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File: cruel-angels-thesis.jpg (1.11 MB, 3024x3024)
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>The only 5th gen mainstream action game based on the hottest fucking anime IP at the time
>Released for a console that made nearly impossible to put FMVs in games
>>
NGE sucks cheeks so who really gives a shit?
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>>12052342
>hottest fucking anime IP at the time
This was '99. Most normalfags wouldn't be watching anime that isn't broadcast during kid's tv or thought anime was shit.
Also NGE sucks outside of the animation.
>>
>>12052356
>>
FMVs were only impressive to small children. Eva fans were too old to care.
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>>12052423
Totally if there's one fact that defined the 5th generation as much as the switch to catering to older demographics, it was the lack of interest and success garnered by FMV-heavy games.
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>>12052423
Nintendophile alt history cope
>>
Ps1 didn't get any original Eva title, just a port (censored) of GoS.
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>>12052423
Eva fans are literal teenagers, the anime is basically borderline entry level, a gateway to others.
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>>12052568
What's some anime that doesn't have teenager fans? I want to be adult
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>>12052342
>soulful in-engine cutscenes instead of movieslop
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>>12052356
>"cheeks"
you have to be 18 to post here
>>
>>12052571
The Wire
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>>12052571
Most pre-Evangelion /m/ stuff, the fanbases of those are mostly comprised of boomers, gen Xers and early millennials.
>>
Meanwhile Eva 2 on the PS2 was the only game that tried, and also had autistic word of god lore dumps that defined the series.

Still a shit game, though. Basically just a weaker version of GPM.
>>
>>12052571
Sopranos.
>>
>>12052571
Most of the late 80's to early 90's non-TV anime
You gotta remember that back then shit wasn't just a single torrent or even Amazon purchase away. Most anime films and OVAs were only available as either bootlegs, via highly specialized retailers or mail order. Some like Wicked City did have limited theatrical runs but as you can imagine, shit like this wasn't exactly a commercial success.
By the time you could easily find a DVD copy online or in a torrent, mostly nobody gave a shit. Why would any teenaged anime fan spend time watching a movie where a monster that has a vagina which goes neck to groin gets its head punched clean off, when you could be watching our lord and savior Haruhi instead?
Even the edgy teens who'd appreciate the harsh language and hyper violence would rather be pirating episodes of Elfen Lied than sit down to watch Goku Midnight Eye starring Steve Blum.
>>
>>12052571
Excel Saga

A mature show for mature boomers such as myself.
>>
>>12052342
all I know about this game is the song had the mario 64 flutes and fuck you for not posting it in the OP
https://www.youtube.com/watch?v=iXfpq7q67IA&list=PLO8Q7sBuSIed4lfD8VEQdvTHdJo7zk1HJ
>>
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>>12052342
>outdated
the PS1 CD-ROM is, at most, a 2x speed drive. That means a maximum sustained data transfer rate of 300 KB/sec, and that comes at a ~300 millisecond seek time just to begin to read data , it's slower , Mario 64 , Zelda not even Mario Kart would never work with this kind of medium. That's why most PS1 games had flat level designs or divided in smaller chunks to begin with.


On a ROM cartridge ,specified at 5 to 50 MiB/s and ROM access times are on the nanosecond scale - several orders of magnitude faster, being perhaps 200ns for a read. That would be 0.0002 milliseconds. As a result, you can just easily set up a texture paging scheme, dynamically allocating textures when they're needed, and swapping them out extremely quickly when they aren't needed anymore. The ultra-fast access speed makes this virtually seamless, and you only really need a relatively small amount of RAM needed to store basically what's just currently in view and maybe a little bit extra for stuff you recently saw. Anything else can be freed up and re-allocated when some texture that's not currently in view is about to be drawn.
Also Resident Evil 2 has 15 minutes of fmvs and 200 minutes of audio. Conkers Bad Fur Day has 2 hours of spoken dialog. The Star Wars Battle for Naboo game features 40 minutes plus Directors Comentary besides being in a cartdrige.
And finally, you could use ramdom data and dynamic music and even use the extra ROM space as RAM like the Indiana Jones game did.
>>
>>12052674
Glad I watched some of this stuff by myself as a teen. Growing up catching some shows like G-Force (Gatchaman), Speed Racer, and eventually DBZ and other anime that aired on Toonami to seeing what's out there. You go out and rent a video or see something on Showtime like Bio-Hunter and as pictured Wicked City. Like damn, as a teen you didn't expect so much nudity, none the less so much rape.
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>>12052571
Seven Samurai
>>
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>>12052356
You shut your whore mouth you week-old cumsock!
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>>12052995
>Mario 64 , Zelda not even Mario Kart would never work with this kind of medium.
I'm not convinced any of them would have any trouble, Kaze Emanuar said flat out the PS1 would have no trouble running Mario 64.
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>>12052342
>The only 5th gen mainstream action game based on the hottest fucking anime IP at the time
yes but enough about Dragonball GT: Final Bout
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>>12053309
OP btfo
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>>12053309
GT was not hot in Japan, it sold I think around 300k copies or so (compared to super butoden games selling millions).
Also the reason this game is on N64 is likely because Bandai wanted to make a visually impressive 3D Eva game and they did it.
Could've looked even better on Dreamcast but then it wouldn't really be 5th gen, and probably development for this game started before DC was a thing.
>>
>>12052391
>>12053272
Get some fucking taste.
>>
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>>12052342
We could have gotten an NGE game just as sick as GitS on PS1 but no.
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>>12052342
>Released for a console that made nearly impossible to put FMVs in games
For FMV's you had 'Neon Genesis Evangelion: Girlfriend of Steel' which was released for windows 2 full years before Eva64
>>
>>12052342
>hottest fucking anime IP at the time
You need to be 18 to post here, you've gotta be retarded if you still think this with the ease of access to info in the current era...
>>
>>12052342
I would be interested in knowing what led to this game. The N64 had very few anime games overall. So why did Bandai choose it for NGE?
>>
>>12053682
They wanted better 3D, probably
>>
Not sure wtf you guys are smoking but Evangelion was absolutely big but 1999 might be a bit late and after the peak.
>>
>>12052356
NGE is incredibly overrated, especially by zoomers that saw it on netflix
>>
>>12054271
1998 was definitely a big year for Eva in Japan due to episodes 19-26 and the movies funally being released on home video. 1999 might be a bit late but still the memory was fresh.
>>
>>12054271
>Evangelion was absolutely big
For anime nerds. I feel like a lot of anons seem to forget how....simultaneously large and disconnected the world was pre-DSL internet. A lot of things were big only in certain places or circles. This was still the period where people would ask you "why are you still watching cartoons at your age?".

>>12054509
I genuinely don't understand why zoomers would like it outside of "anime is the hot thing", to me it's always had a specific audience in mind, so I don't why normalfags would relate to it.
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>>12054271
Evangelion is big in Japan right now, they could put out a game now and it would sell decently. The people saying 1999 was somehow a missed window are just ignorant
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>>12052342
Just play Xenogears, it's better than Anno's goonsesh movie.
>>
I feel sorry for people who didn't get to watch Evangelion back in the 90s, or maybe early 00s too... but nowadays, most people get into Eva all spoiled, probably the first thing they know is how EoE ends, and instantly get bombarded with trivia information such as Anno was inspired (aka "ripped off" according to internet hyperbole) by stuff like Ideon, Devilman and Ultraman. Most people probably got to know Ideon because of the "eva ripped ideon off!" meme (despite both Ideon and Eva being inspired by classic 50s sci-fi novels, but midwits are too ignorant to know or care about that).
Anyway, I digress. The thing is that it's almost impossible to go into Evangelion in 2022 without reading all sort of memes and being practically pre-conditioned to think this or that about it, instead of going into it blind like how I went back in the 90s. I wish people could experience Evangelion that way, but it's likely impossible in this day and age.
>>
>>12054692
Eva is one of those evergreen franchises in Japan, even if it isn't particularly ongoing like Gundam or something
>>
>>12055227
It's interesting how in Japan there isn't that whole "Eva SUCKS" sentiment that's so prevalent with western people.
Then again, the west is usually grim in general, we're in constant conflict, always engaging in all sort of cultural wars. The difference between western Twitter vs japanese twitter for example is apalling.
>>
>>12053309
GT was a huge flop, despite being fawned by nostalgia fags who watched DB/Z back to back.
The marketing was hella strong though, they tried but people were just done with DB at the time so much Torishima banned production for it
>>
>>12055234
>It's interesting how in Japan there isn't that whole "Eva SUCKS" sentiment that's so prevalent with western people.
Because Shinji is a beloved relatable protagonist in Japan.
In the west we just want power fantasies.
>>
I've tried playing Eva64 three times. Only got past the first mission once. The controls are really "blocky" or "rigid" and it clearly wants you to do specific things but I don't speak or read moonrune.
Seems preferable to some dating sim bs.
>>
>>12052674
a lot of this stuff was released by manga entertainment uk that i watched whenever possible as a child/teen.

ad police
demon city shinjuku
genocyber
urotsukidōji
dominion tank police
cyber city oedo 808
crying freeman
ninja scroll
fist of the north star
akira
ghost in the shell
patlabour
giant robo

all worth watching imo, anyone else has any recommendations?
oh and the vhs intro from manga entertainment goes hard.
>https://www.youtube.com/watch?v=xM_-q_KyCig&list=RDxM_-q_KyCig&start_radio=1
>>
>>12052342
wasn't there a dreamcast game?
>>
>>12055234
>It's interesting how in Japan there isn't that whole "Eva SUCKS" sentiment that's so prevalent with western people.
How would you know there isn't a bunch of salty oldschool mecha otaku who are pissed off about Eva's existence and influence on the genre? Sure, it's not much like the west's "Eva sucks because... uh, I can't understand it, I have to actually think about what I just watched and the characters have feelings, ICK!" at least.
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>>12053582
i jacked off to that cover so much as a teenager
>>
>>12052342

Resident Evil 2 had FMVs and it was a great port. You have to research these things before you post, anonymous.
>>
>>12055301
That's just how it is at first. When you start missions you have low synch ratio (low is anything sub 80%~90%). Ideally you'll want 100%+ synch ratio. You unlock more moves, do more damage, and are much more fluid. You can see in the picture here >>12053325 that you start with low synch ratio, with that picture at 41%. Landing attacks raises synch ratio, but it's miniscule. Getting hit lowers synch ratio, and if they are major hits you lose more. The only fast way to get a huge amounts of ratio is win an AT-Field battle, rending their field. If you fail the AT-Field struggle you get set at a low ratio and you lose your AT-Field for that run.

With a higher synch ratio your AT-Field becomes better than your B button which is a dodge since you can deploy the field faster. Otherwise at lower ratios it's better to avoid damage looking at angel motions and then pressing the B button to evade damage.
>>
>>12055392
>How would you know there isn't a bunch of salty oldschool mecha otaku who are pissed off about Eva's existence and influence on the genre?
Because I read japanese social media and 2ch threads. The usual "eva sucks!!!?1!" that's always present in every western discussion isn't there in JP internet.
Does everyone in Japan love Eva? Nah there's probably people who don't, but they don't feel the need to be vocal every chance they get I guess.
>>
>>12055301
My friend and I beat the game not knowing English when we were in middle school..

Anon it’s over
>>
>>12052471
>as much as the switch to catering to older demographics

That was always a thing from day one, especially on arcade and computers. Those were the platforms for people with money, in other words not pre teen children.
>>
File: RE2 N64 res.webm (2.81 MB, 960x720)
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>>12052995
>talking about access time
>while posting RE2 N64

and yet RE2 on N64 does have some really shitty loading times between camera angles... probbly because the devs were too busy wanking all over resolution switching
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>>12056187
It's time for decompression.



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