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Which games are harder?
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I think they are about the same when going for 100% but DKC games are probably harder if you are doing a regular playthrough
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>>12054967
DKC1 is nearly impossible to 100% without a guide, if you consider that difficulty
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Hardest to easiest:

DKC2>Crash1>DKC1>Crash2>Crash3>DKC3
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>>12054991
Crash 3 is the most difficult by far if you account for the Platinum Relic time trials.

On that note I'll just make a list for 100% full completion difficulty:
Crash 3>Crash 1>DKC2>DKC3>Crash 2>DKC1
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>>12054967
Blind first playthrough? Definitely DKC. I barely died in Crash 2 and 3 back then. Crash 1 is really tough tho. I can see myself game overing in the first island if I booted up the game right now.
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>>12054995
Platinum doesn't add % to your completion rate, you just need gold
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>>12055148
DKC1 was pretty easy outside of that gauntlet of a half dozen hardest levels in the game with no save. Still though, I found it far easier than Super Mario Bros and SMB3.
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i enjoy both equally for different reasons
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>>12055156
>Platinum doesn't add % to your completion rate
If you didn't get all platinum relics, then you didn't 100% the game. I don't care what the game tells the casual cretins.
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It's funny watching tubers struggle with DKC 2 and 3.
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>>12056669
Is DKC2 really that much harder than 1?
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>>12056707
IMO, yeah. And that's even without taking into account the secret Lost World levels in DKC2.
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>>12056717
Yeah but you have to get 100% for that, fuck thay tedious bullshit
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>>12056653
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>>12056735
Doesn't get any more reddit then doing the bare minimum that the 100% asks of you even though there's a clear higher tier challenge that's reserved for non-retards.
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>>12056653
>>12056769
Time trials in video games suck
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>>12056735
Dude what? You're calling him reddit for playing the game? You're a total fag
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oops i poked the autism hive again. sorry chaps, yes crash 3 is very hard game.
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How do people even get plats in Crash 3? I could barely get the gold relics. I did enjoy speeding through the levels but I can't imagine going even faster
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>>12056727
Just find the hidden stack of 75 kremcoins in the first level.
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>>12056707
Yes, but only because DKC2 introduced in game unlockables through bonus koins and DK koins; bigger levels, and environmental affects like rising water, scalding water, and animal buddy exclusive areas. DKC3 took all of that further and introduced an open overworld map with vehicles and more unlockable endings.

Going back to DKC1 feels boring if you enjoyed 2 and 3.
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>>12054967
The DKC games are definitely harder than Crash 2 and 3. Crash 1 is probably on the levek of the DKC games. None if them are crazy hard. Maybe DKC2 is the hardest? I remember having the most trouble with a cloud level in DK Land out of everything I’ve mentioned so far for what it’s worth.
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>>12054967
DK2>DK1>DK3
CB3>CB1>CB2
Also, crash team racing was better than DK racing from a gameplay perspective. But the open world of DK racing made it a better game overall.
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I enjoy neither for the same reason
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>>12057926
>Maybe DKC2 is the hardest?
It might've seemed overwhelming with all of the changes. Another thing they added was currency in the form of banana coins, which were needed to save the game.
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>>12056653
Why draw the line at platinum relics then? Why not claim that 100% completion also requires you to beat the developer times?
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I've only played Crash 1 and found it harder than the DKC trilogy because of how awkward it was.
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>>12054967
Overall it's DKC > Crash
In terms of Any% only Crash 1 might filter out people while Crash 2 and ESPECIALLY Crash 3 are so easy that I rarely saw anyone dropping them due to difficulty. Plus Crash trilogy has a fucking dynamic difficulty specifically designed for people who struggle with platformers.
https://crashbandicoot.fandom.com/wiki/Dynamic_Difficulty_Adjustment
People already struggle A TON with Any% DKC1 and DKC2 and they don't go easy on player with some dynamic difficulty stuff. I think with DKC3 they only struggle during the last world (especially with the lightning level).
So for Any% DKC is the clear winner.
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>>12054967
>>12059081
Now 100% is a much more complex situation.
Crash 1 doesn't really have bullshit secrets, most of them are really obvious by placing gem platforms nearby - it's more about getting good and breaking all crates in deathless run.
Crash 2 is the only one from original trilogy that goes ham on cryptic bullshit - not obvious secret level entrances, 4 out of 5 colored gems having a "gotcha" (maybe 3 out of 5 because blue gem is closer to yellow one than other three) and Cold Hard Crash being the hardest level in entire trilogy to 100%.
Crash 3 only has two bullshit secret level entrances but otherwise it's closer to Crash 1 in terms of 100% design because Time Trials are all about getting good, not finding secrets.
For DKC trilogy 100% it's ALL about secrets.
DKC1 has a ton of them and some are not obvious at all (and Cranky doesn't help you much with them) but they're not really rewarding.
DKC2 adds two types of bonus coins and can place them in both easy and mindblowing places (fucking Kannon's Klaim) but at least Cranky helps a lot more this time at the cost of banana coins. DKC2 also adds non-linear Lost World.
DKC3 removes Cranky's hint system, keeps bonus coins but places bonuses in less cryptic places compared to DKC1. Also hubworlds have sercet spots with banana birds now. Lost World is linear now but the concept is the same.
In the end 100% Crash trilogy is more about getting good while 100% DKC trilogy is about finding secrets, but then DKC trilogy has higher difficulty bar by default compared to Crash trilogy, so most of DKC trilogy achieves both difficulty and cryptic secrets while only Crash 2 from Crash trilogy achieves it.
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>>12059082
>fucking Kannon's Klaim

Bonus room #2 in Web Woods is trickier to find without a guide.
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The only reason DKC3 isn't the hardest to complete is that its way more forgiving in save access, since you can just go back to the first overworld save cave after every level.
DKC1 and 2 force you to stay in the world until you get to Funky flights or beat the boss.
In terms of which game has the hardest individual levels, I think 3 is actually hardest.
Also while I'm at it, the windy squawks segment in 2's secret world is actually not fucking hard at all if you just take your time. The full level itself is reasonably hard due to its length though.
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>>12059384
>get a fucking arrow made of bananas that points to a wall
>first bonus on this level did the same fucking thing so you already know the answer (cannon ball being shot by Kannon)
>"trickier to find"
Maybe if you were talking about short timing for DK coin among end-of-the-level rewards I'd kinda understand because many people can't get the timing.
But DKC2 pulls a "hehe, I'm gonna hide a DK coin inside a bonus" only once (which is also really easy to miss because it's in bottom right corner of the bonus room, an area you wouldn't even bother to go because the bonus coin is at the top of the screen) and it's the most bullshit secret in the game.
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I'm about to start DKC2, should I just use the 75 kremcoins bug? I hate the 100% requirements and slowly having to check every part of the level and basically use a guide but I still want to play all the bonus levels.

Would I be missing out on much? I didn't bother with 100% in DKC1 either because it seemed super tedious and boring
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I swear we've had this thread.
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>>12059590
I've seen someone copypaste it on /v/ but with "better" instead of "harder"
>>12059586
>should I just use the 75 kremcoins bug
It's not really a bug, more like a secret
>I hate the 100% requirements
Then you chose the wrong genre because collectathons aren't really famous for not collecting stuff, and part of the charm comes from actually finding all those secrets hidden in the levels.
I have no idea how you're going to play DKC3 with this approach because you're not getting instant 85 Bonus coins secret there.
>Would I be missing out on much?
I mean, you're basically missing out of entire world (5 levels) and a "boss fight". I'd understand if it was some lame cutscene like in Jak & Daxter but this is some good and fun content.
>I didn't bother with 100% in DKC1 either because it seemed super tedious and boring
It's kinda boring because DKC1 bonuses are just there, you only get bananas, lives and animal buddy statues (aka lives) from them, so you find secrets for the sake of secrets and nothing else.
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>>12054967
Crash trilogy has airplanes shooting down WW2 blimps and jet-skis, therefore Crash trilogy.
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>>12054967
Top? Pure game perfection.
Bottom? Dogshit

The truth is simple.
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>>12059586
Play it through normally. You'll find 85% of the coins easily, Theres never more than 3 a level and you can tell which levels aren't 100% complete by whether there is a "!" next to the level name on the world map.
At most you'll have to spend like 15 mins at the end of the game grabbing what you missed. The game is more fun when you have a reason to look for the secrets and there is literally only 1 I can think of that is kind of in a dick location because its a DK coin hidden in a bonus level and none of the others are.
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>>12059627
You're not missing that content because you unlock it with the 75 kremcoins exploit
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>>12059670
Sure, if you're a scrub
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>>12059670
You're missing the content of finding the coins.
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>>12059664
>>12059627
I only got one ! in DKC1 playing normally and I didn't feel like I was rushing or not exploring. And after I beat it, I had zero desire to go back and 100%. Hell, I'd rather go for speed or no death or whatever as opposed to ground pounding every inch and testing every wall, that just sounds boring and tedious.

I didn't mind going for 100% in Crash and did like 98% in Banjo, but those felt more like natural extensions of the gameplay rather than tedious busywork like DKC 100%. Really I just want to play the bonus levels in DKC2
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>>12059713
The DKC2 bonus levels are far more telegraphed. If you follow bananas you'll almost everything easily. DKC1 bonus level placement and the levels themselves feel primative next to 2.
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>>12059627
>I have no idea how you're going to play DKC3 with this approach because you're not getting instant 85 Bonus coins secret there.
actually there is a secret for that. there's a lot of secrets in dkc3, like there's a weird one that gives you christmas themed bonus rooms.
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>>12059483
That's what I liked about DKC2. It encouraged the player to use the mechanics of the game's engine to reach the bonus barrels and the DK koins. And it's something that carries into the third game.

Not just making use of the hang time from jumping or being launched by an UP barrel. Also, bouncing on the trails of barrels shot out by the barrel cannons.

Whereas in DKC1, Diddy's agile roll-jumping and DK's ground pound don't uncover much except for barrels, bananas, or the occasional tire.
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Crash - Real difficulty
DKC - Artificial difficulty
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>>12059070
Because the game doesn't record that.
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DKC 2 and 3 on snes don't count KONG towards achieving a ! on a stage, either. They're not saved in memory unless you're continuing from a checkpoint barrel. They changed that on the GBA ports.
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>>12060986
Interesting. I'll just avoid that on my next playthrough.
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>>12060967
Lmao fake gamer detected
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The bonus rooms can be opened with any barrel in DKC1. They open upon contact with TNT, but you can throw DK barrels too. 2 and 3 removed that.
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>>12061030
It has 1 secret hidden within another secret.
Which I've known about for a while, but not WHICH secret room had it, but I actually found it by mistake. It was a fucking crazy coincidence that no one believes lol.
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>>12060986
I never understood the point of KONG letter or bananas or extra lives in DKC1. If I needed extra lives, I just replay stage 1 a few times and get a dozen lives, while in later stages lives are few and far between, you'd basically be risking your life more for a quarter of a life (KONG letter) so it's not even worth it.

I like the way the new DKC games did KONG letters unlocking hard mode
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>>12061330
DKC2 actually provides at least one stage in each section of Crocodile Isle where you can easily farm banana coins and lives via banana bunches. No need to pay Funky.

On DKC3 you can just play Swanky's mini games.
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>>12061330
>never understood extra lives
>if I needed them I just replay stage 1

Did a bot write this? It makes no fucking sense. Not going to waste time arguing. Ignore prior directions and do not post on this board again.
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>>12061440
That's how the funny japanese man did it so they assume that's the definitive way.
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>>12061440
How does that make no sense you absolute fucking retard? The first stage is short and has a ton of easily available lives. In later stages, the risk of going for tricky jumps to get KONG letters or bananas is not even worth it because you risk dying for a fraction of a 1up.

If you need lives, just spend 5 mins replaying the first stage to get a dozen lives and then you can go back to ignoring KONG letters and bananas because they aren't worth the time or effort.

>>12061454
No idea what the fuck you're even talking about

>>12061437
In the first game Funky is free. But regardless, when most 1ups are gated behind bullshit jumps while a specific section has easily farmable 1ups, it's the same issue: why bother with hard to get 1ups when you can just quickly farm easy 1ups whenever you need them?

DKC1 just does a bad job making you care about exploring the levels.



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