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File: YneuXm8.png (956 KB, 1104x455)
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What happened to them? Many people love them but developers act like they are impossible to make now, like we lost the technology necessary to create them.
>inb4 they are not profitable
they were profitable in the 90s, what changed? also if you can waste your time modeling an environment for a 3D game, and that's profitable, why is the next step of taking a snapshot of it that difficult. I don't get it
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>>12067594
>developers act like they are impossible to make now
Who specifically
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>>12067606
the developers of the longest journey when they made the sequel they said they weren't gonna use pre rendered graphics because fuck you
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>>12067594
It's not devs, it's just that every modern game needs to be a heckin' soulslike with over the shoulder perspective. But the entire discussion is not retro so ¯\_(ツ)_/¯
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>>12067594
>what changed?
Better capacity for full 3-D

Plus keep in mind that each and every frame had someone producing a high-quality artwork for scanning, and each game that used pre-render backgrounds had hundreds of them.
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File: 1742674920505186.png (1.32 MB, 1280x720)
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they moved to autistic factory games
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>>12067662
>1.32 Mb for a low-res image
How does that even happen?
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>>12067665
https://en.wikipedia.org/wiki/PNG
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>>12067609
you are a fucking retard, the sequel was a third person game with controllable camera
you can't do that in games with pre-rendered slop
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>>12067594
Tech changed, you know the answer to this.
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>>12067594
there are still some isometric rpgs that do pre rendered backgrounds.
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>>12067669
>pre-rendered slop
You don't belong here, retard.
And you don't know what slop means.



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