What happened to them? Many people love them but developers act like they are impossible to make now, like we lost the technology necessary to create them.>inb4 they are not profitablethey were profitable in the 90s, what changed? also if you can waste your time modeling an environment for a 3D game, and that's profitable, why is the next step of taking a snapshot of it that difficult. I don't get it
>>12067594>developers act like they are impossible to make nowWho specifically
>>12067606the developers of the longest journey when they made the sequel they said they weren't gonna use pre rendered graphics because fuck you
>>12067594It's not devs, it's just that every modern game needs to be a heckin' soulslike with over the shoulder perspective. But the entire discussion is not retro so ¯\_(ツ)_/¯
>>12067594>what changed?Better capacity for full 3-DPlus keep in mind that each and every frame had someone producing a high-quality artwork for scanning, and each game that used pre-render backgrounds had hundreds of them.
they moved to autistic factory games
>>12067662>1.32 Mb for a low-res imageHow does that even happen?
>>12067665https://en.wikipedia.org/wiki/PNG
>>12067609you are a fucking retard, the sequel was a third person game with controllable camera you can't do that in games with pre-rendered slop
>>12067594Tech changed, you know the answer to this.
>>12067594there are still some isometric rpgs that do pre rendered backgrounds.
>>12067669>pre-rendered slopYou don't belong here, retard.And you don't know what slop means.