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Translation for Dead of the Brain 2 PC98 is coming out in 3 days, thoughts?
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Where did the idea of zombies being obsessed with brains come from?
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>>12061332
Night of the Living Dead? But they weren't zombies at that point, just "ghouls", and IIIRC, they ate all parts of the human body. People started calling them "zombies" and it just evolved from there.
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>>12061332
Primates eat brains in the wild.
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>>12061320
I liked the first one so I'll be playing it when releases. I hope there are less "rubble in the staircase" puzzles in this one.
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>>12061332
Its an interesting question. The trope seemed ubiquitous when I was a kid, but is actually vanishingly rare in media.
I think it was widely popularized by the Simpsons treehouse of horror episode with zombies. That's where i saw it for sure. I'd be willing to bet that they were inspired by Return of the Living Dead, which is the first place I've ever noticed it. If theres brain eating zombies in media before that ive never seen it.
One interesting thing about that is that it's a punk movie with horror stuff (or vice versa) which at that point means they almost certainly heard of the misfits going into production. Misfits have a song called "brain eaters" which I think predates the movie. Its nor about zombies, but I do wonder if it served as inspiration somehow. I wonder Iif the song itself had some inspiration from an old b movie or something? Couldnt have been a zombie movie but maybe you could chase the line of history back one generation further

>>12061350

So the zombies in NOTLD didnt chase brains specifically, they just ate the living like in the walking dead.
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>>12061432
And, like I said, they also weren't "zombies", but that's where both tropes had their origin. Yeah, it looks like Return of the Living Dead where zombies began wanting brains in particular... which was a sequel to NotLD and expands upon its tropes, so I'm still right.
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>>12061332
I believe it's from Return of the Living dead. Before that they were cannibals, but not obsessed with brains in particular.

https://www.youtube.com/watch?v=cvPVJug3OWs
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Good, I hope the basement brothers makes another video for this one
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>>12061320
nice
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>>12061320
>>12061375
As a horror fan, this is probably the only jap computer game I'd actually be interested if they released a modern translated port on STEAM or GOG or something.
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>>12061332
It's from Return of the Living Dead but what's weird to me is despite the whole brains thing being part of the pop culture zeitgeist hardly anyone but horror nerds even remember that movie.
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>>12061350
wrong!
brain eating zombies started with pic related
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>>12062445
I have that dvd version.
It glows in the dark.
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>>12061320
Just 2 days to go!
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>>12064006
keep the thread up or I'll forget!
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>>12064007
Get some benzgalantamine
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>>12064015
no!
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>>12062423
>>12062445
I remember a friend in high-school being a huge fan of the movie, but I've only seen it years later as an adult.
It's one of those movies I regret not watching earlier as it's the perfect horror movie for teenagers : gory, fun, with some hot chicks. I'll rank it with Braindead and Army of Darkness for my top funny horror movies.
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>>12061320
is it a fan translation or an official one
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>>12064392
bro... the game came out like 30 years ago
what do you think?
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>>12061320
>thoughts?
Pretty excited. While the gameplay and story are very mediocre, I love the art and atmosphere.
Are there plans to translate Marine Philt, their other horror game?
>>12061375
I tried the jap version blindly a while ago, and it didn't seem like there were pixel hunting scenes like the first one.
>>
In preparation for the translation, I went out to look for the game in hdi format but I couldn't find it, only the disquette version is available. I may have to look into installing disks games to an empty hdi (if the game has an install option). It shouldn't be too hard since it's based on DOS anyways.
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>>12065430
They are working on something else besides Dead of the Brain 2, secret project apparently.
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>>12061332
It's specifically from Return of the Living Dead.
The original Romero zombies coudln't even speak but Return took a more comedic approach.

These two movies existed because Romero was the director of Night while John Russo wrote the screenplay.
When discussing ideas for a sequel both had different ideas of where the movies should go so they went their own ways with Russo making the Return series (which is why, for copyright reasons, Dawn wasn't called "Dawn of the Living Dead"), they basically went 50/50 with the naming convention.
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>>12065854
Here's the HDI version for you, anon. I also included the protection copy code.
https://www.mediafire.com/file/ys0wlddb71a9z5a/Dead_of_the_Brain_2_HDI_for_anon.rar/file
I've never patched PC-98 games but I don't want to wait until the guys from RGT do it.
>>12065858
Nice!
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Having to inspect every element/location several times each in order to progress is shit gameplay.
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>>12065923
Thanks mate for the file. RGT doesn't have a PC98 section (not x68k for that matter) yet so we'll have to look elsewhere. I'll patch it myself and upload it here if it's easy enough.
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>>12065950
Cheers.
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Here it is guys:

https://www.mediafire.com/file/uakdld3veyyok0z/Dead+of+the+Brain+2+[English+Patched].zip/file

Already patched ready to go. Read the readme the translator left, apparently you need to input some sort of code at some point, the codes are in there.
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>>12066684
Thanks!
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>>12061320
Never heard of this game, looks pretty fucking cool
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This game looks cool!
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So is pc98 the definitive way to play both games in english now? I was curious about the PCE versions but I think only 2 was translated there
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>>12061320
How do I run this using Neko Project?
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>>12066840
PCE has only 1 translated. PC-98 versions are the originals and have higher resolution artwork.
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>>12066840
https://youtu.be/2GW42rUUf_c?si=GIDZNaxQufFDrDd-&t=1245

tldr; yes PC98 is the best choice.
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>>12066684
Appreciate it Anon.
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>>12066865
The readme with the game has a link to a site with a tutorial, the game is a hard disk image.

Thank fuck the dude linked the guide cuz, once again, Retroarch is a piece of shit that doesn't work
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>>12065430
So, on Marine Philt, someone DMed me shortly after testing began, and told me they were working on it. I mean none of us were planning to do it like ever, Necronomicon was the obvious next project (especially because a different translator was working with us originally but left cuz mental health shit), but Geo ain't interested in a big ass game like that, times so limited, so yeah, we're doing a different project next. It is a Cocktail Soft game, and it's fucking hilarious. You'll all love it when it is eventually done. Also loving the hype for DOTB2 itself!

P.S. I've noted this on Discord, but I think like at least 4 translators have gone and dropped doing it or aren't interested:
1. Dr. Kuzobuka (whatever his name was) on Twitter, who made some updates in early 2023 that he was gonna do it. Nope! Man's a fucking ghost now.
2. CrookerWine, or Virginia Maxwell. She translated the first DOTB game, but a bit before we spent like a billion years finding games she wanted to do, super selective for reasons I guess. She played Necronomicon at some point due to me showing interest, but she said no after playing because of extreme gore and shit. Ah well.
3. Some guy named Jamie asked for a hacker for Necro in June 2024, eventually stalled for eternity due to mental health problems.
4. Geometrizer, too busy, doing shorter secret project with us now.

Is Necronomicon a cursed game? Who knows!
>>
>>12061320
Why are people still holding their breath waiting for an organic to translate your favorite weeb game when AI knows enough Japanese to translate anything? Trannylators became obsolete over night.
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>>12067274
Thanks for the patch, man! I've been waiting since the days of Retronomicon to play the sequel.
Any chance we'll ever see a translation of Tokyo Twilight Busters? (not requesting, simply curious)
Can't wait to play DotB2 tonight.
>>
>>12067204
I use the retroarch core against my judgement just so I can use HDR but the core seems undercoocked. The main problem it's that it doesn't allow in-game saves, so be warned for anyone using that, you have to save with savestates.
>>
>>12067556
Why would you ever use retroarch?
>>
Those game would have been better as kinetic novels. They are linear anyway and trying to pixelhunt the hotspots that advances the game is more annoying than fun.
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>>12067559
So far I've played through the prologue of Dotb2 but I can already see the improvement of the interface compared to the first. Every object you can interact gets a boxed target when you mouse over them, so at least in that regard pixel hunt will be minimal.
>>
>>12067557
Hdr, sync to exact refresh rate and pixel perfect scaling on every emulator, that's the reason. If an emulator has these things, I'd use standalone but that almost never happened.
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Any chances we'll get 1&2 for the PCE fully translated?
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Did NP2KAI retroarch core just not appear on the list anymore? I can't find it anywhere.

> muh retroarch
Yes I know, but the standalone NP2 emulator has absolutely atrocious fullscreen scaling options that just defeats the purpose of playing what should be absolutely beautiful pixel art games. Honestly I don't get how people put up with it and how they continue releasing the emulator in that state, it's the only thing they need fixing in my book.
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>>12067643
Use ShaderGlass or ReShade
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>>12067617
Looks unlikely to me, since both PC-98 games have been translated and the pce-cd version only has better audio (redbook) going for it.
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>>12067695
I know PC98 is the better version, but DotB1 was already translated on the PCE, so a complete translation would be great.
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>>12067643
Still there. Don't forget the bios files in the keropi subfolder.
>>
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>>12067721
The hacker who translated DotB1 on PC Engine did so solo and was not interested in translating the sequel himself due to high amount of work required, but he was open to working with other people. Maybe the PC-98 script could be adapted for PCE version in the future, who knows.
>>
>>
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>>12066684
Thanks Anon, I was having a hard time hunting down the exact version the patch wanted.
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I'm having fun so far.
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necrobump
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>>12061351
Kuru
>>
>>
>>
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>>12069848
That part was pretty intense. The art is gorgeous, but the "fight" scenes are pretty retarded. You're supposed to attack the left of the first zombie. No hint, you die if you click on anything else. Pure trial and error.
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I don't know how you retards have issues with Retroarch, hdi from the thread works perfectly out of the box from start to finish
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>>12067690
If I'm not using a 2 monitor setup this is a complete pain in the ass, but I'm going to do it.
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>two endings
Very nice.
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>>12064152
What's wrong with it as an adult? I still think of ROTLD as presenting maybe the scariest zombie scenario that isn't the end of the world ala Day of the Dead.
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>>12066684
I'm sorry for being retarded, but how do I run this? I downloaded the np2nt emulator, but when I go to open the file via FDD1, it's not being found by the explorer. I'm sorry for being dumb, I just though this game looked cool.
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>>12070793
The game is a harddrive image, FDD1/2 are for diskquettes, that's why you're not finding the file. Load it like pic related.
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>>12070801
Ah ok. I also had to press the reset button in the Emulate drop down menu after loading the game. https://gang-fight.com/projects/98faq/ was very helpful.
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>>12070543
I think what anon means is that this is one of those essential horror films that he skipped. Not having watched it during your formative years would be like missing a part of your cinematic horror background.
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I've been using neko project for a long time but I never bothered asking, what the hell is up with the 4 exes? 64 is easy enough to figure out, but then again why is there 2 versions for x86 and x64?
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>in both game you have the choice to cheat on your girlfriend/fiancee
>she never finds out
>it has no impact on the story
What did they mean by that?
>>12071197
As far as I could find out:
>np21(nt) emulates a 32-bit CPU, while np2sx(nt) emulates a 386SX (32-bit with 16-bit bus) and np2(nt) emulates a PC-9801 with a 286 CPU (16-bit).
>>
So, how long is it? The first one took me around 2:30 hours. I'll try to finish it this weekend.
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>>12071812
It took me 4 hours or so, but I took my sweet time.
Don't forget to look up the protection copy codes, you'll need one at one point in the game.
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>>12071827
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I just bought a repro of the PC Engine CD version with both games, but only the first translated. Now I guess I'll rebuy it when it has both in English. Bye bye money
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>>12066684
Dope anon thanks! Perfect time of year for spooky games.
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The one thing that is thoroughly irking me about this game is just being a casual conversation with really low energy and for whatever reason they will just default to having a final boss theme blasting.
Hey retards I'm talking with a detective in a smoky room and venetian blinders, put a fucking smooth jazzy song on or something what the hell.
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>>12061320
Looks gnarly
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>>12073339
True, the music is often surprisingly out of place, but it's a great high energy tune so I don't mind.
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Is the game similar to Snatcher and games like that or how is it? Looks cool
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>>12074301
Try it instead of being a tourist.
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>>12061320
Can we get the Japanese PC-98 or Sharp x68000 port of Mechwarrior translated to english now?
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>>12074347
You could try not being a poopyface.



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