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What are some must play mods for Simpsons Hit and Run?
>>
>mods
Just play it as the devs intended
>>
Now that you can just ai replace voices there might actually be some neat ones
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>>12055618
>every character constantly drops n-bombs mod
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>>12055612
The devs intended to finish the game instead of being forced by the publisher to ship it incomplete.
>>
I bet the pc mods probably work for the xbox version too. That's usually how it goes. But I've never tried messing with mods for this game. I know it has a pretty devoted community around that stuff because I've seen it pop up on youtube a few times
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>>12055845
No like new level packs and stories/scenes. Those are kino
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>>12055890
>playing licensed shit
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>>12055825
What's incomplete about it?
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>More Costumes
>https://modbakery.donutteam.com/releases/view/53
Claims to add a bunch of Simpsons-lore-friendly costumes to the levels.

>High Quality Audio
>https://modbakery.donutteam.com/releases/view/94
Replaces the dialogue with the dialogue from the XBox version which was oddly higher quality.

>Fully Connected Map
>https://modbakery.donutteam.com/releases/view/47
All areas of the game now connected into one large Springfield to roam around. Due to the game's hard limit of 64 loaded gags, 5-6 gags had to be removed to make it work, but other than that, everything is there.

Of what I saw, those three stood out as possible improvements.
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Damn so no krusty campaign or any other such kino character
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>>12056104
Is there still different loading into another episode? Are the other maps empty when that level isnt loaded? Actually how does it work with level 4 and 7 being semiclones of the area 1 map?
>>
File: s-l1200.jpg (67 KB, 471x452)
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67 KB JPG
>>12055608
how tf do you fix the controls? the x-axis is inverted while on foot, but then when you enter a car it's un-inverted. there's a setting to un-invert the x-axis, but then it makes un-inverted on foot and inverted while driving.



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