What are some must play mods for Simpsons Hit and Run?
>modsJust play it as the devs intended
Now that you can just ai replace voices there might actually be some neat ones
>>12055618>every character constantly drops n-bombs mod
>>12055612The devs intended to finish the game instead of being forced by the publisher to ship it incomplete.
I bet the pc mods probably work for the xbox version too. That's usually how it goes. But I've never tried messing with mods for this game. I know it has a pretty devoted community around that stuff because I've seen it pop up on youtube a few times
>>12055845No like new level packs and stories/scenes. Those are kino
>>12055890>playing licensed shit
>>12055825What's incomplete about it?
>More Costumes>https://modbakery.donutteam.com/releases/view/53Claims to add a bunch of Simpsons-lore-friendly costumes to the levels.>High Quality Audio>https://modbakery.donutteam.com/releases/view/94Replaces the dialogue with the dialogue from the XBox version which was oddly higher quality.>Fully Connected Map>https://modbakery.donutteam.com/releases/view/47All areas of the game now connected into one large Springfield to roam around. Due to the game's hard limit of 64 loaded gags, 5-6 gags had to be removed to make it work, but other than that, everything is there.Of what I saw, those three stood out as possible improvements.
Damn so no krusty campaign or any other such kino character
>>12056104Is there still different loading into another episode? Are the other maps empty when that level isnt loaded? Actually how does it work with level 4 and 7 being semiclones of the area 1 map?
>>12055608how tf do you fix the controls? the x-axis is inverted while on foot, but then when you enter a car it's un-inverted. there's a setting to un-invert the x-axis, but then it makes un-inverted on foot and inverted while driving.