https://mdshock.com/2022/05/09/a-second-atari-shock-the-decline-of-the-16-bit-console-era/ For those who were sentient at the time, what was it like?Why people stop buying video games?
>>12058856There is no crash of 93, 94, or 95. Total misunderstanding of what happened. Gamers were used to a roughly 5 year life cycle for consoles from the Atari 2600 and NES, which were the only two major hit consoles prior to the 16-bit generation.In the west, Genesis released in 1989, SNES in 1991. In terms of hardware, both consoles were destined to be relevant until about 1994. When multimedia PCs with CD-Rom technology became the big new fad between 1992-1994, the SNES and Genesis began looking old. Gamers got to a point where they refused to buy any game on the consoles that didn't look "next-gen," which lead to a dramatic change in video game art styles. This is why older Genesis/SNES games still have basic pixel art styles with outlines, and later games use digitized graphics and disney cartoon inspired designs with soft outlines, anything that didn't look like Sonic or DKC had "bad graphics."This "crash" was actually a boon for Sega at first, as Sonic and Aladdin were system-moving games with graphics that SNES was widely assumed to not be able to imitate. No blood in SNES MK1 furthered this reputation of Genesis being more cutting edge than SNES. All of this changed when DKC came out, suddenly anything that didn't look like DKC or Vectorman was trash and no one wanted to buy it. DKC, Star Fox, and a few other games that looked "next gen" on SNES by leveraging the SNES better color hardware/extra chips in the cart allowed SNES to swing back ahead of Genesis in sales, helping it ultimately win the generation.In 1994/1995 we got the PS1 and Saturn. Neither of them had a killer app outside of Japan in the first year. Gamers were skeptical of both consoles because it hadn't been 5 years since they bought their Genesis/SNES (because the Genesis didn't start selling well until 1992). Then Tomb Raider and Resident Evil came out, and suddenly no one ever wanted to buy a 16 bit game again. Resulting in the instant death of the 16 bit generation.
I was actually alive and conscious in the 90s and I can tell you that, while it's true that people were super hyped for 3D (oh, if only we knew how underwhelming it all would be after the initial excitement..) saying people didn't care about 2D and weren't buying 16 bit games in 1994 and 1995 is really detached from reality.1994 was the year of Super Street Fighter II and Mortal Kombat II, not... The Horde or whatever shit was being released on 3DO and PS1 (well PS1 came out in 1994 only in Japan and at the very end, most people didn't really start buying the console until 1996-ish when it actually started getting games).Thinking there was a "crash" and people stopped caring about 2D games altogether by 1993 is just misinformation, sad if you believe that.
>>12058856unemployed
>>12058856Are people just making stuff up now? There was no crash. Fucking Sonic and Knuckles was coming out in '94
>>12058995There was an interview where Nakayama from Sega waa talking some fiscal shit and Sony fans interpret it as 4th gen being unpopular and Sony saving gaming kek.
>>12058856It was the worst of times. You'd walk past the video game store and people would be just sitting in the gutter, staring into space, maybe shooting up. Weeping was frequently heard from my uncle's bedroom (he worked for Nintendo). I was openly mocked by people I once called friends, simply for mentioning that I still played Genesis games at times. The arcades where one streetfighter 2 combatants lined up to face each other, were eerily silent. The suicide rate rose steadily.
>>12059007The darkest of times for sure...It was apprent video games were a thing of the past, but then... The savior appeared.
>>12059009Well, that goes without saying. It's always darkest before the dawn...and that dawn had an attitude!
>>12058856One magazine I got from later says that Acclaim lost a lot of money because of cartirdge games in 1995. The catalogues from 1995 seem to have a lot of Shackfu type junk.PC gaming was taking off in 95, consider ps1 was 1996 in the west so before that pc gaming seemed like the future.
The American video game industry go from 6 billion dollars in 1993
>>12059186To just 2,5 billions in 1995
>look at these journalist articles! that means nobody cared about Sega and Nintendo in 1993 anymore!
>>12059186>>12059191This mattered so much that it had literally zero impact on gaming.
>>12059291Without the crack of 1993 Sega continue to make hardware
16-bit generation was a weird one and many skipped it completely. They went from NES to ps1
>>12059401lmao
>>12059401>just ahn insane tier lieI feel like the modern internet is going just an ouroboros of lies.
https://desuarchive.org/vr/thread/12040876/#12040876
>>12058856Fuck off.
>>12059537so OP is trying to shill his blog or something
>>12059547Or trying to make a new sega meme to spam gradually
>>12058856>In the fiscal period ending in March 1995, Konami took an extraordinary loss of ¥11.6 billion due to clearing out unsold inventory. During the same period, Capcom took a loss of ¥7.5 billion after writing down the value of its American subsidiary, and in the mid-year period ending in September 1995, Nintendo also took a loss of ¥9.8 billion after doing the same with its American subsidiary. This fiscal year, Sega is taking an extraordinary loss of ¥26 billion due to the downsizing of its American and European subsidiaries and due to the disposal of unsold inventory.1994/95 games for 16 bit consoles were getting further removed from arcade-tier experiences, same as what happened with the NES in early 90s. NBA jam and MK3 sold well enough, as did annual madden, but the market for shit like earthworm jim or japanese titles was fleeting. Both Sonic 3, and sonic and knuckles were given away as often as it was sold, even without official bundle in NA it was advertised in store flyers as free with purchase as stores wanted to move hardware. Japanese titles were fucked. All 8 people who bought castlevania on genesis didnt make a difference. Capcom had what, a punisher game no one asked for? People at this point had a genesis for annual EA sports and free sonic games. Grim.
Kill yourself and stream it for everyone's pleasure.