were more technically difficult, but I think mentally and like exhaustion-wise hit my hitting break points, if you will. This game stressed me out.
>Yeah, I think this was harder than Zelda 2 for me. Even though Zelda 2 I think is technically a harder game, I think this game is harder for me. It was definitely harder than Castlevania, not three, three is its own monster. I don't know if this is the hardest game I've ever beaten, but it might. It's definitely top five for sure. I'd have to like look at a list.
>That's true, Ogre Battle for the SNES. But those are games that are technically difficult, right? They are hard in a "this game is very complicated" kind of way like Vagrant Story and Ogre Battle. They're not as frustrating as say Castlevania 1 for the NES, but that one felt.. I don't know, there was something about how everything was so static and it didn't feel like I had any RNG that I was really learning. Kind of like how Mega Man is hard, but you just learn patterns.
>This felt like instead of learning what it's trying to teach you, once you learn it, they're like, "And now we've put a hole there, and now we've put a secret block to kill you, and now we've put an extra guy that makes it more worse." It literally felt like every time I started to learn something, it would just get harder and worse and meaner, and it was full of gotchas instead of gentle teaching.
>And God. I know this is probably a skill issue. It's probably a me problem, but like I can only come from this from me playing it, right? I can't speak on how speedrunners or people who have played this game since they were two feel about the controls, but I can't tell you how many times I would jump on a bad guy and we would both die. And I would stare at the screen where my frozen body was and the bad guy's body and go "Well, that doesn't seem right. That just doesn't seem fair"
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>>12047036
Because I don't remember the name of the game.

All I remember is that it's a Famicom game, unreleased overseas iirc, and it had a good/evil mechanic and certain doors could only open when you were either "good" or "evil". The final door requires to overflow the stat so that it falls into the other category.
>>
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>>12045190
Laughs in "solomons key"
>3 lives to clear 48 levels plus 15 secret stages
>extra lives can be found hidden in some stages, but a death causes them to despawn on that stage permanently
>collecting 10 fairies also give a 1up, but enemies can kill them as they fly around, and so can the player by accident
>no continues (unless you use a cheat code to unlock the continue feature)
>even the continue code doesnt work past level 41 (dying on the next 10 stages all put you back to 41 with all items lost)1
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>>12047113
It's just pure memo with very easy and straightforward controls and low execution skill. That's not hard, just tedious
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>>12047120
there are blindfolded SMB1 speedrunners. it's just pure memo with very easy and straightforward controls an low execution skill.
>>
i love how everyone arguing super mario bros is harder than shit like contra can't even point to anything in the game, instead using vague statements like "the physics are hard" and "it requires precision" while using similarly vague statements to explain how the other games are supposedly easier
>>
I never beat smb1-3 back then but i didnt really care. These games where tons of fun
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>>12047081
>This is just zoomer revisionism from people who have never played the originals, at least without save states and rewind.

Keep telling yourself that. I have beaten 375 NES/FC games (I keep a list). SMB was one of the first NES games I beat at the age of 10 or 11 when I first got into NES emulation with Nesticle. And no, I didn't even know savestates existed then (I kept a notebook for passwords)

SMB1 isn't an easy game but it's not a hard game, it's below average for the system
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>>12047129
>below average
>the game that re-kickstarted the entire gaming sphere on a continent
>"it's below average"
back to discord
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>>12047134
holy lack of reading comprehension
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>>12047120
People with saved states still take weeks to beat solomons key if they go in blind and dont follow online solutions for each of the later stages. Some of those stages take 40+ attempts each and saved states are useless mid-stage due to permanently fucking up puzzles or time limit running down if taking too long. Even with saved state abuse I have known people to simply give up due to the difficulty past 40.

A first time player of SMB with saved states will beat it in an afternoon.
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>>12047159
No, that's not true at all you fucking retard. The Mexican Runner gave it a 6/10 difficulty and beat it in less than 6 hours. And that's with him never having played it. Most of the games he rated low are just because he's already played them extensively as a kid

Plus, no one gives a shit about Solomon's Key, it's some kuso garbage lost to history.
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>>12047129
It's easy because you played it extensively as a child you stupid fucking mongrel.
>>
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>>12045289
>definitely harder than your Mega Man, Ninja Gaiden, Contra, Castlevania, etc
Anon, no. The original Super Mario Bros is absolutely not harder than any of these games.
There are like four times in the entire game where you are required to use the run button, and most of those are in World 8. Taking a casual stroll through the Mushroom Kingdom makes the game a complete cakewalk.
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>>12047182
Why do you put all these games on this massive pedestal of difficulty while completely refusing to acknowledge that beating 32 stages with 3 fucking lives and no continues is absurd. Even with continues using the cheat code, SMB1 still has some difficult gauntlets near the end that put Mega Man and Castlevania and Contra to shame.

The run button has nothing to do with the difficulty you pedantic retard. It's about the precision of the jumps and the physics and the huge amount of enemies and instant death pits/hazards
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>>12047189
there are 1-ups hidden all throughout the game to make it easier.
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>>12047182
Mega Man, Ninja Gaiden, Contra, and Castlevania are really fucking easy as they are short, give unlimited continues, generous checkpoints, and there are zero sections in the game that are mechanically demanding.

Maybe the yellow guy fight in Mega Man, but just learn his pattern or spam pause and he's a joke.

Castlevania Death, just use holy water or cross or anything (Drac is easy since the game is very generous in allowing you to respawn infinitely at the beginning of the fight).

Ninja Gaiden final boss gauntlet, but again, it's a joke with the spin slash.

Contra doesn't have continues but is arguably the easiest game there because it's extremely short, bosses die in under 10 seconds, spreadshot chews through everything in the game, the base sections are braindead simple, and you have a ton of lives/continues and can get back to where you game-over'd in less than 10 minutes.

None of those come even remotely close to the insane gauntlets and hellish mazes that are World 7 and 8 of Super Mario Bros 1 and 3. Especially Mario Bros 3 which is like 4 fucking hours long of insanely difficult stages with no saves, but at the very least it has unlimited continues.
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>>12047207
yeah how about a fucking continue you fucking jackass? fuck off.

Contra is piss-easy even with no continues yet the game hands out lives and continues like candy, even without the completely unnecessary konami code.

It's funny people put 20 minutes in Contra and call it the hardest game ever, but put 200 hours in Mario Bros and then have the fucking nerve to act like it's easy to beat. No shit.
>>
calling smb1 hard is actually intensely devious bait goddamn.
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>>12047213
>Contra is piss-easy even with no continues yet the game hands out lives and continues like candy
this is blatantly obvious bait but i'm guessing the rest of you tards won't even notice/acknowledge it
>>
>>12046392
>No one has heard of or cares about any of those games.
The thing is, if you want a list of the hardest NES games you're just going to get a list of games most people have never heard of. I mean you wouldn't expect a game named "Championship Pool" to be one of the hardest games on a system but so it is.
>>
Nobody ITT can beat Where's Waldo on the highest difficulty, without "cheaty" emulator features. NOBODY.
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>>12047224
Retard.

Contra gives you 3 continues, with 3 lives each, for 12 lives to Super Mario Bro's 3 lives.

It's also far shorter and far easier to earn lives. Hell, just beating the first stage gives you an extra life.
>>
>>12047176
>Mexican Runner
Opinion absolutely discarded, and thanks for outing yourself as a person barely old enough to shave.
That 6hour video of solomons key was was his "speed run", he knew exactly where all the hidden items were on every stage and the solution to every puzzle. He would have spent a lot of time off camera with an emulator preparing for that run.

Quit letting e-celebs form your opinons for you and go play some fucking games.
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>>12047246
it's actually a score trigger which rewards the lives and realistically most people burn up those lives very quickly by like stage 2 because the game is fucking nuts. good bait though.
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>>12047260
>people burn up those lives very quickly by like stage 2 because the game is fucking nuts.
HOW ARE YOU PEOPLE REAL? HAVE YOU PLAYED CONTRA FOR MORE THAN FIVE MINUTES? THE FIRST STAGE IS LITERALLY HARDER THAN THE SECOND AND THIRD AND FOURTH AND THE FIFTH, BUT IT'S STILL FUCKING EASY AS HELL AFTER 10 MINUTES OF PRACTICE.

The game is very short, slow paced, very low density of enemies and bullets, very forgiving platforming, tons of extra lives, tons of safe spots, bosses have a few slow and basic attacks and can get downed in seconds, you have firepower that can just flood the screen and chew through enemies. How the fuck do you struggle with Contra and then act like slippery ass Mario with its 3 fucking lives, no continues, way longer game length, extremely tight jumps and having to precisely jump on top of each enemies is somehow easier. It just boggles my mind.
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>>12047269
>>
'77er proto-boomer here.

Mario was hard as shit back in the day, but it was also many of our first videogame so we just kept playing and playing and playing.

The truth is that the difficulty comes from a few factors:
1) It was a really damn good and addicting game that you wanted to play, you wanted to improve at, so practice and mastery came naturally over time
2) Mario went onto become one of the biggest series in gaming and his future games were easy and accessible for everyone so the original mario bros just got lumped in with the rest of them as also being easy.
3) Almost everyone playing now is on some port with unlimited continues and saving. Even the all stars version had that.
>>
>>12047269
>can describe taking his time, safe spotting and platforming in contra, the game where things are constantly shooting at you
>somehow this same approach to carefully clearing a game is SIMPLY NOT POSSIBLE IN SMB1 unless you are a turbo badass speedrunner
good bait, like i said.
>>
>>12047297
In Mario you need to make long series of precise jumps and land exactly on enemy heads (slightly off and you die). In Contra, you can just saunter through levels blasting enemies with massive screen coverage from afar. The extent of difficulty is occasionally having to duck for the slow-moving (albeit hard to see sometimes, so there is some memo) bullet.

The only hard part of Contra is that the base gun feels bad to use (well, mostly just the mashing sucks), but the game gives you weapons constantly, so it won't be long until you have machine gun or spread gun again. Hell, you can just restart the damn game and get back there with your spread gun in 5 minutes with a ton of lives to spare. Alternatively, even beating the game with base gun is not hard because everything in the game is such straightforward memo with simple execution.
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>>12047309
>precise jumps
they're not really that precise at all, the bounding boxes are like nearly a tile wide dude.
>you can just saunter
you literally cannot and you admitted as much yourself when you described the need for prone/safespotting to get through many sections
>you can just beat it with the base gun!
you are describing accumulated skill, something that happens when you play SMB1 as well, which i am sure you are keenly aware of because you are baiting replies by being intentionally dumb.
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>>12047309
>land exactly on enemy heads (slightly off and you die)
"slightly off" means "not moving downward" in this case
>>
>>12047318
Contra takes like 5 hours from first time playing to being able to beat blind with no deaths.

SMB1 takes like 15 hours just to be able to beat with continue code. To this day I still cannot beat SMB1 without warps or continue code.
>>
>>12047318
Instead of whining about how hard Contra is like a fucking retard, how about you just play it for more than 20 minutes
>>
I've always found Mario harder than DKC. I feel like people who act like Mario is easy are performative posers and compulsive liars.
>>
>>12047326
you are lying or disabled, one of the two
>>12047336
contra isn't hard either, it's just relatively more difficult than a game that isn't hard at all except for like, three instances (goofy hammer bros, goofy hammer bros, that one fucked up bowser level). stop being intentionally dense.
>>
>>12047318
>>12047326
I can 1CC Contra. I have still never beaten SMB1.
>>
>>12047348
i really don't understand how because it's the same transferable skills of remembering dumb shit and then implementing a planned series of input for that dumb shit when you get back to it.
>>
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>>12047309
Jumps that require you to bounce on enemies are only a thing in SMB2. SMB1 never requires anything like that, not even for reaching optional secrets.
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>>12047357
There are dense groups of enemies, weaving between them is arguably harder than killing them individually. Contra would be the equivalent of playing Mario with the fire flower active at all times, 5x as many lives, and way less intense platforming, and way shorter.

>>12047353
SMB1's movement, physics, momentum are far more difficult and you have to constantly make precise jumps and get up close to enemies
>>
>>12047189
32 extremely easy stages are not difficult to beat if you take your time to navigate them, and don't make stupid mistakes from being careless. The vast majority of jumps are by no means precise when you have an incredibly wide range of starting speeds, re-adjustment drifts, and variable heights that make the landing.
Standard enemies have extremely simple movement patterns and are non-issues for the most part, Hammer Bros and maybe bridge Cheeps aside.

And you obviously don't have JUST three lives.
>Maxing out your coin counter at 100 coins gets you a free 1UP.
>The very obvious glowing Question Blocks that are not holding any power ups give you 1 coin.
>Unmarked but still very visible Bricks with coins give you as many as you can hit out of it in time, around 9 or 11 just for finding one.
>There are pipes and vines that take you to sub areas that are usually safe and filled with, you guessed it, COINS.
>If you die, everything in the level you're in resets but you get to keep your coin count after death, which means you might immediately get the life you just lost back from the respawned coins.
You should be hoarding coins like you're saving for college. Good finances stave off the game over.
>>
You guys are still arguing about this? Why? Everyone is different, there's no objective difficulty.
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>>12047365
Are these the dense groups of enemies you speak of?
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>>12047365
>SMB1's movement, physics, momentum are far more difficult
it has momentum, which true that does tend to completely filter the shit out of brain dead morons. but you can also tap back at any time to basically completely arrest that momentum so not actually that big of a deal if you're not completely stupid.
>and you have to constantly make precise jumps and get up close to enemies
this is a complete fabrication though. behold: intentionally playing the game like a shitter. turns out when you play it like a shitter the pace is actually much slower and more manageable than the average nes game. good, quality design, that run button is.
>>
>>12047373
>tight jumps
>tons of hazards
>tons of intersecting enemies blocking your path
>slippery controls and physics
>zero ranged attacks except a single weak fireball that requires you to get two consecutive powerups without getting hit to earn, and still doesn't protect you from insta-death pits or lava
How the fuck is this harder than Contra where you just hold right while spamming spread shot that kills everything while occasionally jumping over or ducking under a predictable slow moving bullet? Contra also gives you 4x as many lives, has much easier lives to earn, and is a much shorter game.

You are completely fucking retarded and delusional. Hundreds of fucking hours in Mario and your smoothbrain can't even comprehend how it ever was for a beginner.

>You should be hoarding coins like you're saving for college. Good finances stave off the game over.
It's not even fucking worth it. The amount of effort for each coin to get a single fucking 1/100th of a life is not worth it unless they're right there in front of you with zero time or risk. You are better off just taking the fastest/safest path, skipping most shit outside of the few 1up spawns you know, and even many of those 1ups are too risky if you have more than like a 30% chance of dying while going for it (not 50% because you don't just respawn where you stand, you lose progress and can potentially die again on the way back)
>>
>>12045190
>doesn't know about the turtle shell on the stairs trick to rack up a fuckloads of extra lives

https://www.youtube.com/shorts/GTO-d8vO_zI
>>
>>12047389
there are screenshots and videos and effort posters enterting the thread now bait anon, you're not making people mad with your bait anymore, just making them motivated via spite.
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>>12047386
You're being a disingenuous shithead posting images from the first world, but yes, unironically, I have died to basic goomba chains more than I would like to admit.

Even just something as basic as stomping on a slow-moving enemy in SMB1 is inherently difficult due to the slippery controls and have to get close-range to enemies and do precision jumps. So you can imagine why complex series of jumps, hordes of flying enemies, and moving hazards are extremely difficult, especially when you only have 3 fucking lives for the whole damn game.
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>>12047398
maybe you're not baiting, maybe you're just criminally retarded when it comes to hand eye coordination
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>>12047398
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>>12047398
>You're being a disingenuous shithead posting images from the first world
anon that's an Image from World 8, the final world
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>>12047389
This is the most retarded post that be ever read. Just enjoy playing the game. You immediately jump into competitive playing, like that's the only way to play Mario. You're so self important. It's not even that hard of a game, like you need to micromanage deaths when collecting coins is simple and lives are abundant. You need to stop sniffing your own farts, gay boi.
>>
>>12047387
>1-1
>still has numerous close brushes with death and dies once
>takes a minute and half to finish the stage
wow you sure showed us buddy!

And yes, no shit, I've played it with and without run button. Many jumps require run button and it becomes almost mandatory later in the game. It's honestly more difficult to adjust to two different speeds and physics than it is to just run all the time. This same principle applies to DKC, all future Mario games, Super Meat Boy, basically any platformer with a run mechanic.
>>
>>12047410
>he's really gonna make me go find an arbitrarily later level to demonstrate it's not dense either when he has already gotten absolutely SHIT ON but screencap anon
>>12047407
>>12047408

lol, lmao even. but okay give me a bit.
>>
>>12047403
He's doing both. Wild to see a Jeetstreet shitter becoming self aware enough to shitpost with such honesty as to blur the lines between cast systems.... I mean fact and fiction.
>>
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here's the entirety of 8-1. please highlight the parts that require xtreme precision
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>>12047403
Which is why I've cleared numerous games with no deaths.

The difference is I can look at things objectively and have played many other games I can compare it to. I didn't fucking play 500 hours of Mario growing up to know every stage front and back ingrained in my memory and act like it's easy because I can't even recall a time when it wasn't easy.

You are a fucking stupid mongrel who fails to understand how difficulty works. Yes, a game that you've spent 100+ hours mastering is easy to you NOW AFTER ALL THAT PRACTICE, but that does not mean that it was an easy game to you ALWAYS or as a NEW PLAYER. The fact that you needed so much time to master the game is precisely WHY it's a fucking difficult game. You rate difficulty on the journey/process of learning, not how difficult it is NOW after some arbitrarily high amount of hours.

I'm not saying it's the hardest game on Earth or anything, just that it's definitely on the harder end of the NES library, harder than most of the popular NES games, and would be even significantly more challenging if it had no continues. Which I've still not to this day beat it with no continues.
>>
>>12047428
>beginning to shift goalposts from hardest game ever to "it's just harder than average for a totally new player okay!"
ahuh
>>
>>12047407
Why would I kill them when it's faster to simply jump over the whole pack and keep going?
>>
>>12047426
>mole enemies
>massive goomba chains
>massive koopa chains
>platforming mixed in with enemies right beside it
>platforming with flying koopas right the fuck on top of you
>multiple precise jumps with insta-death pits
Are you fucking serious right now retard? And this is all just one fucking stage out of 32.

Compare that to Contra where you just hold right, do a few extremely easy jumps, maybe duck under a bullet or two, while your spread shot shreds everything. Even if you die, you respawn right where you died and keep moving.

>>12047431
Literally no one in this thread ever called or implied it was the hardest game ever. Fuck off and kys retard.
>>
>>12047439
>Literally no one in this thread ever called or implied it was the hardest game ever. Fuck off and kys retard.
>>12045190
ahuh
>>
>>12047447
>one of
>ONE OF
>in a single console's library
are you an illiterate fucking retard?
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>>12047426
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>>12047456
sorry, still, you be shifting goal posts
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>>12047437
It's called fun, anon. You don't have to kill all of them. You can one or two and leave the third all by it's lonesome, wondering why the psycho Italian man killed his brother and sister goombas and how he's going to hell his gommba parents that goombina and goombino were murdered by a radical illegal alien. Ohh how the times have changed. Or you don't have to kill any, but get a turtle shell and trap them next to a pipe or something. Lots of options, the choices are what makes it fun. You just want to rush to finish the game, then why okay at all if you're not going to enjoy it?
>>
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>g-goal posts!
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>>12047468
8-1 is the one stage you have to rush. You'll only barely have enough time to reach the end if you run nonstop.
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>>12047410
>>12047416
here ya go. here's 3-1, one of the more difficult levels which is encountered early on, intentionally played like a creaful retard. this game isn't hard! no one will ever believe that it is hard when they can play it and go "oh, this is fun and not that hard!"
>>
>>12047480
Nah, Ive beaten smb1 multiple times since I was a little kid. At least once a year. You're overreacting, stop having a panic attack over this. You just gotta chill out and groove with the game. It's not a shmup, you can stand still for a moments reprieve. Take a breath, lite of a stogie and roll on down the line. No need to get your panties in a twist.
>>
>>12047487
>wow look how easy this is
>experienced mario player
>using save states to reload the stage
>still almost dies multiple times and comes within pixels of many enemies
>even died in his last webm
>needed multiple tries to even do this
>just one stage of fucking 32 while you only have 3 lives
This has the opposite of your intended effect. You try to make it look casual but needed multiple attempts and still just barely skated by almost getting hit multiple times.

Next you'll show me how Dodonpachi is actually really is by showing me schlauchi's "gameplay".

Fucking retard
>>
>>12047510
>picking apart a webm of someone playing intentionally retarded to demonstrate the game can be completed quite easily by morons
lol dude you just look like a shizo
>>
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I'll concede that the game is pretty hard when you use the Game Genie code that makes all the enemies throw hammers.
>>
>>12047510
>>12047514
also, no savestates required. i just sent it to get to 3-1 real quick like picrelated
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While I'm posting SMB1 gifs I like, I'll throw in this one I got from another thread. I'm pretty sure its a TAS, but its cool anyway.
>>
>>12047532
most these tricks aren't super hard in isolation but hitting them all in a row like that is definitely TAS tier consistency.
>>
aw is he done? i was kinda starting to have fun getting excuses to play smb1 in really specific ways
>>
>>12047535
Its not even that its humanly impossible, its that an RTA player wouldn't do the micro-adjustment right before landing on the buzzy beetles to initiate the combo. What an RTA player would do is break the block directly overhead and use the block one to the right to align Mario in the correct spot with zero horizontal speed. Moving a few pixels and then getting back to zero speed requires multiple frame perfect inputs.
>>
>>12047560
tr00. didn't even notice that.
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>aw is he done? i was kinda starting to have fun getting excuses to play smb1 in really specific ways
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>>12047565
pffft lmao man's straight losin it.
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>>12047063
SMB1 has a continue system though. You always restart at the first level of the world you were on, just hold A as you hit start.
>>
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>Is it just me or is this one of the hardest games in the NES library?
no
not even a little bit
>>
>>12047586
based not lazy actually knows how to work encoders anon
>>
>>12047586
i'm pretty sure rape like this is illegal
>>
>>12045190
Nope I agree with you. I have beaten several hard NES games as well including Ninja Gaiden. Not saying its the hardest game ever but for such an iconic Nintendo game for the most iconic video game series of all time I would say that yeah SMB is actually deceptively difficult for what it is. His platforming is a lot more slippery than the later games which can throw your timing way off since you have to account for this. I doubt most people who beat the game did so without using warps.

SMB3 totally mogs it honestly. That isn't just one of the best NES games ever but its even one of the best games ever made period.
>>
>>12047728
>I doubt most people who beat the game did so without using warps.
You're underestimating players in general. It's not that hard.
>>
>>12047735
Its all a matter of opinion. I find his slippery running to definitely be a bit off putting. Not that its a bad game its a great game. Off putting in that it messes me up more often than it should.
>>
>>12047389
>tight jumps
Not a thing in this game.
>tons of hazards
Very few are actually significant threats.
>tons of intersecting enemies blocking your path
More elaboration on this point is needed.
>slippery controls and physics
Don't give yourself more momentum than you need, and you won't slip as far.
It oneshots everything in the game that isn't Bowser or fully immune to it, and you get two shots onscreen at once. You can projectile spam about as well as you can in Contra or Mega Man, with maybe a little bit more effort due to the falling trajectory.
>>
>>12047735
If you can beat SMB warpless, you can run laps around games like Castlevania, NG, Mega Man, Contra, Shatterhand, Punch Out, etc.
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>>12047753
the slippery running you keep mentioning is also incredibly discrete. it should be something you can commit to feel within moments, and if not you should absolutely not be allowed to do things like operate a motor vehicle.
>>
>>12047832
*the Fire Flower oneshots
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>>12047837
fuck, it is basically a vehicle, huh
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>>12045289
>harder than Mega Man
Total retard
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>>12045319
He literally mocked you and won
>>
>>12047837
>>12047850
kek

Ryu and Arthur have far more precision in their games. The 2D NG games at least. They are also regarded as being much more difficult. I still agree they are much more difficult but I feel like control in those games is better than SMB. Especially in NG where the difficulty is mostly in the encounters and ledge guarding they do to you. But Ryu in these games controls so fluidly.
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>>12047834
Well, no. I can beat SMB1 warpless on both quests, but Punch Out filters me.
>>
>>12047870
>precision
i need you to define this because i am positive instead of having a simple definition like
>discretely repeatable actions with "crispy" input feel
which SMB and all the games you have mentioned are, you're going to go on a fucking tirade.
>>
>>12047873
Something is very wrong with your brain then
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>>12047878
Okay maybe I can put it this way. Mario controls like a fat fuck that has ate too much spaghetti and like he has ice skates on rather than boots. Does that answer it for you?
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>>12047919
>t literally can't parse momentum
like i said, stay away from cars.
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>>12045190
I've beaten all 3 NES Ninja Gaidens without dying but I've never finished SMB1. I also just don't like it very much though, so I've only played it for a couple hours. I think it's pretty hard, though.
>>
Playing Super Mario Bros. is like ice skating. If you're a newbie you're going to try to skate slowly. Skating slowly makes it harder to balance, so you're going to fall on your ass. When you play Super Mario Bros., the trick is to almost never stop running forward. You just go and all the jumps align. If you're a new player, you're going to be afraid to run. You're going to hesitantly move forward, constantly stopping and going. Constantly having to reign in the breaks on Mario and do awkward movement to regain your momentum for large leaps makes the game way harder than it would have been if you just kept moving forward.
>>
>>12047957
except it's not like fucking skating at all and you have full command of the momentum at any given moment holy SHIT everyone really is retarded huh?
>>
>>12047957
this perfectly describes me watching my dad play super mario bros
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>>12047957
Unless you've already sunk 1000 hours into the game, you will still need to slow down at some sections, especially at staircases or Hammer Bros.
>>
>>12045190
I play the DX version a lot, and it's incredible how much easier the game is solely due to the introduction of a save function.
>>
>>12045190
Personally, I find Smooth Mario Bros. to be more challenging since you have to complete the entire game in one sitting. A single death will send you all the way back to the beginning. (You also can't become Big Mario, so good luck.)
>>
>>12046910
Pac Land
>>
As a born 82 boomer, this is the best Mario game of all time, and the best video game of all time.
The only other games that come close are Doom and SM64.
>>
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>>12045190
I can beat Lost Levels without dying
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>>12047586
This is how zoomers actually play SMB
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>>12047515
What is he Tim Taylor? HO HO HO. Lame.
>>
>>12048260
I checked a YouTube video and it seems to not have a time limit. Infinite time trivializes so many stage set-ups it's not even funny.
>>
You're not a real Super Mario player unless you can beat the second loop.
>>
>all the "smb is le hard" anons fucked off when the webms dropped
holy fucking kek. is it really over? is this the end of threads over smb1's supposed difficulty?
>>
>>12047586
>you can just [run] over it
>....
>you can just [run] over it.
>>
>>12045190
>3 men
>not learning where the free guys are on every board
>>
>>12045190
You want hard? Play King's Knight
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>>12047586
>no power star
>jumping over 1 block holes
>not holding run the entire time
lol god damn seeing you play 8-1 like this is actually upsetting. I must be autistic.
>>
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Is there any good strategy for getting passed the 8-3 hammer bros? I always just try to full speed jump them and my success rate is 50/50.
>>
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>>12050904
The boringly correct answer is to use the two power-ups in the level to become Fire Mario and then just blast em'.
>>
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>>12050904
The cool answer is to just gun it and jump over them. If you jump as soon as they show up on screen the only way they can hit you is if they happen to jump within a handful of frames of them spawning (very unlikely).
>>
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>>12047208
yellow devil was always a meme filter, this guy otoh is ridiculous. if you lose to him you basically have to redo the entire level because you're not gonna have enough fire ammo to beat him (thunder beam is too risky, mega buster too weak) and it's not like you can even try to farm drops like boobeam in 2. and the stupid thing is they give you a 1up before him so you get to lose to him even more.
>>
>>12045190
I found Zelda II much harder but I've only played through it once so I probably just sucked at it.
>>
>>12045190
challenge-wise, SMB1 might actually be the best Mario

not stupid hard like the sequel, not "free extra lives and flight powerups everywhere" easy like SMB3 or World
>>
>>12051071
>mega buster too weak
In what world? His pattern isn't so aggressive or hard that you can't win the battle of attrition.
>>
it absolutely is if you've only played SMB
>>
>>12045190
The continue code and the 99 lives trick make the game significantly more forgiving.



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