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One of my favorite things to do in games it glitch hunting and playing around with ones that others have found. I rarely see much discussion about this stuff outside of niche communities like speedrunning or whatever.

A personal example I remember was finding numerous OOB areas in Resident Evil 4, a little interesting note there is basically every room in the game has a hidden cache of ammo and some other odd items OOB you can pick them up and I don't know what purpose they serve but it sure is neat.

Post your own stories or knowledge or whatever, as long as it involves vidya glitches.
>>
semi-related but I had to stop watching UCBVG because he keeps interrupting his flow and video in order to go into extreme detail about how to perform some glitch that is very difficult to pull off.

things that are easy and simple, like that a friend could describe at school and then show you afterwards, is fine... but his SMW video for example goes over how human beings can replicate TAS-only tricks every few minutes.
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"avgn" isn't retro fuck off
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one of my favorite glitches of all time is in the genesis shadowrun. the entire matrix part of the game is optional but i find it fun as hell but it is also full of instant resets because there are "tar pits" that totally delete your programs. a full level program is like the most expensive thing in the game and takes forever to get. you have to buy each level, all the way up to whatever the max is. you cant just buy the max to begin with. so losing that is an instant reset. there is no way anyone would not reset. so i dont even know why they made it so punishing. you can keep cheap dummy programs to fire off to have those deleted instead but its still annoying to do that every time and the matrix is full of lots more bullshit too. which is why i dont have a problem using this glitch. its something a real decker in-universe would abuse anyway. before combat you can retreat to the previous node. then immediately retreat again. they didnt factor in that you could double retreat. it immediately gives you access to that node. such an obvious oversight makes me wonder if it was intentional.
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the most common glitch I try in 3D games is clipping through obstacles by abusing the gaps between elements
you'd be surprised how many times it just works
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>>12059428
that's fucking bullshit motherfucker
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>>12059428
everything up through 2007 is except the episode where he plays the wii
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>>12059171
eh I like to play the way It wAS meant to be played (NVIDIA)
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>>12059428
(You) are not retro
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>>12059510
This is an awesome glitch to uncover.
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>>12059428
Old youtube is retro to zoomers
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I remember the first glitch I found as a kid was the swim-in-air glitch in Spyro 2.
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>>12060997
in my case it would have been when i was 6 years old replaying super mario bros. and got to the end of 1-4 and thought " i wonder what would happen if i touched the axe but also got hit by bowser at the same time but with a mushroom so i don't die?"
thought for the longest time i was pretty clever till i learned that "do two things at the exact same time" is a pretty common setup for glitches
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>>12060997
I figured out the double jump glitch the very first time I played Spyro 2. I had no idea it was even a glitch since all it lets you do is get slightly out of bounds but nearly all out of bounds areas are fully modeled with full collision anyway so you're not likely to break the game unless you know what you're doing.

On a similar note, I loved how basically every Ratchet and Clank game had some kind of infinite jumping or wall climbing glitch. I think they even talk about it on the dev commentaries on youtube and how they seriously did not add them in on purpose. I was only ever able to reliably do the one in the PS3 game though.
>>
Speaking of PlayStation platformers with jump glitches, there's one in Ape Escape 1 with the slingshot, where if you repeat pulling back on it and jumping with the right rhythm, you can infinite jump.
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I forget the exact chain of events, but I recently encountered a weird glitch in the original Japanese PS2 version of Silent Hill 2 which went something like
>collect Little Mermaid music box at the fountain
>inspect the music box clock in Lakeview Hotel
>prompt comes up with Y/N
>can move the selector, but can't pick either option
>can't close the prompt at all
>in-game soft reset with button combo
>reload last save (which was at the boat dock)
>can move, but moving seems to trigger the sound effect which plays when you change a prompt selection
>have to do a full reset of the game to fix the glitch
Fortunately it was just a casual playthrough and not a low/no-save run or something.
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Here's a couple glitches to get an invisible board and bike in Tony Hawk's American Wasteland. I'm a bit fuzzy on the details for these, especially the bike, so sorry if I get some bits wrong.

Invisible board:
Go to the Skate Ranch, then go out of bounds anywhere beyond the fence encircling the place. Then get off your board, and throw or drop it right before you're warped back into the level. If done right, you'll see your board under your feet when you respawn, but once you roll away, you'll leave the board behind.
This only works at the Skate Ranch because it uses a unique out of bounds warp, where you see the camera zoom out for a second or two before the warp (giving you a chance to throw the board), as opposed to the standard one used elsewhere in the game (and all the other TH games) where you're warped instantly.
Once you have the invisible board, you keep it until you get off your board, at which point the game realizes you don't really have one. You'll have to press the button to get a new, visible board again. Also, for some strange reason, you can't do Sticker Slaps or Wallplants with the invisible board.

Invisible bike:
This one can be done anywhere in the game, but is harder to pull off, and I seem to recall only works on PS2. You have to get into a manual, and tilt back so you'll bail, but right before you do, unplug the controller. Instead of bailing, you'll go into a loop of starting a new manual, tilting back, then starting another when you should bail. And each time you "bail", your bike will fall out from under you and bounce around a bit, as if you really did bail, while you keep doing manuals on an invisible bike. To actually ride around with it, you have the plug the controller back in right when a new manual starts (so you aren't tilted too far back and bail immediately), then land the manual. Now you can ride around however you like with the invisible bike, but next time you bail, you'll pick up a normal, visible bike.
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>>12062041
A few more THAW glitches:
- In Hollywood, if you go to the Hollywood sign area, get right up against the fence, and throw your board through the fence, for some reason sometimes the game will give you an out of bounds respawn a few times in a row.
- In East L.A. in Story Mode, if you graffiti tag the triangular signboard up against the wall of the police station building and near the stairs to the train, then take the tunnel to Downtown, you'll see floating graffiti in the shape of that signboard above the slope near the tunnel exit.
- In Downtown, if you grind the rail on the top of the fence blocking off the grassy out of bounds area with the dog, then press R2 (or equivalent) to drop off of the rail, the warp won't trigger, and you can skate around in that small area, but as soon as you jump, the warp will trigger. This only works when grinding the rail in one direction. I can't remember which, but you've only got two options anyway.

And this isn't a glitch, but it's interesting. The levels, skaters, and concept art exclusive to the PS2-only Collector's Edition are present in the files of the standard PS2 version, as well as most if not all of the other platform versions. The only thing missing is the Making Of FMV. You can enable the extra content via various hacks, as explained here:
https://desuarchive.org/vr/thread/11762447/#11772395
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>>12060816
yeah, they find it nostalgic cuz they were born in the 2000s to late 90s



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