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broooo kitch benis is so good! Amazing!
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>>12065361
This is so bad its incredible, waste of money
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Slightly less dogshit :)))) Still shit!
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>>12065368
Feels like I'm sliding butter across a counter top. These things suck.
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What the fuck
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>>12065383
Looks like audiophile tier retardation
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>>12065361
you fell for the meme.
you have only yourself to blame.
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>black background
>bitmap fonts
>wireframes
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>>12065361
>>12065368
Ladies and gentlemen, I present to you the Nintendo Switch Online N64 pad.
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Why do >>12065383 exist when >>12065440 is a thing?
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>>12065461
The parts from the switch version aren't all compatible with a normal n64 controller
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>>12065489
But you can just plug the Switch controller into an N64.
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>>12065493
True. So for a slightly autistic person playing with that controller on a real n64, that's an immortal combo, provided you take the stick apart and lube all the areas. But then you have deeper layers of autism. Speedrunners will still destroy those sticks spinning Bowser and doing all that gay shit. And then you have people who want to use a normal wired controller for nostalgia or for minimal lag improvement
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emulation wins again, baby.
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Heh. benis
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The test results are a little worse than the 8bitdo stick I used before, but the overall response is way better. F-Zero X is actually playable, and it doesn't randomly change sensitivity on me.
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>>12065383
When I saw this shit years ago I made it my mission to get mint N64 controllers and I got them real quick for a good price. You have to preserve these from the smashfags and the mario party fuckers out there
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>>12066175
T-THAT DOESNT COUNT
WHY? B-BECAUSE UM...
BECAUSE IT JUST DOESNT OKAY...
STOP NOTICING THINGS
I-IT'S NOT FUNNY
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>>12066175
I hope those values are from good calibration and not from clamping. The latter introduces an outer dead-zone and makes the stick overly sensitive. If it's anything like Dolphin's stick calibration, then you're good.
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>>12067129
ok, i admit i cheated by clamping to make it as perfect as possible.
pic rel is without clamping.
mupen/parallel analog sensitivity must be 105 to better match, otherwise the emulator maximum analog value is 80.
i use gamepad phoenix to finetune the stick and make it have a similar sensitivity curve as the n64 stick.
moving the "sensitivity" slider to -60 i find it to act very similar, at least in goldeneye with my kingkong 2 pro.
in this pic it "max limit" is set to 0, in the previous it was set to 12.
the n64 stick accelerates quickly at the beginning then slows down towards the end.
maybe it was on purpose to combat worn down sticks, idk.
but that's why using a regular linear curve stick feels wrong, because they are "less" sensitive where n64 games expect them to be, at the beginning of the stick travel.
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>>12067129
oh, and dolphin calibration is genius, but very specific to it.
i've not seen anything similar in any other emulator or software in general.
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>>12065361
I've been saying this on this board for years. I have no fucking idea why do many people say to get this. The fucking sharkpad and makopad have better benchmarks then this.
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>>12065361
I ordered one of those 8bitdo n64 pads, has anyone reliable done a benchmark on those? It isn't coming for another week or so, I am not that worried regardless but I'm curious.
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>>12067447
I think when they came out their gates were wrong like in >>12067230 but then they used software to clamp the values like >>12066175
Although it has accurate max values now the sensitivity is fucky from what I hear.



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