Do you prefer simulation racing or arcade style racing?
Arcade style all the way. Sim racers fucking suck and ruined the genre forever.
>>12059608I like retro sim racers like gran autismo, but seeing what the genre has become (pay to unlock your favorite real life cars/parts), arcade is the superior subgenre
>>12059587arcade style is boring as fuck
i see it as a big spectrum with kind of meaningless labels. imo "sim" should be reserved for actual sims that basically require a wheel, but people consider games like GT a sim because you actually need to brake for corners
>>12059587Sim. And it has the added bonus of filtering out casuals by its very nature.
time gates > placing
>>12059587>The elephant in the /vr/oom
Did the elephant meme taking off slightly prompt auster to unleash his autism in hopes that, this time, the board finally adopts his memes?
>>12059613arcade racers became gacha
Arcade racers that feel like real cars
>>12059587whatever you consider gran autismo to be.
>>12059587All simulation racing games are actually arcade games with their own physics.
>>12059587>>12061202Gran Turismo and Forza are simcade
>>12059587The sweet spot has always been early simcade (Gran Turismo, Colin McRae) and arcade racers with handling depth (Wipeout). It's crazy to think a genre like racing games should have peaked with the PSX, but so it is.
>>12061202Enlightened centrist genre.
>>12059694>Welcome friends!>Do not redeem the balloons!
>>12061384You know what, I enjoyed Dirt 1 on PC with my g25 steering wheel so much, driving through the dust and ripping drifts in that game was super fun. I played more GT2 and 4 before 5 came out, did so much driting in Prelude withthe Skyline I got to #13. Sometimes games are fun for being silly and othertimes games are fun for being a hard slog of perfection tweaking it all to get a 0.01 of a second off