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>Games that would be more fondly remembered if they had run at 60 FPS
Used the patch for Darkwatch and the difference was night and day.
>>
killzone might become playable
>>
soulless
>>
None. Framerate makes no difference unless a game runs at like sub-15 fps. Also those 60 fps patches always break some stuff, so it's a worse experience than playing the game normally.
>>
>>12065935
Yes it does break stuff but without it you literally can't aim in Darkwatch it feels worse than any other 30 FPS shooter I've ever played.
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>>12065926
Super Monkey Ball Deluxe
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>>12065926
Every game?

There's no downside.
>>
>>12065926
Turok without a doubt. They are still pretty good despite the abysmal framerates thanks to being on the N64 but had they played like the remasters and maybe had PC ports people would remember them far more today.
>>
I wouldn't be surprised if 60fps is a big improvement but that game's level design and story are pretty bad.
>>
60fps is fucking abysmal
Need at least 120 just to play
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>>12066608
640fps should be enough for anybody
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>>12066439
>>12066439
2 does have a PC port that is not the remaster.
>>
>>12065926
This game and BLACK are the two most overrated FPS games I've heard people suck off. Besides Halo of course. I like Darkwatch and BLACK, but they're so typical. You only get about 6 guns in DW and it's just boring destroying enemy spawners.
>>
>>12065935
>those 60 fps patches always break some stuf
Not if the game already has delta time
>>
>>12065926
Darkwatch was a PC game inexplicably made for consoles. Such a retarded move.
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>>12066439
Turok DID have PC ports.
>>
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fucking locked 12.5fps...
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>>12065926
Darkwatch is 60fps on Xbox, but the PS2 version has some split screen mode
>>
>Games that would be more fondly remembered if they had run at 60 FPS
Only a zoomer has issues with sub 60fps games. 24fps was good enough in the retro era. If it looks shit when you emulate it on a 120hz LCD display that is a zoom zoom problem.
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>>12067851
she's got a front-butt
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>>12065935
>None. Framerate makes no difference unless a game runs at like sub-15 fps
Do you not know how many fucking 3d racing and flying games run at less than 20fps?
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>>12068456
>>12065935
A lot
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>>12068458
>>12068456
>>
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>>12068461
>>
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And even in a normal shooter sub 30 fps is still fucking excruciating
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Literally not a single person cared about muh framerate, it's strictly a zoomer and spoiled current year normalfag obsession
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>>12068549
Dumb zoomer
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>>12065926
only thing I remember from Darkwatch was the sex scene
>>
>>12068549
https://gamefaqs.gamespot.com/ps/913685-driver-2/reviews/12301
>>
>>12065935
I'm playing the Spyro HD remake and sometimes the physics or other thing are borked so I have to set the game to 30fps -- and if I had to play the game at 30fps for all three games, I would think Spyro was shit.
>>
>>12068549
>>12068602
You're both right. Framerate was always an important consideration, but loads of people used to sat that 30fps was fine, but lately it seems to be a common, loudly stated opinion that anything under 60fps is LITERALLY UNPLAYABLEâ„¢

Personally I feel a low framerate isn't bad as long as it's steady and consistent. It's when it lurches up and down that it becomes impossible to compensate.
>>
>>12068549
>>12068681
You guys are retards. Of course shitty framerate was acceptable at one point. I loved Perfect Dark and Goldeneye growing up, but there's a reason why nobody caps modern FPSes at 24fps you fucking idiots.
>>
>shit framerate is soul
mfw
>>
Its less of what the framerate is, its more of if it can keep a steady framerate
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>>12068693
Spyro HD at a consistent 30fps still feels like shit bro.
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>>12068693
>Its less of what the framerate is, its more of if it can keep a steady framerate
a steady 15 fps isnt good even if its stable.
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>>12068686
>You guys are retards. Of course shitty framerate was acceptable at one point.
You got linked to a video game archive site full of reviews from the 90s where the average gamer talks about shitty frame rates and slow downs for every game that has shitty frame rates.

You weren't even fucking alive then
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>>12068549
The need for 60FPS is a result of over stimulation from neglectful parents who sat their toddlers in front of a tablet all day. They can't handle 10-30FPS because that's less frames which in their mind=slower game.
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>>12068802
You get less information. It's harder to act quickly. I grew up on bad frame rates, and they were bad.
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>>12065926
I wish all framefags were aborted
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>>12067824
I've been having a lot of fun playing the nightdive remaster
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>>12068549
/thread
You can tell how true this is because of the seething replies
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>>12065935
The default 30 FPS on Darkwatch is already broken. The game had the XBOX as target platform and got squeezed onto the PS2. Slashing the frame rate fucked up the aiming.
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>>12065926
>Games that would be more fondly remembered if they hadn’t run at 60 FPS
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>>12067851
On PC it was, but PS1 ran at a then-buttery smooth 20fps.
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>>12068549
This is only because of CRTs. I remember thinking Halo was silky smooth on the Xbox while the PC port felt choppy as hell capped at 30FPS.
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>>12066874
Haha you didn't play at 1280 fps? What a pauper.
>>
>>12068549
>>12068830
Unfortunately, video game websites and magazines existed 25+ years ago completely disproving you

I know, it sucks. : (
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>>12065935
FPS games almost always feel like shit at framerates under 60
>>
What the fuck, people were talking about video games online 30 years ago?

Chat, is this real?!
>>
>>12069147
>Psx

Uh.... Mandela effect bros, I kneel
>>
>>12067821
What does this even mean? I swear PCfags have no consistency with their moronic complaints.
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>>12068571
>>12068602
>>12069135
Here come the larping zoomers, no one talking about sub 15 fps faggots of course that sucked it's the fucking modern debate that 30 fps is unplayable, no one cared about that shit besides PC elitists
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>>12069447
>>
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>>12070043
>>12069447
Let's see what a 25 year old magazine has to say
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>>12069447
Btfo
>>
>>12070045
Try reading the post again you fucking autist
>>
Complaints about slowdown in games back then were not necessarily talking about framerate drop. They can be totally separate beasts but at times could be related.

If the games physics and action are tied to frame rate then a drop in frame rate could casue slowdown, but other times a drop in frame rate is just dropping frames. The action, projectiles, and everything else move at normal speed, but at 12fps. This is especially true in multiplayer games as people with different hardware play each other. framerate loss caused jerky animation and difficulty with precision aiming, not a slowdown.

Just like the guy citing driver mentioned above, that article didnt mention framerate at all. When the action got too heavy the game slowed to a crawl, like an old NES megaman game. 2D games actually got it worse despite refreshing 60 times a second the action could slow to a crawl. Starcraft 64 is a 2d game and had slowdown issues as mentioned here >>12070045

Slowdown was somethign they gripe about a lot back in the 90s, outside of PC gaming at least and even PC gaming aimed for 30+ fps, not 60. Frame rate was much less of an issue. Perfect dark multiplayer had serious frame rate issues compared to goldeneye and that was a rare case for a game to be called out for it back then.
>>
>>12068816
Even before those.
>>
>>12071039
>Complaints about slowdown in games back then were not necessarily talking about framerate drop
>>12070045
it literally says

"stuttering framerate"
>>
>>12071039
Perfect dark isnt even the only game on there where stutters and slow down are mentioned. Why try moving 1000lb ball uphill?
>>
>>12066012
The Xbox version runs at 60 FPS though
>>
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>So you have driver 2 reviews from the year 2000, ok
>And Perfect Dark, fine, whatever
>And you have both paper magazine and internet archive sites, um...ok, good whatever
>Alright, so um..... I think we're done here
>>
>>12065926
Darkwatch is trash no matter the frames
25 to 30 frames is perfectly fine

Golden Eye n64 for averages like 15 fps and its both perfectly playable and infinitely better
>>
>>12070045
How the fuck do zoomers look at this and still think only they made up "muh framerate"?

It's literally in every fucking video game magizne since the beginning of time
>>
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I always thought that so many of the complaints about frame rates being low were stupid, and how "any game that ever had a frame rate that tanked was bad". Like it's not always going to be running 100% optimally, and sometimes the frame dips can be cool; you're playing a shoot-em-up and you land a bunch of shots on a boss and it explodes and the game slows down a bit, it always was cool. Or, in a slower game, the frame rate dropping isn't as much of an issue, since you probably aren't relying on exact timing as much (not retro, but Xenoblade 2 always comes to mind whenever this comes up; it's not unplayable, it's a slow action-RPG).
For a lot of older FPS/TPS games, though, it can be hard to tolerate, even if it's just the hardware being pushed to the edge. Or if it's something where it goes sub-12, but at that point it's probably going to be something where a fan-patch exists that does fix it to be properly playable instead of a slideshow.
Am I weird for not caring as much? Or are the people I've interacted with about this just too anal for their own good?
>>
Onimusha 1

At least the 30 fps remains smooth, but going into the second game is a relief with its 60 fps. Don't know if Genma was 60 fps, but the PC port was still locked at 30fps with 800x600 resolution.
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>>12068889
i thought it was the opposite
>>
Playing game demos at 15 fps on grandpa's computer during spring break is the way god intended games to be experienced.
>>
>>12068830
>le "/thread"
>does not know that a slash command means beginning a thread, not ending it (that would be with brackets, for example </thread>
Holy zoomer pretending not to be a zoomer
>>
>>12071221
Demos are really all you need. I spent countless hours on Half Life Uplink, Halo Trial, and the UT2003 demo.
>>
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TES: Arena becomes unplayable if run at consistent FPS. In most areas it runs at ~10, and in some where nothing is going on it's ~20. The higher FPS you get, the faster the enemies attack you. So at times, you barely get to move your cursor on your spellbook before getting spammed to death due to a lack of a reasonable delay between attacks. An enemy can start chaingunning projectiles at you instead of throwing the expect 1 or 2. It basically relies on the game running poorly, and when it doesn't, it breaks in half. I find it interesting because with racing and flying games you typically expect at least some kind of a hard frame limit, but Arena isn't balanced around a hard frame limit, it's balanced around the game running like garbage more often than not.
>>
>>12071249
If you haven't played the demo for Thief 2, do so, it's sort of similar to a level that appears in T2, but different and greatly expanded, and it's awesome. I think there's a fan mission that recreates it, too.
>>
>>12071367
Unique demo missions are always cool, I remember Age of Empires 1 had that too
>>
>>12070045
I know there's always been a bias for first-party games, but listing Kirby 64's cons as "None" is pretty goddamn generous.
>>
>>12071250
A lot of games used dynamic framerates, even later titles. Ex. Syndicate Wars: if you run it at a constant high framerate, the menu animations look like shit (fully-auged agents in the cryovat are unintentionally funny in their hyperventilation-tier breathing), but low framerates make missions look like slideshows. So you have to constantly raise and lower cycles in DOSBox, depending on where you are.
>>
>>12068458
this game ran like butt hole whenever the bosses showed up on screen but the music was hype so I didn't care chat
>>
>>12069147
>top ten games
1.FF9
lol
>>
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>>12069147
>>12071490
>Chat
You're having a schizophrenic episode anon. These are replies, your brain is fried. If at any time someone needed to touch grass, it's you, right now. Go take a break, please.
>>
>>12065926
I'm actually playing through it without mods right now, and it's fine. Yeah, aiming sucks, but that's just a retro-era shooter console problem in general. You can't tell me OG RE4 or Turok on N64 are any better. I'm also playing through the RE4 2005 Remaster on PC with a controller, and even with the framerate being at 120fps, RE4 is vastly worse. Also the quicktime events are gay.
>higher difficulties
I haven't tried the highest difficulty on any mission on Darkwatch yet, though. If it requires consistent headshots, that would definitely be incredibly frustrating.
>>
>>12071180
What are your alking about, ALL oninushas play at 60 fps, console or otherwise. Also the PC version (the old port) has a fan patch wich makes it play at any res
>>
>>12071492
>thinks an VIII is a 9
>>
>>12071180
Nigga what the actual fuck are you talking about. Onimusha is one of those games that has game logic and speed tied directly to its framerate you literally cant play it in 30fps its just going to be unplayable slow motion lmao. Capcoms titles on PS2 do this shit a lot you either reach 60 or you play in slomo thats it.
>>
>>12069154
No one said PSX in real life discussion.
>>
>>12069147
Mental. How is this possible?
>>
>>12071102
Why can't you autists understand we are not talking about 10 fps nightmares. Zoomers claim anything below 60 fps is unplayable which is insane. No one thought a game is bad because it was 30 fps.
>>
>>12065926
For a very long time framerate was a niche thing. Not to say it's worthless, but until the seventh or eighth console gen it was really just a massive afterthought for most things because a high framerate meant sacrificing cutting edge graphics in a time where people primarily expected cutting edge graphics. This is also unironically why the industry is in large part still stuck in this mode of chasing ray tracing and fancier new shit. Gamers don't care about graphics anymore and would prefer performance but it's hard to stop doing what you did for decades

For most old games if performance was a problem enough that normal people noticed it was because it might tank to sub 10 fps from time to time. THAT shit was noticed
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>>12071849
so using the term on this text-only website is fine then
>>
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>>12072480
>>12072454
Why do you keep posting? you already lost
You got btfo to hell and back, lol
>>
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>>12072791
this >>12072480 was my first post, zoomie, and I explicitly said people noticed it when it went below 10 fps
Now let's look where framerate is mentioned in your image- WOW WOULD YOU LOOK AT THAT. Stuttering, AKA SUDDEN DROPS IN FRAMERATE.
Thanks for proving my point zoomie, you're so kind
>>
>12072794
>My "point" was that no one over a decade ago knew what framerates were, or ever complained about it, ever!!!!11

Yeah, and your 'point' got completely obliterated
>>
>>12065935
>Framerate makes no difference
Framerate can make a huge difference in games where you need to move the camera and precision aiming is a core part of the gameplay. Theres a reason why high refresh monitors are marketed towards players of competitive multiplayer FPSs.
>>
bump
>>
>>12072794
>he posted it again
That is perfect dark, mentioned many times in the thread already, that same magazine scan again and again. In fact it is the only retro game in the entire fucking thread where framerate was a concern (as mentioned in any magazine or old review posted here) . Perfect dark has long been known to be a flawed game even when it was new.

All other "evidence" the autist posted, his driver bitching and everything else people were talking about slowdown. Yes old games had slowdown, sometimes flicker too. But generally when people are bitching about frame rate it is frame skipping and jerky movement. Slowdown is a whole other beast affecting gameplay. For games where frameright is tied to game mechanics, you break the game when you force it to 60fps because it is unnatural as fuck.

Back to OPs topic, there is a modern fad where retro zoomers (especially wanabe youtubers and twitch cunts) are compelled to run old games at super resolution and 60fps. It is for content farming and no other reason as the games look like absolute dogshit to everyone over 25. No game needs a patch, it is just an illness in the modern emulator scene to fuck with these games to "fix" them. They need to make a 4k/60 video of a 25 year old game for all of their underage viewers to enjoy. Its because of this fuckery and tampering with games that the only game related content worth watching are the early videos from 15 years ago.
>>
>>12074221
Okay consolefag
>>
>>12074250
>Consolefag
>as an insult on /vr/
>in a thread about console games
Jesus Christ.
Yes we know in the early 3d card wars people on PC were chasing framerate, that was already mentioned several days ago>>12067964

Also worth noting is that they rarely got 60fps or better unless they played in low res, low color mode. Pic related is quake 3 arena, tested in 2001 2 years after release on the brand new geforce 3. It still doesnt hit 60fps on the latest GPU unless you turn down the colors or resolution and disable FSAA. At 1600x1200 most GPUs can barely break 25fps. That is the reality of PC gaming in the late 90s and early 2000s.
>>
>>12074289
1600x1200 as mentioned above. Geforce 3 was a beast for its time.
>>
The OG King's Field trilogy, poor Playstation could barely run them



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