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I played what I surmised to be the three greatest adventure/epic action games of the classic era, and was very disappointed that two of them had tons of weapons and magic spells that are pretty much useless compared to simple melee attacks

That's these two, Super Metroid was the third and I applaud how much not only is every new tool not only practical but necessary, but even every little expansion of basic health and stock is felt heavily
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>>12057442
Yeah well, Japs didn't always think it through but they knew they needed magic in a fantasy game
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>>12057924
What a shitty, stupid, reductive, cop-out excuse, likely from a kid-brained manchild.
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Nothing wrong with having a bunch of options and not everything being balanced with one another.
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>>12057996
It's a problem with SOTN might as well be a walking sim because it's so boringly easy
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>>12057442
Those games are literally ced by trannies and Metroid is hated for having a real womb-man
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>>12057442
zelda sucks
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>>12058659
>Those games are literally ced by trannies
true
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>>12057442
The only one of these 3 games that isn't criminally overrated is LttP. When people talk about Super Metroid and SotN as these groundbreaking games that established a whole genre, remember these people are a minuscule minority of gamers. What's my metric for this?

LttP sold 4 million copies on SNES.
Super Metroid sold 1.2 million copies on SNES.
SotN sold 700,000 copies on PS1.

For comparison sake, you should know that Gex sold well over 1 million copies on 3DO. So why aren't we calling all 32-bit platformers Gexlvanias, talking about how to get the best composite out of your 3DO so you can properly experience Gex, and making threads about "What could have been done to save the 3DO?" And the answer is, "Because Gex fans aren't as insufferable as Castlevania and Metroid fans." Loud mouthed overhyping gamers viralled those two games so hard and for so long they turned them into an entire genre, a genre exclusively inflicted upon handheld and indie games because they don't actually sell well and never did.
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>>12058672
Justin Bieber also sold more than Pantera but the latter is good and the former is queer
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>>12058721
Pantera sold millions and millions of albums. They are LttP in this metaphor.
Justin Bieber? He would be Super Mario Bros/Mario Kart in this metaphor. Not anything special but sold tens of millions by being in the right place at the right time.

Super Metroid/SotN? Those are like some band that everyone is "influenced" by but that no one actually listened to and never had a gold album. So like, Rites of Spring or SunnO))) or some bullshit like that. Gamers don't see it that way because no one under 40 remembers those games being hidden gems until like 2001 when the GBA Castlevania games came out.
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>>12058781
Nah, Super Metroid and SotN make all best of lists even if they're more niche than Zelda or kiddos platformers

They'd be like Slayer compared to Metallica, or Dokken compared to D f Leppard , if you want to be super pedantic, but the point is just that sales don't mean shit in hobbyist spaces
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>>12057442
yeah it sucks when you get to be too skilled for these kinds of games that are awesome in every way except challenge
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>>12058787
>Nah, Super Metroid and SotN make all best of lists
They do now. They didn't until Igarashi was put back in charge of Castlevania and Metroid Prime came out. Super Metroid in particular was a failed FOTM SNES game until bloggers and EGM writers decided to convince people it was the best game of all time circa 2001. EGM did this by moving it to the #1 spot of their greatest games of all time list in issue 150. All previous and later versions of said list have a Mario or Tetris game at #1, but in 2001 the gaming intelligentsia had metroidvanias balls deep in their throat.

That single solitary moment in time is the only reason Metroidvania persist, and the only reason those two games are regarded as being anywhere near as good as LttP. Basically the same "bloggers make up a fake genre that doesn't exist" thing that happened with "iMmErSiVe SiMs" in the late 00s early 10s, but an earlier incident of it.
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>>12058808
Ehh, nah. You just weren't a real gamer

Protip none of the real participants in anything respect journos or critics, not games, films, music, etc
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>>12058813
LOL. I've played, beat, and enjoy all the games being discussed. I just reject the premise that Super Metroid is more difficult than SotN, or that SotN and Super Metroid had anywhere near the quality or influence of Link to the Past.

Super Metroid is gratuitously inferior to Metroid 1 and 2, both of which outsold it. Wasn't even a controversial opinion until the Super Metroid overrating took place. It's damn near impossible to die during a playthrough of SotN or Super Metroid unless you're just taking tons of unnecessary damage on every screen. To get any difficulty or replayability out of it you need a romhack. Once you get good at bombjumping you start to realize there's no damn point to sequence breaking the base game because no matter what you do or where you go in what order the game will never ever be difficult. You will never reach a point until the very end game areas where Samus takes 100 damage in 3-4 hits, and by that point you have 1000+ HP and reserve tanks. And actually, I'll just admit it. I'm biased. I'm biased against Super Metroid because the game plays like a Kirby game or something once you get too good at it. And it frustrates me because the first two games have actual difficulty and balance, too bad no dumb critic decided to meme those two better games into being the greatest of all time.

The original release of Metroid Redesign is the only way to enjoy the game once you get good at it.
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>>12058832
I don't find any of these games hard
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>>12057442
SotN is a massively underdesigned game. It's a glorified collection of assets.

>>12057996
Everything is wrong about that.
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>>12058895
metroid games are eas-.....
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SotN is the coolest bad game ever, pretty much.
Almost nothing about it is well thought out or designed.
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>>12058672
Neither of those games really established whole genres though. They're downstream from Metroid 1 and Castlevania 2, in the firstplace.
Also FaXanadu, Battle of Olympus, Wonderboy/Monster World...
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>another "le venerated classic games are acsksaually...LE BAD!!!!!!!!!!" contrarian dicksuck thread
so tiresome

>>12058813
>Protip none of the real participants in anything respect journos or critics, not games, films, music, etc
oh look, another zoomer whose birth year begins with a 2 and is applying modern sentiments to the past.
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>>12059002
I couldn't even tell when the clip looped for a bit kek
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>>12059136
I was born in 89, I'm a real metalhead, a comic book purist, an authority of horror films, and the best fighting game player in the Midwest

Nobody of my generation whose real cares about faggot journos, your taste is casual trendy and garbage because you do
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games don't have to be hard to be good, also i find it really funny how SOTN's most echoed criticism is it's difficulty when the most highly regarded game in the series, aria of sorrow is one of the easiest ones and much easier than SOTN
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>>12057442
ALTTP is miles better than Super Metroid.

Super Metroid is one of the most braindead, easy, casualized games in not just the SNES library, but all of gaming (outside of like two bossfights).

I just can't get over how the game gives you up to 14 energy tanks, 4 supply tanks, 2 suits that both double your HP, has energy refills in every zone, every other room has those little geysers that infinitely spawn weak trashmobs to top off your health and ammo quickly, and every single enemy in the game drops a huge amount of health and resources.

It's actually almost impossible to die outside of bossfights unless you really try and just sit there and facetank enemies for minutes on end without shooting. Not even one single (non-boss) enemy or hazard in the game poses any threat whatsoever to the point that they exist solely as an extremely minor inconvenience, like a harmless gnat just buzzing around you.

It just kills the entire game. What's the fucking point? It's like you're playing with invincibility cheat on at all times.

It's not even an exaggeration to say that around 98% of this game is just a walking sim, a glorified cutscene, where there is zero challenge and zero stakes, and it requires zero thought, skill, strategy, or focus from the player. You just wander around scanning every tile of every room, and all the enemies, hazards, and most of the bosses might as well not even be there because they add nothing except the slightest bit of inconvenience.
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>>12059136
Why do people get so mad about people trying to have any kind of discussion on SotN? It is very visibly a flawed game, and Iga went on to make about six more of them that were all better in some way or another, so we have that to directly compare it to.



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