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Un fucking playable. literally doesnt work. cant even beated the first stage because of glitched controls. snoy scammed us
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Get a CRT and/or get good
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>cant even beated
ESL thread.
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It's a genuinely terrible game, yes.

Like, people only really accept it as something not embarrassingly bad because what it did was novel and the opening track is iconic and fun enough, but it was immediately massively improved on by pretty much every other rhythm game.
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>>12056512
How do you get good? I dont get it
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>>12056512
Parappa 1 and Lammy still have nonsensical timings and scoring systems even on a CRT. This is the worst meme.
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>>12056508
stop emulating
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>>12056508
Play Bust a Groove, an actual good rhythm game with perfect timing. Parappa is fucked even on original hardware, listen to the songs in youtube or something and be done with it. Not worth trying to fight it.
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>>12056512
Does the PSP port feature some major adjustments for input latency, or are you all just really fucking bad at vidya and needing a CRT is just an excuse for your inability to press a button in time?
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>>12056508
Parappa is more of a "rhythm" game than any other I've played, because it makes you feel and play to the rhythm rather than slavishly regurgitating notes.
Follow the audio for timing, the buttons at the top of the screen often have wildly misleading timing.
No idea exactly what the game's scoring criteria is, but overall I've gotten way better results just playing around rhythmically with the samples given, like screwing around with a drum pad. Making Parappa answer "Kick" with "Kick, ki-kick, kick" will give you a better score than a perfectly timed "kick." Answering "Now turn to the left" with "Now turn to the right - Oops!" will make the car spin out of control, but still give you a good score.
Definitely not a game for your typical rhythm game player who's into practicing a chart to perfection of course, but a fun little sample playground.
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>>12056750
This. The game just doesn't tell you exactly how it wants you to play it. You're supposed to make your own beats using the rhythm, not just hit the prompts.
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>>12056508
>waaa the game is cheating
change your sheets
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>>12056816
But the scoring makes no sense. It took me like 20 tries to beat the Hell level in Lammy and then on the final level I got Cool rank like three lines in and somehow kept it going until the very end. It's barely even a game.
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>>12057115
I dunno I really like that the scoring is so ambiguous honestly. Even if you look online at the people who play it a lot, they all just kind of have voodoo theories and superstition about how to consistently get COOL rank. I don't think every game has to have super rigid and clear rules and it makes sense to me that the games about rapping and playing guitar would be a little more flexible about stuff like that.
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>>12057118
When I was a kid I could get cool on every level of parappa and lammy, apart from the toilet level of parappa (I managed it once) and I even managed to finish lammy two player on my own (I did have friends, honest). I couldn't tell you how to get cool apart from a bit of mashing to make your own raps but you do get the hang of it
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>>12056508
>ant even beated the first stage because of glitched controls
The first Parappa games require strict timming. It'll take you a while to figure out the exact time to press each button, but once you get it you'll LOVE the fact the game gives you a challenge.

Sadly Parappa The Rapper 2 severely lowered the strictness and as a result it's a cakewalk (the likely reason why it bombed commercially).
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>>12056750
>>12056508
>No idea exactly what the game's scoring criteria is
the paper cutout animal tells you to press O X O X
you, press O X O X. if you get the timing exactly on the beat you get 1 point, if you fuck up any of these at all you get negative points, go below 1, and u rappin bad (and get mad)
you instead use all the extra space on the bar to do O O O X X O X O X, you get a shitload of extra points for doing extra notes so even if you make a lot of mistakes timing some of these notes your overall points for that bar are still above 1 = u rappin good

despite 25 years of rhythm game design, parapa is a game not about repeating what was told to you perfectly but to actually have some rhythm, this is why the end level of every game is your character leading a performance themselves instead of following someones steps.
lammy and parapa 2 are way better games though lol
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>>12057380
iirc the game's manual literally explains this shit, or maybe it was mentioned in the magazine that had the demo for it, because i always knew parappa was about freestyling on the beat rather than following instructions



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