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File: 1753994079245.jpg (463 KB, 1311x1075)
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What the fuck, they could've easily port this to Genesis or SNES in 1995 and sell more copies than on 3DO.
Yes, it came out on PS1 eventually but was too late.
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>>12068890
I don't think SNES could run it. Even the craptacular ARM in the 3DO was way more powerful than SNES's 3.58 MHz shitpile. I don't think Genesis's 7.5 MHz 68k could run it well either. Maybe the CD's 12.5 MHz CPU could, but IIRC Sega CD had been quietly dropped as a standalone platform in the West after 1994, and was mostly receiving enhanced Genesis ports (and the customary FMV shovelware). Which is unfortunate, since Sega CD had a mouse and a RAM cart, so it would've been great for more complex games (one of the few Western games to fully utilize its features is the Eye of the Beholder port).
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>>12068938
Why would this game warrant a fast CPU? For enemy AI?
There's a lot hex wargames on both 16-bit consoles
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>>12068953
>For enemy AI?
I'm pretty certain Panzer General uses more computations compared to earlier wargames. You wouldn't want to look at a "Calculating Results" prompt for 1 minute whenever you hit End Turn.
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>>12068974
>You wouldn't want to look at a "Calculating Results" prompt for 1 minute
I wouldn't mind to be honest, if I could play this on my Genesis back when I couldn't afford a PC or a new console. But I can see how this could be a potential QA issue.
Advanced Daisenryaku had a long ass "enemy turn" screen but japs were probably more okay with it.
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>>12068890
Love this game on PC. Are the console versions good?



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