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File: JMFBox.png (47 KB, 264x377)
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https://gofile.io/d/sY71ae

It's not every day you get a prototype of a first party Nintendo game, especially not one where basically everything about it is different to the final game.
Also packaged on Disk 2 is a character editor for people who like tinkering.

Enjoy :)
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thanks for the dolphin porn OP
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File: jmfprototitle.png (7 KB, 512x480)
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>>12068812
You could just link to the original source, you know:
https://hiddenpalace.org/Battle_Battle_League_(1992_prototype)

Joy Mech Fight is a top five Famicom game for me, so this is exciting news. To my understanding, the development lore behind this game is that Nintendo held a game design contest / seminar / proto-game-jam as a way to recruit recent collage grads as future talent for the company. The winning entry was adapted into Joy Mech Fight and published by Nintendo. My assumption is that this proto is what the original developers submitted to Nintendo's contest (hence why the title screen says "Nintendo Game Seminar"). Its been a while since I've looked into this so this might not be true, but I remember reading that the original proto was developed by two college students in the span of only two weeks. With that in mind, this proto is very impressive.
>>
>>12068886
Never knew that backstory, thanks for sharing anon
>>
interesting. I suppose it's on FDS, in 1992, because that was easier than to make homebrew carts?
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>>12068812
>>12068886
How did a random furfag from bluesky get his hands on this?
>>
>>12069339
They have a lot of time and money on their hands from unemployment benefits.
>>
>>12068812
Is it just me or do only charge inputs and lariats (A+B) work in this build? I've yet to successfully perform a quarter circle or half circle move.
Also, why do I have to press DOWN to block? That's blasphemy.



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