Today I am going to autistically talk about the first five need for speed games with the respective pros and cons on each platform and suggestions on which version you should play under the following caveats;1) Emulation will be assumed for console versions2) Patches to make the games run on modern windows will be used3) Where applicable any enhancements to round off rough edges (such as emulation overclocks) will be mentioned.4) I'm not competing against nostalgia on OG hardware - that warm fuzzy feeling you get doing it old school is fine regardless of how good or bad a given version is.I'm also typing this up live rather than copy pasting so lmao. I will dedicate each post to each game unless I blow the character limit.FIST UP;Road & Track presents The Need For Speed.>available on 3DO, pc psx and saturnThe 3DO version is the original release and is notably different from the other releases which are all very similar. The 3DO version is much more of a driving game than a racing game, very much showing its roots in the test drive seriesPros>a more relaxed game style than other versions>no music>more punishing on mistakes as it has a life system (crash too much and game over)>arguably the most visually impressive version>time trial mode keeps traffic so it is just you vs the road>THE MOTHERFUCKING X-MAN>only a head-to-head duel modeCons>runs sloooooooooooooow and the only emulator worth a damn only does 2x cpu overclock which still isn't enough>very low resolution out of the box - a 2x res scale from 4DO can be applied but then your cpu overclock isn't doing anything for performance>most limited content by far>no music>digital controls>no time of day options>only a head-to-head duel mode, full grid of opponents not available1/2
2/2PSX/SaturnBoth are basically the same game at heart so we'll lump them together.Pros>has music>has the circuit tracks added along with the warrior PTO bonus car>actually runs at something approaching a usable framerate and psx/saturn emulators are much more feature rich than 3DO emus>has the bonus rally modes and the lunar rally track>has the better looking time of day optionsCons>No real analog support. The psx version supports the negcon but its kinda shit (tested on both emu and real hardware)>time trial is more what you'd expect, just player vs stopwatch>related to above that means to get traffic on you have to do a head-to-head race>no x-manProtip: at least in the psx version pressing down on the dpad for a few seconds hides the HUD - a feature that is in the rest of the EA made games.PCThe special edition re-release has the most most content (only lacking lunar springs, though an unfinished version does exist in the code).Pros>actual analog support available both for steering and acceleration, but you have to fight dosbox as usual>has time of day options>has two unique tracks only found here>has music>best framerate out of the boxCons>time trial is more what you'd expect, just player vs stopwatch>related to above that means to get traffic on you have to do a head-to-head race>no x-man>limited enhancement options due to being limited to the dos version. The windows version requires black magic to get working and isn't worth the hassleOVERALL SUGGESTION: Play the 3DO version but if that is a bit too raw play PC special edition.
>>12049913>Pros>no music>>12049914>Pros>has musicWhich is it?
Need for Speed II>avilable on pc, psxPlaystationVisually this sits inbetween the two pc releases - the normal software only release and the special edition which brings glide support (ooh, fancy hardware acceleration).Pros>visual consistency - straddling the difference between the pc versions does give it a unique look>has the most colours available to cars>has a few unique visual effects on the bonus track (smoke changes colour for example)Cons>cockpit view cuts your fps in half for fun so emulation overclocks are a must>no real analog support - yeah supports negcon but is shit againPCThis once again got a special edition re-release so that is the one to focus on.Pros>most amount of content - more cars and an additional track>proper analog support>is visually superior in a number of areas to the psx version, though inferior in others regardless of software or glide>has rushhour cheat to get silly amounts of traffic spawning>supports tracks being raced backwards>has an additional physics mode called wild, which is essentially a drifty version of the arcade physics>verok's patch allows for proper widescreenCons>using the pc version means using verok's patch which is based on the glide version>this means no cockpit view as it is a 2d element and the voodoo was 3d only>need to pick between the software look or glide look, can't get the benefits of bothProtip: you can hide the HUD in both version - hold triangle on psx or press F5 on pc.Protip 2: Using F1-F5 on the pc pause screen you can do some camera manipulation AND hide the pause menu for a proto photo modeOVERALL SUGGESTION: PC version using the special edition graphics (which verok's patch allows you to toggle from the launcher)>>12049916no u>>12049919Depends on how much you like cheesy guitar wank.
Need for speed III: Hot Pursuit>available on pc, psxArguably the best game of this era and one with the most subtle differences.PlaystationPros>has some unique graphical effects not present in the pc version like lights in the aquatica tunnel reflecting off the car roof>has the nazca C2, which is missing from pc version>car models aren't mirrored unlike the pc version>has more diverse traffic vehicles>a.i is notably more aggressive - especially in hot pursuit>has a number of hidden tracks on available through cheat codes>pc equivalent bullhorn cheat is on by default so the cops really are bellowing at you>can set time of day and weather to random in the menu for some pot luck racing conditionsCons>while analog support is available with the dual analog the only way to get analog throttle/brake is bind it to the right stick which isn't that great>still supports then egcon, support is still shit>has less standard content than the pc version>the hidden tracks are kinda shit - good for a few laps but you're not going back to them>no cockpit view at all>traffic in the atlantica course is one-way for some odd reason>some audio effects are massively lower quality than pc - notably the sound of thunder is really crunchy (applies to OG hardware too)PCPros>using modern patch it has proper widescreen support and can handle modern resolutions>runs much smoother out of the box>proper analog support so you can use the triggers on your modern controller to get varied throttle/braking force>more cars available>has fancier smoke effects>has option between vertex headlight lighting or projected headlights for night races>mods avilable which opens up a world of possibilities>cockpit view>death star1/2
Based autistic anon, bless you
2/2Cons>car models while a higher poly count are mirror so you get lamborghini twice on the back of your diablo and one of them is written backwards>game engine is just a souped up NFS2 on pc, so handling model is more simple than psx>vertex headlights are blatantly designed for 4:3 so you tend to get flickering at the bottom fo the screen when using bumper cam specifically at widescreen FoV>projected headlights are basically just a gamma curve adjustment for the highlighted area, so you are just blowing everything out with the effect OVERALL SUGGESTION:A tough one really as you can't go wrong with either but these days I prefer the pc version.
>>12049972Waiting for road challenge.
Need For Speed High Stakes/Road Challenge/ whatever the fuck This is going to be easily the most detailed post (no doubt will be spread over at least 2 actually) as this is where some truly major differences turn up and with the complete edition romhack for the psx version available we're going to really get into the weeds.PCPC version is at its heart a content add-on for NFSIII.Pros>best framerate out of the box>proper widescreen support available>proper analog support>has all of the NFSIII tracks included, plus the new ones>has higher detail tracks in many areas - the landstrasse track in the psx version has a windmill after the town section, whereas PC has a giant detailed castle>features the el nino bonus car from III which is missing from psx>has a cockpit view - now a fully 3D model which grounds it to the game world but is low detail compared to the old 2D overlays>a million mods - with the high stakes mixer you can easily do car swaps and add ons. tracks can only be swapped out though>has a longer career mode due to the NFSIII tracks>higher sound qualityCons>is missing two unique bonus cars - the titan and phantom>the McClaren F1 isn't as cool as the psx version uses the awesome longtail version>has a different time of day for the night time version of dolphin cove - just a generic night look rather a gorgeous sunset (which you'll see in the next post)>still based on the NFS2 engine and physics have been tweaked again but imo for the worse - cars turn SHARPLY if you let off the throttle a relatively small amount>is missing the unique road hazards from the psx version>career mode car upgrades do not affect the single race mode, so you can't get the visual upgrades for custom play>the longer career mode is too long as it is mostly just padding>worse car model quality>subjectively I think the bonus porsche looks worse and the bonus camaro certainly is not as cool as the psx's bonus corvette1/2
Let me be a prophet. In the end this thread will be derailed into "why NFS3/NFFS4 on PS1 are the best and why the PC versions suck cocks" fight.
>>12049972>no mentions of the simulation modeYou've failed the assignment
2/2 playstationoooh boy this is where the fun beginsPros>higher quality car models>features the phantom and titan (OH YEAH) bonus cars>single race mode features unique road hazards that are randomly generated - things like logs/boxes in the road, an overturned traffic car surrounded by flares as a warning>career mode car upgrades apply to single race mode>features a playable police helicopter in test drive mode via a cheat>has a better handling model than pc>best version of night dolphin cove>complete edition exists (more later)>subjective but I think the bonus porsche looks cooler here and a corvette is always cooler than a camaro>longtail F1 is sexyCons>runs pretty slowly out of the box and gets real bad when lots of traffic and weather come into effect, but cpu overclocking combats this greatly>makes an attempt at perspective correction because lmao ppsx wobble but this effect really doesn't look good at over 2x internal res and fights with your typical emulator perspective correction hacks, so high resolution play is visually wonky>no cockpit view>No analog throttle/brake support outside of a negcon as controls are selected from presets>negon support still shit>only new tracks, none of the NFSIII ones included>less cars as pc version had some official add-ons>pausing the game causes the music to restart when unpausingComplete edition romhack;Thi is a romhack that is basically fuck your region locking and enables nearly all of the regional variant content in a single iso.OVERALL SUGGESTION;PSX 6 days a week, pc for when you must have muh 4k and widescreen.>>12050020Sim mode is just arcade mode but with 3x the understeer.
>>12050028>Sim mode is just arcade mode but with 3x the understeer.Holy retardation. Arcade mode is just free drifting with either brake. Sim mode requires you a specific car setup to drift and even with that you're still prone to spinning out. It's a completely different beast that requires actual skill to maintain a proper line and mogs the NFS:HS car handling model, which is just somewhere between NFS3 arcade and sim modes, closer to arcade.
Now do the one for Porsche chads.
Final game - Need for Speed Porsche 2000/unleashed>available on pc, psxThe two versions are wildly different games with about the only commonality if they have a bunch of porsches in them. The PC version was made by EA while psx was done by eden games (of test drive unlimited fame).PlaystationPros>has a few unique cars (like the 917K) not in the pc version>tracks are visually the most different from each other>has a bunch of multiplayer focused game modes like capture the flag>tracks are all circuitsCons - there will a lot as I do not look too favourable upon this version despite it being the one I actually played back in my day>no option in single race to have just you and traffic on a course>time trial is just reach each checkpoint before time expires rather than a timed lap>runs slow out of the box>handling is somewhat heavy and cars feel unresponsive under hard cornering and not in a good way>no cockpit view>lower quality car modelsPCPros>cockpit views for cars and they are higher quality than those in NFS IV>higher quality car models>subjectively the track design (as in layout, not visuals specifically) is better>you can really feel the rear engine weight in the handling model, making some of those old turbos a real animal to drive even with tuning>proper analog support>proper widescreen support once patched>cockpit view has the driver's arms and they actually change gear (and that satisfying thunk in many models)>had a small number of add-on cars>some mods available, but not manyCons>most tracks are just point-to-point which means if you want to do multiple "laps" you have to go back into the menu>the monte carlo circuit courses aren't fantastic - 1 would've been enough>moby dick is not as cool as the 917K>subjective (and a minor one) the track visuals are not as visually striking as the psx tracksOVERALL SUGGESTION:PC version is the one to play as it is a better package and you can still cruise the tracks.
>>12049943Also how is negcon support shit if you just map it to any modern controller via emulator and get proper modern controls with gas/brakes on the triggers and much better steering than shitty dual shock steering with its awful dead zones?
>>12050063The games feature some sort of internal damping to the twist so you'll often find going from full lock to some degree in the other direction very unresponsive - almost like its only reading a quarter of the input you're physically giving it so the end result is you get a notably wider turning circle using a negcon compared to both a dpad or analog stick. This is at the game level so real or emulated doesn't matter.
>>12050063This, but I map it to my wheel. OP, your comparison is entirely pointless
Good thread, what about the 6th gen NFS games though?
>>12050091not good
>>12050078Never happened to me. What negcon settings do you use?
>>12050097On real hardware I calibrate to a 90degree twist as that is what I find most comfortable. On emulators whatever input the game believes my analog stick to max is.
>>12050091That basically boils down to "ps2 for HP2 then pc for everything else".
This is the sort of autism we need.
OP, can you do one of original Hot Pursuit 2? I know for a fact that pc and ps2 versions are vastly different games. Not just with regards to framerate either
>>12050259I'm not quite as familiar with HP2 as the others as I skipped it back in the day but I will give it a shot.Need for speed: Hot Pursuit 2>available on pc, gamecube, xbox and ps2Note: PC/GC/Xbox was handled by EA whereas the PS2 version was handled by Black Box who - as history shows to their own downfall - went balls out to show the EA execs they could handle a flagship IP but had the luxury of taking existing work done on other versions and only having to do the ps2 version.GC/xboxNo comments here as these are the same as the pc version but without any of the usual pc centric advantages 20 years of computing offers so they are effectively obsolete.PC>once patched you get modern widescreen support>can use your analog triggers on your modern controller>some mods are available>uncapped framerateCons>horrific framepacing so no matter how much you brute force it gameplay is not smooth>visually inferior to the ps2 version in almost every aspect>is missing a couple desert tracks>lacks one of the handling modes the ps2 version has, though that isn't a significant feature>can't turn damage off in single race which is annoyingPS2Pros>best looking visually with a notable improvement in detail in many areas>has additional desert tracks>handling in general feels that bit tighter next to pc version>does 60fps on ps2>pcsx2 has widescreen patches available along with de-interlacing and resolution scaling options>can disable damage in single race for cruisingCons>you're using pcsx2>pressure sensitivity on modern controllers is non-existent in most cases and those that are can't really expose it to windows so you need to mess with emulator settings to emu sensitivity or bind throttle/brake to the right stick for analog inputFun fact: in the pc version your car's plate uses your profile username, on ps2 it uses the car nameOVERALL SUGGESTION:PS2 version unless you hate yourself.
>>12049914>Both are basically the same game at heart so we'll lump them together.It performs significantly better on Saturn.
>>12050312Which isn't much of a factor given we are assuming emulation and any psx emulator worth anything can do a 200% cpu overclock which is more than enough to keep it redlining at 60fps.
>>12050298Thanks. It sounds like emulated is the way to go because I could've sworn I was gettin 30fps on real hardware with component cables.
>>12050316It's still a factor that should be brought up and not something you can address on real hardware.
>>12050334As stated in the OP>suggestions on which version you should play under the following caveats;>1) Emulation will be assumed for console versions>2) Patches to make the games run on modern windows will be used>3) Where applicable any enhancements to round off rough edges (such as emulation overclocks) will be mentioned.If you have original hardware why the fuck would you care at all? You'd just play whatever version you have/feel like/was determined by tea reading.
I played the original on the Saturn and later on the PC (thanks to based PC Gamer doing pic related) but missed the rest of the NFS games from that era, so this was a nice read. Thank you OP
>>12049914Dude, NFS1 was the first game I saw running on a Diamond Monster (3dfx addon card). You have no idea how that was mesmerizing. After seeing that, software renderer was simply unacceptable. No matter how good PSX/Saturn games looked, they could never compare to hardware accelerated 3d with texture filtering.
>>12050342>If you have original hardware why the fuck would you care at all?Because one console version is better than the other and you in your ignorance don't point this out at all, you mentally disabled pajeet? Just because you emulate everything doesn't mean others do, and emulation overclocking is currently not a possibility in certain consoles like Saturn.
>>12050357NFS1 doesn't support the voodoo though.
>>12050360Calm your tits saturn cultist, just because you can't read the clearly written caveats don't take it out on me.
>>12050097>>12050105NTA but I just tried NFS3 on hardware and Negcon is fine there. Maybe you're using some retarded version like PAL
I've never seen this game in action before. Holy moly, was the 3DO actually based all along?>smooth framerate>barely any pop-in, and it only happens far in the distance with almost no visible voids>perspective-correct texture mapping>detailed environment with a ridiculously nice looking panoramic sky>beautiful colors and crisp texture qualityThis accomplishes more than most PS1 racers. Fuck the Saturn, we should have saved the 3DO.
This is a cool thread. I will be playing these games on my crt in the near future
>>12050008Did you find it difficult to get the hardware rendering to work? I remember being obsessed with the PC version for the longest time after finally getting the pseudo glide rendering to work for some hardware rendering. But that was maybe 14 or 13 years ago and I'm sure it's gotten easier now. The software rendering looks like garbage.There was plenty of content in that game to keep a neet with an old setup busy for a month or two.
>>12050360>Just because you emulate everything doesn't mean others doFactually wrong. Everyone knows that emulation is better and everyone does it. No exceptions.
>>12050826The only way to get high stakes/road challenge/some german gibberish I'm not reading to work on modern windows at least is by using the hardware accelerated version - specifically the glide version. Software rendering is essentially broken due to being obsolete so the need to use a glide wrapper is required (which is what any modern style patch uses).
>>12050669>smooth framerate10-15ps lol
One advantage if one is so inclined of the pc versions of 2 onwards is since they all require api wrappers to run on windows you can inject things like HDR and frame generation which is neato.
This thread gives me an excuse to post these few pics.
>>12049979I have hot pursuit from a cheap ps1 i bought from a friend back in like 2005. I liked it but i could never get far because i didn't have a memory card and by the time i got a memory card i also got SH1 which i was way more excited to play than a racing game.
>>12052291>he didn't use the SPOILT cheat code to unlock everythingYou didn't beat the game.
>>12052814Nigga i didn't even fully understand how to look up cheat codes back theb
>>12052820>he didn't get cheat books free with magazines or buy strategy guide booksngmi
The only nfs I like is the two underground games
>>12052951
>>12049913Always loved how the camera in early NFS games. Alot of racers the camera is locked onto your trunk but in NFS the camera almost stays still as your can turns. More cinematic that way
>>12052969every single piece of that is correct and they should go back to the ricer era without the cops, the way god intended. the sales numbers on that era alone carry the entire franchise
>>12051167I think he's saying it's a consistent framerate, like no sudden drops or stuttering.
>>12049913The game that save the 3do
>>12054179Saved would a stretch but it certainly is one of the best titles on the platform.
>>12049913>>12049914Is it just me or is the first NFS way harder than the other games?2 was also pretty hard but III was manageable
>>12054291It is harder than the others as the a.i drives some impossible racing lines at times (as in, will drive where the invisible barrier is for you) and seem to have super brakes.
>>12052969What's wrong with Ken Block?
>>12050365Am I misremembering with NFS2??
>>12054960Yes. 2 has voodoo support.
For once anons autistic ranting bears fruit.
>>12056142Happens more often than you'd think
Protip: do not enable the widescreen hack when emulating ps1 TNFS as it breaks Z sorting.