Probably, the most influential game ever.
For better or for worse
What is it with mongoloid spastics and this word? I guess it's all that's left when you want to say a game is the most something but don't have thoughts in your head.
>>12056681most influential of the 6th gen? yeah probably.most influential in the 21st century so far? arguable.most influential ever? not even close. that's SMB1 and that's not up for debate.
>>12056681No, it was just console babies first fps
>>12056875>repeating the same meme for over 20 yearsget new material grandpa
>>12056862>most influential ever? not even close. that's Space Invaders and that's not up for debate.Fixed that for you
>>12056938grandpa boardgrandpa site
>>12056862>that's SMB1 and that's not up for debate.You mean Pac-Man Land?
>>12056705For worse
Even 20 years later still a fundamental concept
>>12056681Before Halo, it was considered a bad feature of a 3D video game to have to "babysit" the camera. After Halo it became industry wide standard to always have your right thumb on the analog stick managing the camera at all times even in third-person games.
>>12056862>most influential ever? not even close. that's SMB1 and that's not up for debate.You couldn't have written a more wrong post if you tried. The influence of Super Mario Bros is largely relegated to platformers, which is a genre that's on life support. Most games nowadays are RPG's or FPS games, which means that the most influential would have to be either an FPS game, or an RPG.Doom and Wizardry have more enduring legacies than Super Mario Bros.
>>12056862>most influential ever? not even close. that's SMB1 and that's not up for debate.I'll take that over Legend of Zelda/Ocarina of Time.
>>12056681Super Mario 64?Ocarina of Time?Doom?Shenmue?Grand Theft Auto 3?
>>12056681Ever? Nah. It was influential for it's time, but after the 3rd installment, the series fell off a cliff. It was the last popular arena-like shooter, and everything after that was CoD:MW2 clones that took the duck and cover approach.Honestly, I wish Tribes was more popular. The movement in that game alone was more fun than any Halo game.
>>12056681Sometime soon I'm going to introduce this game to my little half-brotherIt's gotta be splitscreen coop on an OG xbox yea? instead of just getting him the MCC on steam
It was a triumph of marketing, and a decent evolution of software against the limitations of CRT display.Besides that it's only really remembered because it had two sequels that didn't suck. Otherwise some other franchise could easily have taken the same steps this one took.
>>12057898What the fuck are you talking about? You realize Halo is an fps, right?
>>12057946>Super Mario 64?>Ocarina of Time?>Shenmue?Are you for real, nigga? Super Mario 64 did nothing for platformers, it practically killed the genre, and its only influences are felt only in following Mario games. OoT the same, the formula was only followed by future Zelda entries and nothing more (and I won't have it, Zelda didn't invent lock-on nor it was the first popular title with the mechanic, fuck off). Shenmue again influenced what, the Yakuza titles which play wildly differently? or are you gonna bring up timed events and open world, something Ultima games were doing several years before?
>>12058074>SM64Super Mario 64 was the blueprint for every single 3D platformer that came after it. I don't even like the game that much, but the influence it had was undeniable. It's insane to me that you'd argue otherwise.>OoTOo's influence was felt less in the way of there being a multitude of copycats, and more in how games of wildly varying genres handled various gameplay systems using approaches that OoT refined. For example, it's impossible to look at a game like Dark Souls without seeing the OoT influence.Also, nobody (arguing in good faith, at least) has ever made asinine claims like "duuude OoT had the first lock on system bro!". What it did have was the first incredibly smooth and well-designed one, where you could move while targeting, switch between targets easily, use different attacks based on whether you were targeting or not targeting, speak to characters at different heights or distances by targeting them, and so on.I get so sick of these faggoty disingenuous arguments like, "Well MML came out a year before OoT and it had lock-on!". Yeah, it had a system where you could stand in place, lock onto an enemy, and track its movements. That isn't the same thing as OoT's vastly more complex implementation of a similar system with applications that extend beyond combat and were also much more fluid to begin with.
>>12058109Given the absolute fanboy diatribe you made me read and the absolute palpable butthurt because one person doesn't find OoT holy, it's clear you're a brand fanboy, or just an insufferable weeb. I've already said I won't have it. You can't praise OoT for adding polish to an existing mechanic, and then not praise newer games that came after it because they added polish to the table and weren't innovative enough. You can't have your cake and eat it too.
>>12058124You're acting like a woman. I gave you a perfectly reasonable argument, and you've summarized it as a "diatribe" while walking away in your high heels and closing with no meaningful commentary. Like I said, I'm not a huge SM64 fan, and even though I do really like OoT there are plenty of things I would criticize it for; but regardless, the influence of the games is undeniable. Apparently, recognizing the influence of any two games makes you a "brand fanboy". I own exactly one N64 game and several dozen PS1/PS2 titles, and I'd call the Sega and Sony platforms my favorite overall. I'm just not clinically retarded, so I'm not going to deny the influence of two extremely influential games when it's evident.
>>12058109>Oo's influence was felt less in the way of there being a multitude of copycats, and more in how games of wildly varying genres handled various gameplay systems using approaches that OoT refined. For example, it's impossible to look at a game like Dark Souls without seeing the OoT influence.I disagree, if anything dark souls is notable for how harshly it rejects oot's mantra. Is that influence? All we know is the director stated clearly and plainly that Ueda's games were significant to his design direction and gave the typical generic praise for Ocarina.Personally I think oot is significant for being a game Nintendo patented the lock on system for which seems to have inspired countless people to claim they invented lock on.
>>12058142>I gave you a perfectly reasonable argumentNo, you gave the same canned response I've heard a million times. If polish is all that matters, then OoT has been out-polished a long time ago and therefore it's not as revolutionary as you paint it. No ifs and buts. Which is why people with a brain actually look at actual innovation happening that they can pinpoint at. The one being a woman is you yourself, because all the arguments employed by OoT shills are always emotional when analyzed through the microscope -- "this game made me feel butterflies in my gut when I played it at 10, therefore it's the most groundbreaking game ever".
>>12058151> If polish is all that matters, then OoT has been out-polished a long time ago and therefore it's not as revolutionary as you paint it.I never said polish was the only thing that mattered, and I never said that newer games haven't built upon what OoT established. I said it was the first game to take certain systems and implement them in a way that was extremely smooth and intuitive, and it was. Future games, especially ones that utilized two analog sticks, largely improved upon what OoT accomplished, but OoT's particular approach to third person action game design has had a huge influence in a way that many games which came before it did not. I don't know why that concept is so insulting to your sensibilities, but it's the truth.> "this game made me feel butterflies in my gut when I played it at 10, therefore it's the most groundbreaking game ever".I never said or implied anything like this. You are looking for things to get mad about.
>>12056875Quake was on ps1 zoomie
>>12057963No. MCC is a more enjoyable experience than 480p. It can be left on classic graphics, which is close enough to original. The atmosphere is preserved. I assume there's a way to play it with dual monitor splitscreen with Nvidia Surround or AMD Eyefinity. It's not officially supported but you should be able to get it working in a windowed mode. That's way better than 240p
>>12058198>Quake was on ps1 zoomieIronically Quake was on Saturn and N64 but not on PS1
>>12056681>Just bought this on steam, >never had an Xbox >played hours of Halo couch play during college during the dubya administrationI always thought you were on earth and the aliens made a giant ring around earth. My mind is blown
>>12057963That's the best way to do it. Plus it stands to create a chance to play more games like that. Halo 2, Halo 2 online split screen, eventually Halo 3. It's good stuff.
>>12057946More games today play like Halo than your tendie crap. Arguably the only one of those you've mentioned that has the same impact is GTA 3, if only because every AAA today needs to be open world slop. Doom is tricky because it was massively influential in the 90s, but clearly the industry followed Halo's blueprint after 2001.
>shoot Elite in the dick >it becomes The Arbiter
>>12058002I don't remember any gauntlet of Halo 1 marketing. The money it made obviously allowed for a huge budget pushing the sequels. I'm pretty sure a single TV ad was enough to make people want it.
Halo has absolutely no pacing. You experience 98% of the gameplay in 5 minutes of playing the game. The levels are nothing more than copied and pasted corridors or outdoor bland areas. There is no level design to speak of. The movement is slow and more primitive than Doom 2. The game aims for you.The enemy AI is the only good thing about Halo, but essentially it's nothing more than a cover shooter.
>>12058291Level 2 is legitimately great. The problem is that the game falls off a cliff after that and never recovers.
>>12056681>Probably, the most influential game ever.meet>the most influential game ever.
>>12058303What about it exactly is good? Fighting on a flat plain with rocks as cover is fucking garbage level design.Going down an endless shaft with random as fuck ramps and corridors only to come back again isn't interesting.Bungie themselves admitted they had no idea how to make levels, which is why they opted to make a cover shooter where level design doesn't matter.
>>12058208>thought the aliens made a halo around earthThis is so retarded and absurd that it might even be looping around into being impressive and an interesting idea I never would have thought of
>>12056681>Doom knock-off #8973>Probably the most influential game ever
>>12059580If it’s a doom knockoff why do PC grognards cry about it changing the FPS meta away from the doom/build engine style games?
>>12059134No, he’s just retarded
>>12059584Don't expect an answer to this kek
>>12056862>most influential of the 6th gen? yeah probably.No. I would easily consider this FAR more influential than Halo CE. I can't name a single popular TPS that didn't adopt this game's right shoulder camera perspective.
>>12059636It only adopted a shoulder perspective. That's the extend. No one copied the stationary character while shooting nor the old school character movement. Gears of Wars used modern FPS controls popularized by Halo. Among other things Halo popularized such as regen health, grenade buttons, two weapon limit, etc.
>>12059648>It only adopted a shoulder perspective. That's the extend.Yeah, but that's a pretty massive industry-wide shift from 3D-platformers with guns and FPSs with a weightless body in the middle of the screen to weighty shoulder-shooters with QTEs and melee counters.
>>12056946actually we're called "uncs" now
>>12056862>that's SMB1kek
>>12056875That's what made it so influential.
>>12057890only criticism for this game is that you can't adjust the audio for some things,mainly the radio comms being a severe earrape.it's too loud, and to hear the gameplay adequately, you have to turn the volume up. bad balance.
>>12059636I think RE4 was the last big game with tank controls.
>>12059636>copies mgs2 and manhunt but with worse controls >no game after (including resi) uses those shit controlsinspirational my ass
>>12061356Fans of the Big N seem to think "revolutionary" and "influential" means "I found this game really fun when I was 12"
this is bait but fuck it. definitely more influencial:roguedoomstreet fighter 2tetrisarguably just as influential:super mario brosmetal gear soliddevil may crystardew valley (not retro but fuck you)"influence" is a nebulous term and being the first to do something doesn't mean you become the populous' main point of reference.