As much as people love to complain about "Nintendo hard", I honestly find most NES games really fair. No, Castlevania 3 isn't easy, but it's not like something will ever unexpectedly blow up in your face and kill you. In a vacuum, most of the obstacles in the classics are pretty straightforward and give you a lot of time to premeditate.But fast forward to the 6th gen, and games are full of constant surprise bullshit killing you out of nowhere, and they could get away with it because these games all had infinite lives anyway. It's a real shame for people who love hard games as the moment-to-moment difficulty was way higher than anything on the NES, yet repeated failure went unpunished.A game like Halo would be fucking impossible and way harder than any NES game if you had to restart the level (or the game) after a few deaths—but more importantly the game would suck because you'd just play like a complete bitch. The whole fun of Halo is that you have to constantly improvise, but you wouldn't have any opportunity to do so if you're playing Halo in the most anal way possible.Is it possible for a mechanically complicated game to have limited continues, while still being enjoyable?
>>12063612>A game like Halo would be fucking impossible and way harder than any NES game if you had to restart the level lol no
>>12063612>limited continuesNot to be confused with limited lives. Very mechanically modern games can still be plenty fun with limited lives, like Devil May Cry. But DMC1 would just suck if game overs meant restarting the whole game instead of just the level lol.
>>12063625>lol noShow us your no-death Legendary playthrough of Halo, then. Halo 2, in particular.
>>12063632Man Halo 2 on legendary is harder than NES games even WITH infinite lives, and it also takes you back to an earlier checkpoint if you die too many times
>>12063612Why'd this get deleted the first time? https://desuarchive.org/vr/thread/12062876