[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Two rows of shoulder buttons was a heresy we should never have allowed.
>>
single shoulder + back buttons would be fine though
>>
File: 1734155345704310.jpg (40 KB, 403x392)
40 KB
40 KB JPG
>game physically requires you to keep your index and middle fingers on the shoulders
>>
>>12063515
You were born in 2005.
>>
>>12063539
It's good for certain games but I think the Xbox 360 and derivative controller does it better with a bumper and then a trigger
>>
>>12063515
True. Playing PS2 at my friends' homes always frustrated me. They would say "press L1, press R2" like what the fuck does that even mean.

Xbox's white and black buttons were perfect and all I needed.
>>
>>12063567
>PRESS THE BUTTONS!
>"AAAAAAAAAA WHAT DO YOU MEAN I'M GOING INSANEEEEEE!"
This is the kind of dude who gets filtered by tank controls
>>
Why stop at 2 shoulder buttons? I demand all fingers be integrated into controller use. Put those lazy pinkies to work.
>>
>>12063515
Before the dual shock shoulder buttons were use for move the view
>>
>>12063583
>filtered by tank controls
Guilty as charged, I can never get used to them.
>>
>>12063592
Already done by the billions of ""pro"" third party controllers.
>>
>>12063539
Outside of arcade sticks there is never a need to really keep those fingers elsewhere.
>>
>>12063515
Nah, they're a nice alternative setup to the six face and two shoulders scheme common in fifth gen.
Dreamcast's controller design regression is a real crime.
>>
>>12063543
2007, chuddy.
>>
>>12063539
i'm so used to holding controllers with 2 sets of shoulder buttons that way, it feels wrong to hold it with just my index fingers on the shoulder buttons if it's a playstation or any other non-/vr/ controller. sucks to suck i guess
>>12063683
this
>>
>>12063539
I can't think of a single retro game that does this
>>
>>12063539
i've never had a problem only using index fingers and just swapping between buttons.
>>
>>12063515
God I miss proper buttons for L2/R2. I fucking hate triggers so god damn much.
>>
>>12063539
Its rare you ever need to press both Ls or Rs at the same time, especially in the gen 5 era with the exception of 6 button fighters using both Rs, but even then thats remappable.
>>
>>12064119
now that every game has guns or wheels, triggers make sense.
>>
>>12064146
But the vast majority of games, including FPSs, treat modern triggers as digital state buttons. Its retarded. I can't think of a single game I've ever owned in the past 20 years that made real use of triggers.
The PS1 controller (US version) was flawless, its been downgrades ever since.
>>
>>12063515
Your shitty g*mer diet is causing you early onset dementia. It's why you want to play only your simple childhood games but can't figure out RetroArch, even though it's the same as your dad's blu-ray player
>>
>>12064146
They feel fucking horrible, anytime you put a fucking pad down with triggers it accidentally presses something.
>>
>>12064119
same
>>
>>12064119
>fucking hate triggers so god damn much.
This has to be the gayest thing I EVER read on this board. Please tell me you never play console shooters, that's the only way to excuse your faggot statement.
>>
>>12064228
>Please tell me you never play console shooters
I never play console shooters, and even then when I have the vast majority still use said trigger as a digital read state
>>
>>12063515
It's literally fine.

>>12063539
I'm not really aware of any game that does this, but there isn't exactly anywhere else for your fingers to be resting anyway on these controllers, which is why those buttons are there.

>>12063546
By bumper, do you mean that hinged pseudo-trigger thing? I actually hate that a lot, I would much rather the second shoulder buttons just be buttons as well
>>
I don't see the problem with this
>>
>>12063567
The shoulder buttons are literally labeled, how are you unable to wrap your head around it?

>>12064119
They are THE WORST.

>>12064146
But it fucking doesn't, because they don't FEEL like any gun's trigger at all, there's no take-up or break, or a reset, it's just a fucking hinged and indefinite piece with no proper tactile give.
If there ever was a gun which had a trigger that felt exactly like these hinged buttons, that gun would be infamous for how absurd and shitty its trigger is.

Miss me with the limp halfmeasures and just give me a normal button instead, it's unironically much closer in feeling by comparison.
>>
>>12063583
He's a retarded frog poster. What did you expect?
>>
>>12063539
Just train yourself to do it, it's not hard and doesn't take long.
>>
>>12063539
Literally the only controller I've ever used where it actually felt ergonomically comfortable to do this was the Wii U gamepad. Every other controller makes you overextend your middle finger.
>>
ITT fat handed manlets
>>
>>12064228
>Please tell me you never play console shooters
I never play console shooters, since there are basically none worth playing. 95% of shooters feel better on mouse and keyboard.
>>
>>12063515
they're ok as long as they're not used very often
>>
>>12066480
I have long skinny alien fingers and still hated games that used them too often
>>
>>12064119
Honestly same, aside from shooters (which almost always feel better on mouse and keyboard anyway) and racing games, there's no real reason for L2 and R2 not to just be buttons, they feel a lot better that way.
>>
>>12063515
Baby ass bitchmade pussy hands thread?
>>
>>12066502
>>12066502
what do triggers even do in a console shooter? What do you need analog input for to shoot a gun?

Genuinely asking. I get the use for it in driving games.
>>
>>12064450
You're insane. Pulling the trigger on an Xbox and feeling the vibration when playing a shooter feels better than an orgasm. Buttons can't compete at all.
>>
>>12066523
>What do you need analog input for to shoot a gun?
To make it feel like you're actually shooting a gun.
>>
>>12063592
It's very hard for autistic people to understand but the controller does not levitate itself so you use those fingers for holding it.
>>
>>12064119
>>12064227
>>12064450
if you dumbfucks didn't refuse to use anything other than a logitech f310, you'd realize newer controllers typically have the option to switch between shoulder triggers and a second set of shoulder buttons
>>
stacked shoulder buttons are so much better than inline. this is why the controls on the wii pro controller, new 3DS, and switch snes cotroller suck ass
>>
File: suboptimal.jpg (81 KB, 900x769)
81 KB
81 KB JPG
>>12067120
Or you can have rumble with buttons that don't suck, Dual Shocks were better when the L2/R2 buttons felt the same as the L1/R1 buttons.

>>12067162
The last console I bought was a PS4, and they were doing that shitty mushy hinge. Where was the option to swap it for proper buttons? I certainly don't remember seeing any talks or advertising about it.

I've been using an SN30 Pro2 frequently since spring, and after getting used to the DPad (or/and wearing it in, not sure), I don't get false diagonals anymore, and I actually quite like the thing. However, it has those stupid hinged L2/R2 buttons which are fashionable now, and that's still a minus, not a dealbreaker, but nonetheless inferior and pointless.

It's NEVER going to feel anything at all like a gun, so just cut the bullshit and give me a good button instead. Left mouse doesn't feel like a gun's trigger either, but it's still the gold standard for FPS shooting buttons.
>>
>>12063515
They worked with no complaints from anyone except for X-fags who prefer triggers for their FPS.
>>
>>12067550
>prefer triggers for their FPS
Who on the planet doesn't? You know the N64 had a trigger.

Shooters without triggers feel like total SHIT.
>>
>>12064426
bumpers are the buttons, triggers are the triggers
triggers fuck over action games but they're there for other genres like racing that have something analog
>>
>>12067235
>if newer controllers have the option to switch, how come my 12-year-old controller doesn't have it?
kys retard. it's pretty easy to find one. my 8bitdo ultimate 2 has it and it's great
>>
>>12067652
In my mind I'd only use bumper to refer to shoulder buttons that use a lateral hinge and a click switch like a mouse as on the non-retro Xbox gens, the Z button on the Gamecube, and in a rare example of not being shit, the Saturn shoulder buttons. But I don't even know why the fuck Microsoft calls them bumpers to begin with and that's probably just my autism. For the most part I'd consider it a shitty design only done to save space over a straight push membrane button for an ergonomic shape I don't even like.
>>
>>12067580
speak for yourself. i feel like i can be more precise with mouseclick triggers
>>
>>12067580
The N64's trigger button gave a short and clean press, you fuckhead, it wasn't a whole fucking inch of travel on a hinge.
That's why it felt excellent for Goldeneye.

>>12067652
I guess I could kind of see it? If you tied vibration strictly to how much you pushed those you could kinda make a tactile felt range.

>bumpers
Wait, they have a distinct name?

>>12067934
The PS4 is still new to me, but maybe it's because I never bothered with the PS5 (even fewer games).
Maybe I'd get some such buttons, do they exist for the SN30 Pro 2?

>>12068330
Agree. Though I think the full and smooth range of precise motion of a mouse is the biggest factor to that equation.
>>
>>12064426
The bumpers are the equivalent of L1/R1 on Sony controllers. The triggers are in fact the pseudo-triggers (equivalent to L2/R2 on Sony) and are a bit better for certain types of games like shooters (first or third person). I guess this one can be preference.

Some games like Devil May Cry 3 or 4 have a lot of use for the shoulder buttons/triggers, like being able to hold and charge up your devil trigger explosion effect but it does take a bit of practice to be able to independently use these fingers while you do something else with your thumbs. Not a lot of games take advantage of this or allow you to customize your controls to take advantage of this kind of thing but it allows you to just do more at the same time with your inputs.
>>
>>12068436
>I guess I could kind of see it? If you tied vibration strictly to how much you pushed those you could kinda make a tactile felt range
They actually did do that with the ps5 controllers
>>
I'm disabled and i have 0 problem using a dualshock, You faggots need to gitgud. Xbox controllers suck
>>
>>12068939
You have child's hands
>>
File: 1758124206521827.png (26 KB, 238x195)
26 KB
26 KB PNG
>>12068942
i dont have basement dweller ogre mad max fury road hands
>>
>>12068942
Never had a problem with the size of the XBox controller, just never liked the DPad or asymmetric analog stick placement.
>>
Vanilla PSX pad is the best controller ever, I use it for everything.
>>
>>12069085
It's not bad, but I never liked how the DPad felt on the PS1 and PS2 controllers, it feels like they made it a little better with PS3.
>>
>>12070157
I need you to understand there is like a dozen different d-pad versions on the PS1 alone including at least three substantially different shapes.
>>
>>12070163
I only ever used the original one without the sticks, for a bit, and then later the Dual Shock.
How did they vary?
>>
>>12070157
Really? I use a PS3 pad for emulation and the build quality feels fucking awful in comparison.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.