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File: locomotion-cover.png (545 KB, 570x400)
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OpenLoco v25.09 just dropped, finally fully reimplementing Chris Sawyer’s Locomotion in C++. For the first time, the game runs on a completely open source engine without relying on the old 2004 exe. You still need the original graphics, sounds and music, but everything else is handled by the new codebase.

This is a huge milestone because it makes cross-platform support (Windows, Linux, macOS) possible, allows for easier bugfixing, and opens the door to quality of life improvements, UI scaling, modding, and maybe even multiplayer in the future.

More info and download: https://openloco.io/news/2025/09/openloco-v25.09.html
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>>12066565
>For the first time, the game runs on a completely open source engine without relying on the old 2004 exe. You still need the original graphics, sounds and music, but everything else is handled by the new codebase.
>This is a huge milestone because it makes cross-platform support (Windows, Linux, macOS) possible, allows for easier bugfixing, and opens the door to quality of life improvements, UI scaling, modding, and maybe even multiplayer in the future.
Great, so maybe in about 20 years OpenLoco will be as good as OpenTTD.
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>>12066579
Locomotion has always been a better game than OpenTTD, just a little bit jankier.
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I never liked playing TTD that much because I just wanted to build steam engines in a nicer looking palette.
This is good news.
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nice! hopefully it gets ported to x86_64 at some point soon



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