webm thread
How do you take webm while playing
>>12055378software recording
>>12055378emulator can record video specially if you set it to record at smaller resolution will give you small resolution video.then you can use a video capture card or an old gpu that can capture video, sadly those aren't as easy and the output will be always native TV resolution 720x480p, so videos will always have that resolution which is the native CRT TV.
>>12055378Most emulators let you record a video of your gameplay. Then you take that video and convert it to a webm using FFmpeg.
>>12055378Making webms is an art form. Everytime I try to record some shit and make it into a webm, it ends up being 150mb and the best I can do is reduce it by like 2/3 and it still doesn't fit no matter what I try (resolution, framerate, etc). Sometimes you see these decent res webms that go on for like 2:30 and I have no fucking clue how they were made with this cucked 4mb limit. I wish someone could teach me the way.
>>12055698It's not hard to learn. Use Webm for Lazy's (formerly webm for retards), vp9, , lower the resolution to something decent like 480p, trim your clip, pick a smart start and end point and depending on the resolution don't make it longer than say, 30 seconds? Keeps a good balance of quality and focuses on the good stuff.
>>12055705Good advice man, thanks.
>>12055378>playing
>>12055698I use the ffmpeg command>ffmpeg -i input.mp4 -an -c:v libvpx-vp9 -crf 40 -b:v 0 output.webmYou can adjust the crf value to be anything from 0 to 63 where 63 is the most compressed and 0 is the least compressed. What I usually do is generate the webm a couple times until I find the smallest crf value that does not exceed 4 MB. There's probably a more eloquent, sophisticated way to do this, but I'm not a ffmpeg expert. The attached webm was generated with a crf value of 49. A value of 48 makes the output 4.13 MB, so 49 is the highest quality that fits.I usually encode at 60 fps at the system's native resolution, unless the resolution is less than 400 pixels tall in which case I upscale the resolution (neighbor upscaling) by some integer value so its not too small on the website. On /vr/ there's a two minute length limit on webms, and I've never had a less than two minute video which didn't fit into 4 MB with a crf value of 63, so I've never had lower the fps or resolution to get video to fit.
>>12056064I played this game 25 years ago but I can sill hear this webm