Looking at different homebrew GB and GBC games. What gems have you peepoo discovered?This article mentions some cool titles. But honestly, there seems to be too many to try them out.https://www.resetera.com/threads/upcoming-and-recently-released-game-boy-and-game-boy-color-homebrew-titles-image-heavy.684655/
Which one was it that caused cdromance to shut down?
>>12058690I have no idea about that. What happened?Found this free game, seems really cool.https://snorpung.itch.io/sam-mallard-gbFun thing: "snorpung" is swedish and means "snot testicles".
>>12058686>GBStudio bot is backDammit
>>12058906Oh, they're made with some shitty devkit? I thought people were learning and having fun with Z80 asm programming.But still, there must some good titles?
>>12058690He Fucked The Girl Out of Mehttps://archive.is/Eh3jR
>>12058950Seems like some tranny shit.
Strip RPS
gbstudio slop does not count as homebrewgo away
>>12058686Any good risqué games?
What's wrong with GBStudio? I didn't know it had a negative reputation here.
>>12061638Too many games default to using the same generic dialogue box and have nasty stuttery performance.I picked up Tanuki Justice for GBC recently and was pretty disappointed in how sloppy it was, every time you boot there's a long unskippable intro, and on new games unskippable tutorial for very basic gameplay.The graphics and audio are pretty basic and flat and it in general feels like a 90s/2000s bootleg.
>>12058686>reseteraLiterally /pol/ for gamers. Get outta here.
>>12061652Another GBStudio I've been playing though, Sofia the Witch Curse of the Monster Moon, whilst it does still use that default-ass dialogue box and have stuttering performance, is a much better designed game with a lot of charm.Levels are fairly basic in that you explore them and try to find all the cursed monsters to turn back into animals, but the visuals are nice, the soundtrack is very well done, and the secrets are fun to try and find, and it's a decently sized game the first time around.Which is to say, these two games both have some engine problems but there's a big difference in the effort and craftsmanship.
>>12061652This, 99% of people DONT EVEN TRY.Here's the thing, the whole, "NO CODE REQUIERED" is just a catch! A way to get idiots to thinker with the available presets which themselves are a lame disappointment because they were done by a bunch of $0¥b0¥s who tought they were making something really special, when the reality is that this whole thing started just as a Pokemon RPG cline engine with Visual Novel elements.For real, that's the reason their platform engine is downright atrocious, because it wasn't optimized for such stuff, they took a too view RPG pokemon over world engine and tried to make a Mario Clone style platformer with it, it took them YEARS to finally add slopes for crying out loud, and yet they still haven't figured out how to add ladders which are 16x16 or 16p wide instead of puny 8x8 ones? However, actual coding IS still available, so in theory you can use the base engine GUI to create the basic skeleton for your game, but, you might as well just learn to code because you need to pretty much use the coding interface to not so much modify the engine, but rebuild it yoursel!
>>12061652>>12061669More infuriating is that they are so fucking defensive on their Discord if you take a light jab or call them out on their incompetence or hyper low standards when it comes to performance.I mean they keep both, o reselling their shitty engine kit and UNDERselling how powerful both the DMG HB and GBC were, when Super Mario Bros Mini which was considered the "BEST ONE", STILL ahas that stinking stuttery performance, specially in earlier versions when fucking SUPER MARIO LAND 1 run buttery smooth on DMG, then you clearly fucked up.And you know what's the best thing of all? That game got made using older version of GBS and didn't even used the GBC exclusive mode for performance because of some stupid self made plugins like Metatiles or something that don't work on newer versions, oh yeah, several plugins DO NOT WORK or cause building errors on newer versions, and they take years to release actual new versions to it I wanted to make a game with this shit but I gave up! Just play most of the trash made for GBcompo2025, there's literally a shitty Goonies 2 clone.
>>12061703>>12061723Unfortunately, no one is going to bother taking the time to learn z80 assembly and write their own shit because one of the better parts of this is making the tooling you'll use for making other parts of your game to begin with, which is an even bigger normalfag filter than learning how to program for the actual hardware.The reason GBstudio is "successful" is because part of the package is the editors for shit which unskilled individuals lap right up instead of learning a basic bitch language to make something stronger.
>>12058686ModRetro Tetris. It was made to bundle with the ModRetro Chromatic FPGA device, but it works on a regular GBC too.
>>12061741Well, it takes YEARS of dedication to learn any coding language and even so you might just be able to do super basic shit, also a lot of the time japanese devs NEVER documented how they did their own shit.Look at Black Castle on GB, it's a good game but it's literally a SMB1 clone but performance is good due to being made in ZGB instead of GBS, there's also HERMANO also made on ZGB, kinda mediocre but performance is really good.https://patmorita.itch.io/hermano-game-boy
>>12061703GB Studio's engine is a good start, but it's just that, a good start. If you wanna make something great you need to tear the engine apart and make it specifically work best for your game. You should be considering the hardware limitations, not GB Studio limitation's when making something.
>>12061759It's a pretty good version of Tetris too, but modern rules with the hold piece are far harder to execute without an actual shoulder button, if you're gonna play it on a proper system (original or FPGA).Reaching for that Select button means you have to let go of that d-pad or B/A buttons, and is untenable at top levels.The music and sound design is a bit weak though, and that holds it back a lot. Doesn't have the original GB Tetris or GBC Tetris DX bops.
>>12061889>GB Studio's engine is a good startCan't say I agree. Too much of the engine is written in C. The GB just isn't a good fit for anything but assembly.
"dawn will come" is a great game <3
>>12061765>ZGBHad no idea this existed. Looks pretty damn cool.https://github.com/Zal0/ZGB
>>12062132Consider it a skeleton and re-do the components you want to use step-by-step in assembly. There's emulators like Emulicious that'll show you how much CPU's being used by the components. and when to really keep your shit optimized. There's nothing worse when I see a homebrew GBC game that looks great with great ideas, but lags because I know they're using GB Studio's code that's doing a bunch of unnecessary things for their game. Small example is if you're not using the standard character emotes, do you really need to check if they're supposed to render every frame? Delete that chunk, save a bit of CPU and room into your home bank.Just putting in some degree of understanding the code and polishing it changes everything.
>>12058973cause it is. and the mod that uploaded it is still there on their new site and Spike the admin said it was cause of Nintendo lmao