I thought this was meant to be one of the easier LucasArts games? Some of these puzzle are ridiculously obtuse
filtered
>>12062443I deal with enough Latinx in real life, I don’t want to play a video game full of them
>>12062443Oh yeah it is, it's just that people were smarter in the 90's.
>>12062443As someone smarter than me said in a thread a long tome ago: Grim Fandango is one of the best examples of the genre but also kind of proved the fundamental flaw with the genre. If the puzzles are too easy it's just a virtual novel with faux gameplay but if you're not going to make them obvious they become almost arbitrary "do a thing with a thing in a place at a time but only if you already did the other thing with the stuff in the other place" bullshit that you would never figure out without consulting a guide. And once you're looking up the answers there's not really much point any more. I tried to play the game blind and I don't believe 99% of the people who say they did. All it takes is one puzzle that doesn't click and you're stuck
>>12062539I think it's doable without a guide if you really brute force the puzzles an use every item in your inventory with every object in the environment. I can't imagine people being able to solve them with pure logic.
>>12062548Yeah but even then you can hit a wall if you don't realize a part of the the environment is interactible or you don't have the item you need because it's back somewhere else and you don't even know which area to backtrack to to start looking for it because you don't even know you're missing something to begin with
>>12062443Other LucasArts games were designed to soft lock you.
>>12063329You're thinking of Sierra. Other than a few early ones Lucasarts adventures are not softlockable.
>>12062539Yeah, I ended up looking up a guide near the end of the game because I couldn't figure something out. I can't remember what exactly but i think it had something to do with the bird cage. The problem is I was like 99% sure at one point that it had to do something with the birdcage but I could not for the life of me figure out what item to use so I got it in my head that I missed an item earlier in the game and thus was soft locked or it actually had nothing to do with the cage. Turns out the item was somewhere I had searched before but I didn't search exactly the right spot I only really looked up a guide to see if I was just wasting my time and I had to restart but it spoiled it for me by starting off telling exactly where the item is. I just remember there being some really weird ass puzzles that seemed straight forward but I spent a lot of time on. Something with navigating the car through the forest, and something at the night club on the beach I didnt pick up. I guess that's the key thing, everybody who's played adventure games know that if you dont lose items using them in the wrong place then you can just use them on everything if you get stuck, this game is deceptive because almost all the items are really easy to see but every so often there's one that's not, or you wont know you can search something. That's probably what got me the most, most of the time the game seems really easy and straight forward so you walk past harder to see things. Memory is hazy cause it's been 20 years since I played it.
OP discovers why point and click adventures died in the wake of action adventure games and narrative FPSs. While I certainly enjoyed the genre as a kid the only way to improve it is to add another gameplay system to them, making them not a point-and-click, or by making them branching stories which is really expensive to do for something that isn't even popular anymore
>>12062443Like what? The only obtuse one I find is the betting stub puzzle because of a missable clue, if not for that it would be one of the best puzzles in the genre.
>>12062464What the fuck is that, Latino Megaman X?
>>12065282it's woke bullshit not understanding how spanish grammar works.in any case, try full trottle, OP. thre's no moon logic and only one instance of inane pixel-hunting. it's by and far the best lucasarts point and click.
But GF is one of the easiest adventure games, even among other LA stuff. It's just that the game loves to drop some nonsense right on the player's head (a Sierra game would do that non-stop).For instance, MI3 is much harder.Still, GF is totally worth playing because of dialogues and setting (I mean that Art Deco thing).
>>12062443I remember the elevator puzzle being tied to your CPU clock in the original version and my computer being too fast, making it impossible to get the timing right.
>>12065310latinx is effectively dead performative jargon. it's just latins or latin americans
>>12062443I would say it's about on a par with DoTT and Full Throttle - perhaps a bit easier than Sam & Max and some of the Monkey Island Games.>>12063370>Turns out the item was somewhere I had searched before but I didn't search exactly the right spotMany such cases - at least in Grim you can sort of tell when something isn't part of the pre-rendered background (though not always). Pixel hunting in adventure games was always the bane of my life - but then I was usually pretty happy to just jump on thespoiler.com to look up solutions (having to ask my Dad for permission to jump on our 28k modem to do so); I think most of the time it was usually around the 2/3rds point in most LucasArts games where there was something really pixel-hunt-y or moonlogic-y. I still enjoy them though.>>12063351I think there are one or two that are softlockable due to bugs - but yes, outside of the early Lucasfilm games, they adopted an anti-softlock policy.
>>12062539Just saying "filtered" is a bit lazy but sometimes what choice is there?
>>12062443Before reading /vr/ takes on Grim Fandango like the ones in this thread, I'd have said the game would be free from the usual "moon logic" blanket criticism applied to the genre because basically ALL the logic involved is in-universe logic conveyed in the game in some way or another.I guess in the end enjoying it is a matter of whether you're too dumb to actually understand what the game is explicitly telling you.
>>12065365For once I'm glad I still had to cope with my old P100 in 1998. Yet that hose puzzle in the woods was painful exactly due to my slow CPU and lack of RAM.