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Anyway, Shandalar appreciation thread.
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>>12051053
Appreciate it, anon.
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>>12051073
I just want to go around collecting cards and doing random missions dammit; I wish there was a hack that disabled the timer for a more Sandboxy experience.
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>>12051078
The only timers I'm aware of are for the individual missions. Unless they put one on the higher difficulties, I'm pretty sure there isn't a timer for the whole game. Just make sure the enemy wizards don't capture too many cities.
If you mean the food counter, sell junk cards and stock up. It's not hard to accumulate money in this game. Playing with as few colors in your deck as possible makes this easier. I like mono Blue, myself.
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>>12051807
There are timers that control when the Wizards send minions to attack cities. Those timers vary with the difficulty level but in any case the time between attacks gets shorter and shorter as you play the game and even in the lowest difficulty level you eventually get to a point when you gotta spend most of your time rushing around defending or liberating cities.

Iirc the attacks start and increase in frequency as you win duels against foes aligned with a given Wizard and deplete their "staff" (which is a cute but probably accidental pun). Anyway, this means that there's a large but ultimately limited number of enemies that you can beat before you have no choice but to defeat their boss just so you can do something else than constantly saving cities from them.
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The game had three different versions
>OG
>Spells of the Ancients
>Duels of the Planeswalkers
each from adding extra cards and changing a few other aspects of the game like enemy decks. The OG only had Fourth Edition cards + some game originals (Astral) + All older cards that were on the restriction list. Only in the OG version the enemy decks get changed depending on your deck with the enemies getting some color hosers against your main color. Duels of the Planseswalkers is definitely the easiest both thanks to the extra cards and for the enemy decks to be the weakest.

I think Spells of the Ancient is the best version since it's the only one in which the Ape Lord enemy actually has Kird Apes in its deck and the Sedge Beast uses Sedge Trolls. All the multi color enemy also have the dual-lands which they didn't use in the other two versions.
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Why do we get so many bot threads lately?
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>build most OP deck possible in deck editor
>4x Time Walk
>4x Time Twister
>4x Wheel of Fortune
>4x Lightning Bolt
>4x Ancestral Recall
>4x Disintegrate
>4x Counterspell
>4x Howling Mine
>4x Library of Leng
>4x Ivory Tower
>4x Volcanic Island
>4x Mox Ruby
>4x Mox Sapphire
>4x Black Lotus
>2x Mountain
>2x Island
>play Gauntlet/Tournament using it
>only threat it can have is itself
Too bad the Mox's, Lotus, Time Walk, Time Twister, and Ancestral Recall are all difficult to get more than 1 of in the campaign. It can be fun being invincible.
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>>12053492
Isn't that basically the prebuilt Red-Blue deck from the skirmish library, minus Psionic Blast, and with a couple of swaps?
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>>12053730
There are two Red Blue decks in Shandalar. Elementalist uses a completely different set of cards, focusing on the various Elemental creatures. Prismat uses the moxes and Howling Mine, but everything else is different. Neither uses Time Walk, Time Twister, or Wheel of Fortune, I didn't see Ancestral Recall anywhere, and neither uses Lightning Bolts or Disintegrates.
Unless you are talking about modified Shandalar, I can't remember if they added in new decks or not.
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Post decks you beat the campaign with.

4x Sierra Angel
4x Sengir Vampire
4x Hypnotic Spectre
4x Thunder Spirit
4x Terror
4x Holy Day
4x Swords to Plowshares
4x Disenchant
4x Dark Ritual
4x Animate Dead
4x Scrubland
1x Mox Pearl
1x Mox Jet
1x Black Lotus
6x Swamp
7x Plains

Nothing amazing and can struggle against some of the more funky decks, but was able to get to the end and beat the final boss. Creature elimination, artifact and enchantment removal, some mana accelleration, Holy Day for buying time or setting traps, and all flying creatures plus the ability to steal dead enemy creatures. Decent all-around deck with flexibility. Get a lucky start with the Lotus and a Dark ritual in-hand, and you can start the game with a Vampire or Angel already in play.
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>>12054404
I had Spells of the Ancients, and there was a Red-Blue skirmish deck with all sorts of whack-ass cards that would cost a fortune today (and probably be restricted as 1-offs). You just kept taking free turns, reshuffling your graveyard into your library, drawing cards, and burning the opponent with blasts, bolts and other direct damage.
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>>12051053
It was the era of MTG I participated in. Started with Unlimited, but had access to alpha + beta. From Arabian Nights, to Antiquity, to Legends, it was the game to play. I had to quit a bit after Ice Age due to lacking funds, but fortunately the Microprose game continually gives me the fix to my addiction as a one time purchase. Yet it still stands as its own game that has the MTG mechanics involved. For pure MTG, I remember there was this sort of chat program, but it also required the images of the cards but all the number tracking and discussion is done in chat. I hope more modern iterations of that free program has more counter generation, coin flips, die rolls, etc.
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Fun game for its time and much less expensive than the cardboard crack. But it was clunky and buggy; sometimes the enemy would use kill spells on its own creatures. The dungeon items that had bonuses like summoning a free creature for you on turn 1 were overpowered. But still, for an introverted sperglet in the 90s, it was enjoyable.
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>>12051078
>>12051807
>>12052293
I played this game leisurely. Doing dungeons and defeating enemies here and there. If I fail to save a town, I can liberate it later. After I got the artifact to teleport to a town under attack, it's even easier.
Do the 5 wizards regenerate? I'm not sure but I think if you defeat them in their dungeon, they will regenerate if you leave them for a really long time. I think I defeat some of them because they hold some rare cards (the one in black borders). I could be wrong about this part. I played this game in mid or late 90s.
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>>12054548
I beat 99% of the game with a traditional channel fireball combo, though I remember the boss having a fuckton of life so that didn't work, and i believe I switched to some kind of blue black control deck for it.
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>>12051078
Have you tried Forge?
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>>12051053
yo how do I play this ?
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>>12051053
>>12051078
I tried playing this and disliked having to run around saving towns when I barely know how to play Magic in the first place. If there was a way to stop wizard attacks I'd try it again.
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>>12057739
Perhaps start with other than zoomer language first.
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>>12057807
>zoomer language
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>>12057669
don't you get game over if they take 3 towns?
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>>12058638
Yep, you got a game over if one of the wizards took over more than X towns (can't remember if it was 3).
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I can't remember whether ante was a thing when fighting the various wizard minions. Was it?
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>>12058638
>>12058649
That's why you have to retake the towns quickly if you failed to save the town. The artifact that teleports you to a town under attack is super useful.
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>>12056226
no expansion sets
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This game caused screenburn like a motherfucker.
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>>12056226
Oh I remember my dad playing that program, I forget the name of it
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>>12062160
Over time, some of those expansion cards became part of the regular set.

>>12062683
Yeah, I was hoping someone could remember, as it was simple but got the job done yet lost to time it seems. I'm guessing probably because someone could exploit it, as it did share images from both systems to sync up "cards".
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>>12063062
i have the spells of the ancients expansion set, but i don't have the duels of the planewalkers expansion set.



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